davrovana

davrovana

Joined Member # 3610268
1 Posts 38 Replies 22,632 Reputation

Two quick comments: -I love the new population cost for pioneers. Much more strategic consideration goes into outposts and expansion. Don't understand why some think it's "broken," growth stat now matters more than ever before. Consulates on outposts more useful than before. -Not sure how much is due to v1.2, but the AI is getting much better at army construction. It may be because it is copying me, but full stacks with archers and melee troops ar

1 Replies 3,140 Views

GFireflyE- Oblivion was amazing, easily one of the best video games ever made. Morrowind's story was by the far the best. Overall, though, Skyrim is probably the best overall game of the three in terms of general quality. But how can I fault you for preferring Oblivion when it was so good?

61 Replies 68,165 Views

Regarding the militia design choice: Militia is not a trained, paid and standing military resource. They are people grabbing the best weapons out of the blacksmith to save their kids. That's why they have great weaponry and no armor. It isn't entirely crazy that they are only around for 1 battle - no one is leading them to respond to the threat at the other end of town. Maybe the presence of trained units could organize militia so they'd be around all turn? <p

221 Replies 589,485 Views

1.) AI more likely to fill all available army slots in a stack before sending it out 2.) AI more likely to mix army stacks with melee units, ranged units like archers/mages, and champions for combined arms effectiveness 3.) AI much more likely to build mages (or the empire equivalent) whenever tech and crystal make it possible. This will instantly make the AI's armies a lot more effective, and necessitate spying on the enemy to counter elemental staffs with the appropriate

221 Replies 589,485 Views

Shooters are great, not for dummies. They just require less time commitment than strategy games, generally. I've logged between 150 - 200 hours in the same game you have. I've seen the bugs over and over. Here's my own post on suggested AI improvements, for the record: https://forums.elementalgame.com/439017 FE is frustrating at times, and has lots of typos, but nontheless is functionally finished

61 Replies 68,165 Views

If you are worried about a video game wasting your time, you should probably stop playing and get some work done. Or, you should just play a shooter, get your catharsis out on some quick killing, then move on. PC strategy gaming, as a genre, relies on a certain amount of patience and time investment, no? FE is clearly not designed with quick, in and out play time in mind. Hard to sympathize with those having a scorned attitude about this. Plenty of companies will take more than $40 of

61 Replies 68,165 Views

I think I have a solution to a perceived problem with the AI. But first, thanks to Brad and Derek and the team that made this game. I love it, and have put in 150+ hours since launch. If this game never gets another update, I will still love it. But I had some brief ideas on how the AI could be a little more fun to play, if you'll hear them. First of all, I find the Hard and Expert difficulties usually make the best games. I create a custom faction as my main opponent set on Exper

4 Replies 9,422 Views

I can't raze a city until I've held it for 5 turns (as of v1.12), but the AI has taken my cities in the past and insta-razed them (v1). While not a big deal, has this been fixed? Is it intentional?

2 Replies 3,541 Views

If you have access to Iron, focus on the Warfare tree and pump out troops with high damage weaponry (swords or spears). Produce Cavalry with the charge trait so that you can usually get the first hit (A level 3 fortress with strike garrison can give them the impulsive trait, Impulsive+Charge means you'll always hit first). If you don't have iron, load up on mana generating buildings and save up a war chest of mana, and use path of the mage champions (shoot for evoker III) to r

11 Replies 7,087 Views

Towns are the #1 priority for building (gildar income), but I find having 1-2 fortress can make your military better by being the place where your units are trained while the other towns provide the money/research. This work best when: 1. Your fortress has very high production. 2. The fortress has 2-3 essence. This is for enchanted hammers, and Heart of Fire. Heart of Fire adds 1 fire attack per essence. While HoF is expensive at 100 mana, if you produce lots of units fr

6 Replies 5,755 Views

Been playing Sins since original retail release, and all the expansions up until now. Strangely, never had much interest in multiplayer 'till I got rebellion. Now that I am looking for games through Steam, I've found it hard to find games to join in ICO. Is it just a matter of making friends here and then meeting online? Anyone willing to play a long time comp stomper online? I'm sure I'll get my tuckus kicked the first few matches, but I know the game mechanics well.&

4 Replies 7,176 Views