I never rage quit. If I'm getting hosed because I haven't played optimally, then I give the other team the courtesy of their deserved win and anyway I like the challenge of trying to turn things around (we can all remember times when that's happened). There's nothing you can do to prevent rage quitters. You can't even tell if they are rage quitting given the state of connectivity issues, so there's no point trying to enforce some kind of consquence. It won't matter to them and you won't
RegnorVex
[quote who="lilCrawf501" reply="19" id="2188466"]just downloaded the beta build. so far its amazing. I was last player to join in on a 4v4 and it took me about 3seconds to connect [/quote] Wow, that's encouraging, thanks for the report. Can you tell if the favor system is working in the beta build?
Was the Favor system fixed? The last 3 games I played on the net showed sustained increases that make it appear that it was fixed, but the wild unpredictability of this bug makes it impossible to know for sure. Could just be randomness.
That's actually what I was thinking about, Priest casting. Hard to characterize that as an auto-attack, it seems more like an ability that is cast, with a corresponding cool-down time. There may be other grunts that have abilities, too. Miyamiya assumed that this effect worked on Sedna and I assumed otherwise, but neither of us have tested it. Wonder how hard it would be to set up a test to see. The reason I ask is because after I get Heal, Inner Grace, Pounce, and Healing Wind maxed, I'm not
Brad, I don't know if you remember me from the old strategy newsgroups (Bob Perez) but you and I used to talk about piracy all the time. As I said then, and continue to say now, the more people playing your game, the more people buying your game. It's always worked for me and my productivity software sales, and I believe it's also true for games. Congratulations on a great game. My family and friennds are all playing it non-stop. BobP
Another point to make regarding Oak's spirits: Raise Dead Ward is real easy, cheap and fast to cast. So you can easily hit '4' and plant your flag at any time before a lane battle to keep your spirits flowing, even if they suicide or die. No need to micro them, just keep doing what you ordinarily do and work the flag planting habit into your routine and you'll get the full benefit of the Spirits. Something else to consider. Someone posted recently (after looking at the data
The text of Magnificent Presence says: Sedna's presence inspires nearb allies. Ability cooldown time is reduced by [%]. Two questions: The use of the word "allies" as opposed to "minions" (used elsewhere in the same skill for secondary
Nice works. So this means that enhancing Soul Power isn't as useful as it seems. Have you tried parsing this or watching to see if the damage figures you're generating match your hypothesis?
I completely agree and wonder why this has taken so long? This is really a showstopper for competitive play.