Never seen a sovereign as a vassal to another AI player. Curious if anyone has ever seen a sovereign converted to a champion under another AI sovereign. I am thinking only the player can ask for Surrender, not the AI.
davrovana
All the major mods should work with 1.8 as well as 1.7. XtraDeconstruct, Children Of Storm, and Demons & Wizards are the three best of the big mods, as far as I am aware. Of course there's my mods, too. XD Sorcerer , Paladin
[quote who="abiessener" reply="3" id="3515600"] It'd be silly to just do it for the Swamp Giants, wouldn't it? [/quote] Personally, I do it for the benjamins.
NOT compatible with Xtra Deconstruct. However Primal and I are in discussions on how it might happen.
I am not sure about that - I am tempted to say yes, since it doesn't play with city hubs like lvl 6 and 7 city mods did. Speaking of 6 and 7 not working with Xtra, talking with Primal about fixing that now.
v1.0 is mostly balance and polishing changes. Honestly I've been playing my 'build' of 1.0 for a few games and I've forgotten all the changes...
Not sure why the .95 link crapped out, here is the file . Having troubling updating the post for some reason. Will fix it soon, and v1.0 is coming too!
[quote who="malichai11" reply="4" id="3513175"] I just killed a coal golem and didn't get it's awesome pyre brand. [/quote] Probably for the best, that sword is so good it's almost a win button.
Stinking Mud was a Earth2 and Water2 spell back in FE. Incredible spell, probably overpowered, because the AI would walk right into the mud and get stuck. If you brought archers or mages, they got to take their time ripping the enemy apart. Like Primal wisely reported, you have to summon a crag spawn in tactical to cast it now, or get the Tectonic bulwark.
Updated to .9! New augmented Assassin Path!
Negative resources happen, I've seen it in un-modded games. The AI can train and cast into negative resources, though this might only be possible at Expert difficulty level and higher. So negative mana, crystal, iron, wargs, horses, all possible and I don't think it's D&W at all. Interestingly, the AI does seem to be limited to needing positive resources to BUILD. I think this is why the AI sometimes does not build the Forge Of The Overlord even when it has all
What do you do against an epic dragon? Cast Vatula's Dragonslayer, of course! Works every time.
The tactical maps make battles a little more unexpected. Only a few have a major effect on tactics (one map has a grove of trees in center, and almost splits your force in half for the starting location, with significant distance between them. This map makes you scramble to re-position!), but they break up the expectations of tactical battles with is a key element of the overall experience. New stamps are harder to notice (generated a few maps, then played one game), but there seems t
Primal_Savage might've found the issue, will get back to you.
HellSpawn- Are you using XtraDeconstruct? That might be the issue.
Looked at Vanyar. It does not mess with city hubs. Not sure what the issue is.
I'll take a look at Vanyar. If both mods are changing the city hub files it could cause this.
Or try a mod that makes the late game much more challenging?
A spell that reduces the effect of thralls might be better than reducing doomsday. The doomsday counter gives the game a sense of danger - maybe the best feature of the game. It's the face of the asymmetrical design. Don't give the player direct control over it.
Derek- the new monsters, and new monster armies for goodie huts are a breath of fresh air, thank you.
Another instance of bug here
Every time I take a sovereign ability that says "+2 army" I get +4. Not what you intended, I assume, and it seems too powerful. SAVEGAME
Have both the keys, but can't get to the SK. SAVEGAME I sent an Earthly familiar in to kill the SK, but he was no match. Heh.
Another PS, entering the tile does not trigger the quest. Was this created as an outpost object instead of as a goodie hut object?