davrovana

davrovana

Joined Member # 3610268
1 Posts 38 Replies 22,632 Reputation

PS I love the ideas of: -Extremely hard end-game dungeons (do you have time to lose units and burn mana in exchange for unknown great equipment?) -Minor factions sending their unique champion at you if they become SK allied! (Do you consistently fight back that champion every time he re-spawns, or take the time/risk to defeat the minor faction and be rid of him?)

34 Replies 183,637 Views

1. I think the Doomsday Counter is the best part of this game's value proposition, that is, it forces the player to consider time. It solves the biggest weakness of the 4X formula by taking away the option to indefinitely sit around and gather power over an indefinite period. Think of FTL: you had to think about every jump choice you made, because the enemy fleet was only getting closer. The player could only delay the enemy fleet, never send it back. I think the player w

34 Replies 183,637 Views

Are you custom designing units? Are you building them from fortresses? Load up pariden units with magical equipment, then use scrying pools combined with city enchantments to give them fire attack, initiative, health bonuses. You'll be able to mage staff-wielding units that can kill juggernauts before they'd ever get up close. Juggernauts are amazing but they can be killed somewhat easily. Pariden requires more detail management than yithril, but they are an awesome fa

5 Replies 12,581 Views

[quote who="coollonewolf1978" reply="6" id="3524205"] Well I got it to work finally. The problem? It apparently was this: The game apparently did not like the space in the Internalname. By removing it, it works fine now. [/quote] Yeah, I noticed that, but wasn't sure if it would actually bother the engine. Guess so! Try out the

7 Replies 10,852 Views

[quote who="coollonewolf1978" reply="2" id="3524088"] Well, I tried that, however it disappeared from the sovereign screen when I started a new game and still didn't show up in the build queue. I tried tying it to the race blood ability. [/quote] Has to be a player ability, not just any ability. I'd say for now, just create a player ability (copy FleshBoundTome or something) and call it "Ancient Architecture" or whatever. Give it to your faction in their RaceCo

7 Replies 10,852 Views

[quote who="morphem91" reply="51" id="3524014"] Same problem here, any fix yet for this mod ? [/quote] As far as I knew, that was fixed some time ago! Surprised to hear you're having that issue. Are you running XtraDeconstruct? Which version of this mod did you install?

56 Replies 172,035 Views

[quote who="Seik" reply="4" id="3523360"] Did you played the Dead? I think there is a bug to build pionneers. Even if you have more than 30 people it is often grayed out and say "Not enough population". It took me ages to build just two of them. Even with 120+ population I could not build a third pioneer. [/quote] Sounds like a mod conflict. Never seen this myself.

6 Replies 16,030 Views

[quote who="JetJaguar72" reply="4" id="3523815"] I was wondering: Is it possible to give the AI the ability to scout additional tiles (like the scout ability, but more than just +1 sight) as an alternative to giving the AI the fow cheat? Is this possible to mod in? [/quote] You could add the scouting ability to AIAbilities.xml so that all trained units get the ability. Not sure if a second copy of that file is correctly read from the mods folder (worth a try)

7 Replies 29,708 Views

Try tying it to an ability instead of race. Can't find an instance of a building based on race, so it's possible the engine just won't take that when it's time to generate building choices. So take your tag above and its content, and over-write with this: [code="xml"] AbilityBonusOpti

7 Replies 10,852 Views

Yes. I bet you there's one of those 'red squares' from Sorcerer King in there. Solved in SK, but it's a mysterious error or something that shows up in a map as a red square. Kills performance. If one were to open the map in the editor, the red squares would show themselves.

3 Replies 8,507 Views