Vhorthex

Vhorthex

Joined Member # 3900211
0 Posts 0 Replies 480 Reputation

[quote who="greggbert" reply="28" id="2753358"]One reason. Life is like a box of glass. You never know what shards you're going to get. [/quote] OK, and because of that magic deserves to be put in a blender, then evenly spread across the "schools of magic"?

42 Replies 161,277 Views

[quote who="Xtropy" reply="9" id="2753360"]The EXACT same as Single player but with humans. Agreed! Well, I would actually make one tiny adjustment (as an option): Allow "simultaneous" turns a la Civ 4 or AoW: Shadow Magic, that way turns are only as slow as the time of the slowest person, instead of as slow as the time sum of all the players combined. Cloning the single player experience has the added benefit of allowing the developers to focus on the single playe

35 Replies 141,013 Views

[quote who="Gene1966" reply="14" id="2753282"]MoM had an amazing amount of details (especially for its era) and allowed gamers to really get involved in the fantasy aspect (god knows the GPX sucked). That said, imho I think the gamer community is a majority of FPS, RTS and WOW gamers. I think the TBS gamers are a minority, and I not trying to pigeon hole anyone. I like most kinds of games but I've been jonsing for a Good TBS game for a

76 Replies 300,953 Views

[quote who="hairrorist" reply="25" id="2753314"]You don't pick all the spellbooks because it is a waste of points since magic is so underdeveloped. You only need one school and enchantment for the early city bonus enchantments. Earth is a good choice too for stone skin. Three at most. One for combat, enchantment for bonii, and earth for buffs. Why would you even want 4 basic attack spells that do the same damage?[/quote] Did y

42 Replies 161,277 Views

[quote who="Gene1966" reply="4" id="2753301"]If all went well then yesterday... hmm no patch... M'tinks all did not go well. Grateful they checked out as I'd hate for a patch that would regress to worse than where things stand today. I can start games and play to 200-300 or so turns then have to start a new game... as sad as it sounds its still entertaining... just not as entertaining as actually finishing one off.[/quote] Even if you could play up to turn 1000 with

23 Replies 14,625 Views

[quote who="dalamb" reply="21" id="2753274"] You can get the Enchantment book only a couple of steps up the Magic tree, which doesn't take long if you do it first, so it may still be appropriate to leave that one out.[/quote] What!? Are you kidding me? If you don't pick the enchantment spellbook, you can research it... >.> *Warning MOM Reference* In MOM, you COULD... SOMETIMES... find another spellbook. But it was usually defended by a LOT of mobs an

42 Replies 161,277 Views

[quote who="PurplePaladin" reply="18" id="2753108"]If they simply put generic magic, and specific magical resistances in the game, that would go a LONG way to making spells strategic and different right there (got'a freeze that fire elemental; got'a fry that troll; got'a melee those wolves). Heck, all they'd have to do is give a ranged resistance too (makeing the normal def vs most melee) and you could make calvary with anti-ranged to tear up those archers (no need to even lower archers

42 Replies 161,277 Views

[quote who="sagittary" reply="32" id="2753107"]Short form: Taking the Civ-style system and putting it into Elemental does not make it any more evocative and expressive of the mechanics and aesthetics of the game than taking chess and replacing the pieces with characters from Lord of the Rings does no more to make chess about Middle-Earth. A Civ-style system can work. It just can't work -as is-. It would need to be changed and tweaked to suit the intended game design. In Civ, it's n

36 Replies 22,866 Views

[quote who="Spyndel" reply="12" id="2752869"]I never pick more than earth, enchantment, and maybe one other elemental school I feel like at the time. With the exception of earth, all the elemental schools are fairly interchangeable. How many different ways do you need to do damage? Earth is good because it has the raise /lower land, and the best summons. Cold is good because it has control, and also has good summons. But the summons for all the spell schools are overpowered, and t

42 Replies 161,277 Views

[quote who="stax77" reply="137" id="2752772"] Stardock, are you going to implement anything like the above, or should we just forget about it? I dont mean this in a rude way, I mean it as far as licensing goes and all that. You know, i was thinking about this the other day. If stardock simply copied all of the spells from the MoM spellbook, they could be sued low and high. However, what if a player made a mod that implemented the MoM spellbook into Elemental after the gam

139 Replies 454,759 Views

[quote who="No118" reply="2" id="2752791"]My question is why WOULD you pick more than one spellbook? Since a lot of the spells are just the same spell with a different effect slapped on there doesn't seem to be much point picking up the other spellbooks when those points could be used elsewhere. The only real reason to get multiple spellbooks is to cover you in case no shards of your selected element are near to your starting location... only shards don't work at the moment anyway.[/quote]</p

