I still have not found mine. [e digicons]:([/e]
ForesterSOF
Just an FYI. I used to use 73% of my 16 ram in 2.4 but now use only 60%[e digicons]|-)[/e] [e digicons]|-)[/e] [e digicons]|-)[/e] No more VM crashes.
Is there a way to take the data shown when the game starts and auto download the missing shipsets so you do not have to click multiple times before the main menu shows.
I had steam problems and did not get even that far at first. now it is OK. How about some sort of system check program that people can run from your web page/steam store page to see if the comp is actually GC ready and has 3rd party programs needed. Even if the computer's person thinks it is.
I see myself as the Eternal Emperor from a SciFi book.
I made only 5. the others are Steam downloads. Every game I make all my civs random. I like not knowing.
http://www.nexusmods.com/galacticcivilizations3/mods/84/?
That plus the 320 I have will make a nice number.
[quote who="admiralWillyWilber" reply="13" id="3687686"] You know if we went back a few hundred years things went a lot slower. If we move forward things are going to go a lot faster civilization takes this into by starting out with a lot longer than 1 year turns. It baffles me why you wouldnt want galactic civilizations to take this into account. I just hover over a counter i never use for anything else. I dont understand why that bothers you. [/quote] The older we get the
I had 4 plus doing missions. Was at ultra. ran several missions to destroy buildings.
I will also chime in. Good Ideas.
I tell a planet to station 1 legion. Next turn all 15 are there. Is there any way to un-station a legion.
[quote who="Elm84" reply="5" id="3687309"] Quoting ForesterSOF, reply 4 You also have the lets play crowd n youtube. He literally stated that in the very first line of the post lol...r u drunk again [/quote] He stated Stardock youtube videos I was taking about Macsen
You also have the lets play crowd n youtube.
Will SD do it or will there be a MOD or a tool that will let you do it yourself. In short a request for more governor types or a tool to make them. (Influence, Spy, Diplo, Military, Ideology types, Grow population, Trade, Food, etc) Then for the Ludicrous maps have sectors that can have these governors so a group of planets with governors are tweaked by sector governors. For the small one day games it is unimportant (IMHO) but for my games that last weeks it is. I do t
I have all the DLC and still get it.
Public Education The first and third were both checked by default when the event popped up.
It did no problem.
Interesting. I played the no mod game that I opened up with your mod and then saved it. After changing the options and restarting the game it opened up in the no mod environment and wording was right. It looks like GRMI has no problem at all. I am going to try a 2314 game that has 30+ hrs on it and see what happens.
Just a FYI After turning on MODS I was able to load a no MOD game and your version of ideology took its place. A good neighbor is now unfriendly. Curious to see what else happens.
That did it. No ideology probs. It just seems like lots of resources like the new game settings were changed some how. I like the word like. Like there is nothing like it.
No explanations of why but tried to start a 2323 game with only your GRMI Beta Mod and got a CTD twice. Will try again after a cleanup, verify and reboot.
When you look at real life choices you see both positive and negative consequences. If you want to represent RL then stay the way you are. If you want to make things predictable and easy to work with then use the existing ideology tree.
To get into other programs easy use Alt+Tab to jump around open programs or use the Win key to bring up your OS bar. On Admins have you tried to promote them to managers.