Mass Effect is essentially an interactive movie, and that movie happens to be a cheesy action flick. I happen to like cheesy action flicks from time to time. The reaon the comaprision doesn't work is your comparing war and peace to a chessy romance novel. Also sometimes your in the mood for romance or action and ME2 fills that entertainment desire quite nicely. And the reason that particular cutscene is pretty cool over just watching a regular action flick is that the outcome can change depen
Jam3
Mid/Late game all these people telling you vasari econ sucks have never gotten up a good starbase network with 2 x colony pod upgrades, which essentially turns a a starbase into a 150 pop planet worth of tax income.
4v4 (or 3v3 or whatever but imagine its 4v4 with diplo we've been doing non-locked with certain number of allied victors so just imagine the alliance system gets it to a 4v4) 4 x 750 fleet supply vs 1 player, every 5 minutes Also consider 8 player games can go for 4+ hours sometimes and 1 slow pc slows it down to an absolute crawl so small fleet sizes is all u can do and hope to not play a slideshow. I mean is this seriously an argument at any level? Thats just a
A group of 8-10 of us play a regular game every saturday for years. The past few sessions we have switched to diplomacy and on the first session one of us discovered pirate missions. Pretty much the game is broken; pirate missions will end a game once the first players with a good econ have it up and running. It is pretty easy to have a team of a few people wipe out a player with "overwhelming" pirate missions to that persons empire. We are probably going back to entrenchment but
Google just become far to overrun with ads and misleading revenue driven search results. I;ve switched to bing beccause its better and far less bloated. Although time will only tell how long it can stay away from the abyss google has recently fallen into , just like every other search engine.
[quote] for months yet...[/quote] giggle if its out before 2011 ill be impressed
Confirmed for me very annoying bug. You can actually play an old adventure style hunt and click game to find out where the miniature mouse over has moved from where its represented on screen.
Anyone who is telling u vasari econ sucks never got very far in the imperial tree, nor built colony pods on starbases. Fast single star games on ICO don't go long enough for vas econ to shine or get started even. Militarily your just going to plain hurt against the TEC's ridiculously low supply cost for frigates and the advent illum spam and "battle ball". The skirantra and marauder and overseers are your friends learn to use all your movement speed bonuses/penalties and fight a micro fl
They should have 1/4 to 1/2 (top/bottom hemispheric) the AA guns as the equivalent faction flak frigate and whatever else needs to be adjusted (cost, supply) should be adjusted around it. I agree completly with the OP.
I have been messing around with Diplo and it seems a little thin compared to entrenchment, at least in what it adds to the game. I noticed the stuff with the pirate and immediatly thought hey it would be great if on those days our gaming group gets an odd number we could allow the odd man to play the pirates! Just in general I think this would be a fun game mode plus allow for even more vicious pirates with a human at the helm. they could control the fleet and only have the enemey activa
1. Homeworld (Series) A personal favorite for many reason, some gameplay flaws, but an extremly immersive experience. 2. Kohan (Immortal Sovereigns and Ahrimans Gift, Kohan 2 was ruined by fixed settlements) Kohan introduced distance and supply as meaningful concepts in an RTS, unit balance was excellent between the four factions. Really sad alot of people never got to jump online and play a few team games of Kohan. 3. SOASE 4. Take Command (Series) - I must be so
You guys are arguing a chicken and egg issue. True the only benefit of 64 bit is larger addressing ergo support for more RAM. But arguing whether or not you need more RAM doesnt really take into account that once 64 bit becomes a standard people might find more uses to use more RAM and whether that is because its practical or simply because more RAM will be available is a pointless argument. I can remember people saying the same thing at 32 mb 64 mb etc etc. SO yes in todays paradigm more tha
The main problem with SSD's that none of you have talked about is that blocks have a write limite before they start degrading. You only want to put data that wont need to be updated that often on them. For instance putting an OS on one is smart putting a windows swap file on one is not. Configured correctly they are blazing fast, the technology however is new and there have been issues thats the main reason there not for prime time.
[quote who="Cataclysm2000" reply="10" id="2270440"]This is because caps suck compared to an equal amount of ships. Usually. Once they level up they are good to have, but before that they are just sitting ducks. A level 1 battleship isnt worth it when you can get more firepower and hull points out of 50 fleet supply worth of heavy cruisers. But at level 10 that battleship has many abilities and deals a LOT more damage and becomes worth the while. The problem is they die so fast in the later st
Thanks changing the resolution didnt work but deleting the game.prefs file did!
I am running on a Dell XPS 1530 laptop. Recently got a 27" LG W2753V 16:9 1920x1080 default resolution monitor. Demigod was running fine on the dell 2001fp @ 1600x1200. Since I attached this monitor i've been getting "Unable to create Direct3D" when i start up demigod, any idea whats wrong? I have seen the old posts for this in the beta forum about Demigod not working with integrated graphics, the laptop is using a 8600M card and works fine without this monitor attached and with the Dell i me
People have there own particular views on how the game should be played. Just play your own game and don't worry about it. Best advice is learn how to scout effectively, watch your opponents and teammats and know what there fleet composition and location is as best as you can at all times the rest will come pretty easy.
permanent
Vasari carriers, Skirantra's. are mobile repair bays and once lvl 6 can replicate ships, then there mobile factories as well. A few of these get really really nasty in a vasari fleet. Aside from the natural synergy of the advent ships it's probably the coolest cap in the game, though scramble bombers is pretty worthless.
The only game i've ever seen this was in the Myth games. The setup for sins would go something like this, imagine a 1 v 1 game but with lets say 6 actual humans so 3 players per side, one player on each side is the team captain and can give control of units/planets to the other two players on the team. This would open up alot more micro as you could simply give a teammate a small fleet and he could harass an enemy focusing on nothing but his fleet while maybe the team captain is focusing
Maudlin yuor missing the point that there is this argument going around the PC gaming industry "PC Gaming is dying" and all I am really arguining with you about is the motivation behind the argument almost everything i have said i've said there are exceptions or caveats so why you keep on arguining with me that I am making an argument with no exceptions I just cant understand, your really kinda just arguing with yourself. You also fail to see something I pointed out earlier about finite
[quote] I fail to see how all of your 'credentials' prove that you couldn't take WoW to a console. [/quote] They don't its an opinion and I am listing my credentials to give you my perspective. Whether WoW can run on consoles and whether or not its market viable to make it run on consoles I think can better be answered by the fact that it currently does not. And for pretty much everything else you said most of it at this point is putting words into my mouth and creating straw m
[quote]Or to put it another way, the value you place on his art is significantly greater than the value that anyone else places on it. How is capitalism undermining that? All it means is that you will keep those paintings rather than sell them, since you benefit more from them than anyone else, and hence won't sell them. Thus the person who derives the most enjoyment out of those paintings ends up owning them![/quote] What I meant to show by this was that value has another meaning that
The architecture behind a CPU and GPU are radically different. I mean your talking some pretty intense micro-circuitry design differences in a GPU to handle polygons, shaders, and textures and CPU's to handle pure mathmatical computation. The guy from NVIDIA is essentially right there's really not alot of growth for CPU's whereas GPU's have alot of room to grow, plus if you add a dedicated physic's processor that probably going to work alot better the closer it is to the GPU.
American society as a whole is kinda screwed up due to value judgements such as the premise of this thread. I mean seriously does anyone here literally think PC gaming is actually dying, as in its going to be dead at some point in the near future? Like gone, no games at all on PC's? Thats just idiotic as long is a definable computing appliance that fits the definition on Personal Computer there will be games made for PC's. At some point in the future im sure the PC, TV, console, DVD/VCR