42 Replies 161,277 Views

(SEE REPLY #40 for more detailed suggestions and ideas) First thing, I know Elemental is not MOM... Moving on... Currently when you design your Sovereing, i wouldn't see why you wouldn't want to pick all the spellsbooks? I would of liked for Elemental to perhaps have a tiered system for spellbooks (a la mom). Or something that depending on how many point

42 Replies 161,277 Views

[quote who="Supronar" reply="2" id="2752396"]Yeah, it's one of the few things right now that helps cities have their own personality.[/quote] IF they are next to a Strategic Resource, or else... they have no personality. :) [quote]I agree. Seems like nearly every game does the "1-tile" city style, and it's very refreshing to get to see your cities actually grow on the map. The system can definitely be tweaked, but it's a fresh take on city building in TBS games.[/quote] <

40 Replies 108,940 Views

[quote who="solidsmooky" reply="90" id="2752729"]Pah... adding features that make the game better? No.. tis trivial. Let us keep this same boring and soulless world. The nerds and fanboys decree it so![/quote] What would be the point of adding XYZ features, if the AI dosen't even try to win the game? I mean seriously. I'm not for them adding new stuff until the basics work. It's grand that music will now play in tactical map, but... yeah.. I said it already. &n

114 Replies 273,898 Views

Where are the patch notes!? OMG, get out of IRC, my proxy servers at work prevent me from connecting. Get back in here! *Shake fist*

114 Replies 273,898 Views

[quote who="CHiZZoPs" reply="127" id="2749766"] Also, I was looking for the spellbook for MoM... [/quote] In case you were still looking. In nice PDF format :) http://www.abandonia.com/files/extras/25935_game_extra_1.pdf I was lucky to get MoM before that company started redistributing it digitally. If I could find my original box I would cry though... I mean... I bought

139 Replies 454,759 Views

Competitive TBS.. how exciting... "Here is Lord_Destrucktion, he's opening his city buildnig menu... oh going for a shanty... NO! NO!!! Building a Money Changer! WOOAA!" "Now Elementalist_586 is moving his army 2 squares north... done... fiou... Oh... he's done with his turn? NO! Realized a Pioneer was sitting there for 2 tunrs! What a great faint!" *Crowd goes wild*

35 Replies 141,013 Views

[quote who="howell_6_2000" reply="32" id="2750719"] Don't understand this statement? Been playing the game for many hours a night since the Monday before release. Yes it has some bugs? Is it unplayable? No.[/quote] I made an analogy about this very problem. Let's say you are playing a computer chess game. The AI can move it's pieces, turns work, the basic mechanics. But, the AI's tactic is just to move it's pieces to your side of the board. It won't try to take

53 Replies 126,393 Views

@ Sagittary Alright, [quote]What I'm saying is that yes, Civ-style works. The humour bits were suppose to be humour. However, while it works for Civilization, it does not work for Elemental, a fantasy game. As much as it would be nice to represent a bit of realism (however you want to mimic it), ultimately, Elemental is a work base on fantasy. And while we can apply -some- realism to the game, we can not apply pure realism to it. Look at the arguments on champions - in no way

36 Replies 22,866 Views

[quote who="Baleurion" reply="67" id="2752041"]Quoting Vhorthex, reply 56 I really have no care for FPS in a TBS game. I mean it's more comfortable to move the camera around. But It's nothing I can't deal with. I'd like to see you say that when you get 5fps, like i do when viewing a city. Its more than uncomfortable, its unplayable. Every mouse-click has to be choreographed in advance to avoid the game going nuts and placing 3 duplicate buildings all ove

114 Replies 273,898 Views

[quote who="kenata" reply="6" id="2751823"]I really wish caravan's would trade other goods.[/quote] It's rather senseless that it increases food production. If anything you would think that it would need to be linked in order to receive it's food. Rather then increasing the production of food in the target city... O_O Anyways, I'm not debating the game's logic anymore, I'm an old man who likes his oldschool 4X games. And I guess times are changing. :/ </p

25 Replies 16,215 Views

Massive expansion is always best in most 4X games (with variations based on difficulty). [quote]There should be an hard limit on enchants,[/quote] Essence = Maximum # of Enchants [/quote]You have to defend them all, that is one downside. Though if you have enough there might not be anywhere outside of your area of influence for random mobs to spawn lol.[/quote] I would suggest just funneling all your caravans to your capital. Then welcome 500% bonus food

25 Replies 16,215 Views

[quote who="OMG_pacov" reply="50" id="2751677"] I assume you experience slowdown now, right...[/quote] Actually, I don't. Let's define "slowdown". I do get poor FPS if I try to view big cities or attempt to zoom out in 3D Map mode. Simple fix, set Cloth Map treshold at 86%. But my turns never get long and I got up to 380 turns on large maps. Wasn't really noticeable. Compared to round turns for games like Empire Total War, barely noticeable. I really have no ca

114 Replies 273,898 Views