DeftMunky

DeftMunky

Joined Member # 5847187
5 Posts 397 Replies 1,966 Reputation

Hey Tylertoo, The "an" problems are a problem with our text parsing system. We dynamically create those strings so that modders (and we) can change the name of the building without creating a whole new tooltip. It'll be a while, but we'll get a system together that should address the "a" and "an" correctly. I fixed the pause/unpause speed issues. They should be in the next version. Thank you! -Scott-

5 Replies 19,035 Views

Actually, can you please direct me to where this shows up? I searched in the code for it and couldn't find it. A screenshot would work great as well. Thanks! -Scott-

2 Replies 3,433 Views

[quote quoting="post"] Suggestion : When a player unpauses, can the game start up again at the last-used speed... so if you are on slow and pause, it'll go back to slow when you re-start? Currently unpause always goes back to normal speed.[/quote] Ok, noted! Thanks! [quote quoting="post"] Typo : When you've built an Engineering Lab, and you mouse over of the icon at the top of the screen for that lab, the tooltip says "If you

5 Replies 19,035 Views

The output_log.txt is in your install folder for Offworld. If you go to Steam, go to properties for Offworld, local files, then browse local files you'll see the output_log.txt in there. That helps us determine what Unity was trying to do when things went south. Thanks! -Scott-

11 Replies 60,776 Views

From Joel: This one is actually an issue with all Steam games on OS X Maverick and Yosemite since Valve’s last Mac update. I was getting it whenever I launched TF2. One trick that fixes it for some people is: Quit Steam, Disable Steam’s access in System Preferences >> Security and Privacy >> Privacy >> Accessibility Restart the computer Run the game and it should prompt about Steam access, reenable Steam’s access

4 Replies 8,400 Views

Thanks for your feedback! [quote quoting="post"] the game is awesome and fun already. It's probably not the most important thing in beta, but sound and music are so important.[/quote] I completely agree. I do most of the audio work with the game so I'm trying to improve the experience of the game in that area. [quote quoting="post"] The music is so depressive and melancholic - The game is fun, action, money, expansion, exiting. Please make the athmosp

8 Replies 6,820 Views

[quote who="NavyFish" reply="2" id="3524650"] Also, with regard to transportation distance costs, it'd be nice if the lines indicating distant resource sites provided some indication of required fuel cost per trip. [/quote] In an earlier version, we had some information about how much it will cost in fuel to ship from a non-HQ connected building. One thing that's strange is that the fuel price changes a lot during the game. What would you want to see in the f

10 Replies 52,649 Views

This should be addressed in the next update. Thanks for the tip! -Scott-

1 Replies 4,944 Views

Yeah, we haven't gotten to those yet. We're going to be doing some new UI tech and we'll try to get some icons in when we do that. Thanks for the feedback! -Scott-

2 Replies 7,386 Views