Oh buddy, this sounds awesome! Thanks Derek.
davrovana
Oh, you might be right Leo, S might be a starting area not the center of a stamp. I am a map editor amateur still.
Love the idea of having resources affect crafting. Can having horses give you access to leather? Clay gives you access to pottery or is required for some type of jewelry?
Update to .95 incoming soon. Gave the paladin +1 hit point per level. Added new damage types for kingdom and empire paladins. Tweaked the 'magic' part of the tree to make it more balanced. Gave a new spell with 'Righteous Fury' ability. .95 will include more paladin champions so that earning a paladin champion isn't so rare.
Big update incoming soon. In .91 the Sorcerer can choose to permanently station in a city, opening up new spells to gain experience and allowing him to recruit an apprentice. Also, some spells have been removed, yet even more added for balance and to make the Sorcerer more unique and fun to play.
TERRAFORMING v1.0 Included in Between Life and Death Want to make your kingdom a land of green and fertile forests? An archipelago Kingdom of the waves surrounded by ocean? An empire of death surrounded by desert, or a hell-hole of fire like Mordor? Now you can,
The S shows up in the map editor only, shows the center of the map stamp object. I think that picture was for map creators and modders to 'get' the value, which could be huge for replayability. I bet we'll see tactical map pic soon. I'm gonna buy this one instantly.
Will there be a reward, via the custom resources, for NOT leaving the world a smoking crater? As in, if you can win while taking on the extra challenge of preserving some of the world, getting a variation to the ending would be cool.
Maybe Derek complained about his in-game namesake being such a pushover?
Pretty much done, dropping very soon.
Seems awfully kind to allow the player to cover their trained troops with gear, then get it all back if they are slaughtered. I vote for partial recovery, maybe let an ability up the percentage chance of recovery.
This sounds great, can't wait to give the guardian a spin.
After playing the beta of SK, which I am loving, I had to come back and play LH again. I love this game! And with Brad talking about Terraforming in SK, I starting having ideas about playing with the land back in this version of the engine. So, coming very soon, I am going to release a mod that opens up terraforming spells for each elemental sphere. Players will gain benefits by terraforming their land towards a certain style, whether Arctic (Water), Forest (Life), Desert (Dea
I think they said this was in the upcoming update, it currently checks (erroneously) for racetype == Mancers before allowing the ability to take effect.
Oh buddy. Are those new stamps just using the crystal tile on mountains for looks, or will these news stamps slap resources in mountains as a reward for diligent terraformers?
[quote who="NaytchSG" reply="253" id="3502856"] (If you can't give the actual wound during tactical). [/quote] What about a high faith cost spell that gives an enemy champion a wound in strategic? They don't even have to die, and be immobilized, they just get a wound.
[quote who="Frogboy" reply="8" id="3502759"] I worry that having different let's would make it harder to know who they are. [/quote] I'd guess that their size (way bigger than anything else) sets them apart, assuming any additionals would also be godzilla size. Throw in something interesting like a Quendar channeler as an LT and that very well could be an issue. While I'd love to see the LTs drawn from a list of 4 rather than 2, I think you
[quote who="UnleashedElf" reply="4" id="3502658"] As it stands, the game runs pretty well on my mid-range system. I don't see this as being a huge problem. [/quote] Well just those map texture changes in the last update to .701 turned SK from unplayable to smooth on my low-end rig. I bet bringing back the 3D models from FE would tax the graphics anew. And while I like almost everything about FE, including its clunky characters, SK's graphics are IMO just better.
[quote who="Dr Franknfurter" reply="5" id="3502462"] Attack the argument, not the person. Always a good rule to go by. If at all possible fight fire with water. I think the argument has merits and points worth taking seriously:[/quote] I agree with this idea, geerally. Although maybe I did stray close to an ad hominem and perhaps risk hypocrisy, I did indeed evaluate the implicit argument of the OP in describing the "not taking itself seriously" writing as "lazy." Call
[quote] It's not cute or clever, it's just lazy. [/quote] This was where I stopped taking your opinion seriously as useful feedback. Disagreeing about a creative choice is fine, and this is the place to do it. But calling the choice 'lazy' when obviously significant work went into the project so far betrays a thoughtless contempt on your part. It takes effort to create cute snark, even if clever and humorous writing isn't the 'best' choice.
+ 1 for mentioning Ogre Battle Some interesting ideas here - I like the idea of Sk's main strategy varying from game to game.
Use Dropbox, or other file hosting service, then just post a link.
They seem to pop up for cities after a few turns, maybe the city has to gain a level. Seems like a bug.
Minecraft? I don't play first-person shooters, pff.