Any idea on where to put it? :D -Scott-
DeftMunky
Very cool! Thanks for mocking this up! I will talk about it with the team. Thanks! -Scott-
Just checked in a fix. Will be in the next update. Thanks!
Checked in a fix. Should be in the next update. Thanks! -Scott-
Jim already fixed this. Should be in the next version. -Scott-
Hey Tylertoo, The "an" problems are a problem with our text parsing system. We dynamically create those strings so that modders (and we) can change the name of the building without creating a whole new tooltip. It'll be a while, but we'll get a system together that should address the "a" and "an" correctly. I fixed the pause/unpause speed issues. They should be in the next version. Thank you! -Scott-
Actually, can you please direct me to where this shows up? I searched in the code for it and couldn't find it. A screenshot would work great as well. Thanks! -Scott-
Fixed! Should be in the next version! Thanks again! -Scott-
Jason found it and fixed it. This was a great find! Thank you! -Scott-
[quote quoting="post"] Suggestion : When a player unpauses, can the game start up again at the last-used speed... so if you are on slow and pause, it'll go back to slow when you re-start? Currently unpause always goes back to normal speed.[/quote] Ok, noted! Thanks! [quote quoting="post"] Typo : When you've built an Engineering Lab, and you mouse over of the icon at the top of the screen for that lab, the tooltip says "If you
Jason found a fix for this and it should be in the next update. Thanks! -Scott-
Jason found a fix for this! Should be in the next update! Thanks again!
That. . . is a fantastic point. We'll have to do something about that. Thank you for letting us know! -Scott-
The output_log.txt is in your install folder for Offworld. If you go to Steam, go to properties for Offworld, local files, then browse local files you'll see the output_log.txt in there. That helps us determine what Unity was trying to do when things went south. Thanks! -Scott-
Control + Print screen = High resolution screenshot without the interface.
This worked for me on my home MacBook, so it looks like Joel's actually correct! Who knew?! -Scott-
From Joel: This one is actually an issue with all Steam games on OS X Maverick and Yosemite since Valve’s last Mac update. I was getting it whenever I launched TF2. One trick that fixes it for some people is: Quit Steam, Disable Steam’s access in System Preferences >> Security and Privacy >> Privacy >> Accessibility Restart the computer Run the game and it should prompt about Steam access, reenable Steam’s access
Gotcha. Thanks for the catch! -Scott-
Noted! Will likely be fixed in the next update. Thanks! -Scott-
Thanks for your feedback! [quote quoting="post"] the game is awesome and fun already. It's probably not the most important thing in beta, but sound and music are so important.[/quote] I completely agree. I do most of the audio work with the game so I'm trying to improve the experience of the game in that area. [quote quoting="post"] The music is so depressive and melancholic - The game is fun, action, money, expansion, exiting. Please make the athmosp
[quote who="NavyFish" reply="2" id="3524650"] Also, with regard to transportation distance costs, it'd be nice if the lines indicating distant resource sites provided some indication of required fuel cost per trip. [/quote] In an earlier version, we had some information about how much it will cost in fuel to ship from a non-HQ connected building. One thing that's strange is that the fuel price changes a lot during the game. What would you want to see in the f
Thanks for the info! We'll fix this! -Scott-
This should be addressed in the next update. Thanks for the tip! -Scott-
Thanks for the feedback! I'll point Soren to this! -Scott-
Yeah, we haven't gotten to those yet. We're going to be doing some new UI tech and we'll try to get some icons in when we do that. Thanks for the feedback! -Scott-