awuffleablehedgie

awuffleablehedgie

Joined Member # 3557854
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i think you got a random team... you actually got the highest rated team for this week, so it wasn't total crap :) It just picks the highest predicted player for each position you don't have yet, then it goes down the line from there. The "risk" is just how accurate the predictions are... if they are on-point, you've got a good chance. If they aren't... less of a chance.

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Part of the appeal of the item is that it allows you to split push while not actually being in the lane. It allows you do "double split push", or acts as bait if you need to escape. Sunfire Cape for """waveclear""" has been significantly nerfed with the recent minion HP changes... Although i agree that Sunfire Cape would be better as a "first item" or better on laners, in general, because it gives better combat stats and actually gives reasonably cheap + efficient stats agains

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Nasus would probably do better with Frozen Heart. CDR == more Qs. A better example would be tanky duelist junglers who want to splitpush (Udyr being #1 but also Volibear, fed Skarner/Hecarims). Can't be punished by "rushing" the item after your jungle item, lots of MR so you can very safely run CDR/lvl blues, has positive syngery with the HP/tenacity jungle enchant.

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on the other hand, if you are permafarming the jungle you don't receive EXP nerfs until you are three levels ahead. And you get +5/10 gold per big minion. The missing smite will hurt if you are only farming until level 6 though (Skarner). it also helps lower sustain junglers that need to base a lot, since they will be getting 1 "free" smite every time, which will prevent them from falling too far behind.

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Yeah, at IEM the whole botlane meta was really strongly linked to the level 1 camp thing... one of the reasons Soraka was so popular/strong (go triple buiscuit, tank the creeps, heal your ADC to full 24/7... hence the HP5 nerfs). A lot less toplaners do a camp + teleport. The biggest one is Maokai, who can clear the wraith camp with level 1 saplings. Sion can also do it (by getting himself to ~20% hp by running under an enemy tower, then dying to the camp and finishing it with his pas

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Here's an Imgur album of some picture. The pictures were really blurry for whatever reason :( http://imgur.com/a/1dYwi We got pretty cheap seats ($60 for two people for two days) that were on the Early Bird Discount. Unfortunately, they rearranged the stage slightly and they became "Low Visibilty" because we no longer had a clear view of the stage. The screen had a pretty great view, luckily, and that's mostly all t

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i don't think you're going to have a huge problem. i was away so i didn't have time to comment on Lissandra, but i did like the idea of Lissandra when you first started playing. Anyway, part of her success in the tournament, i think, was that she's a great counterpick against Fizz, Maokai, Gnar. i think that Top and Bot have a problem: there are really only ~3 "good" champs in the lanes: ADC: Graves, Corki, Lucian Sup: Soraka, Janna, Thresh

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re: jungle paths There was an article on Cloth5 that has a bunch of route timers: http://cloth5.com/exploring-new-jungle-paths/ Some people criticized them about poor runes/mastery choices, but it's still a lot of numbers that you can reference to use as a springboard. If you have a problem with one of the numbers, it is simple enough to just re-run the simulation yourself (with your own set

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[quote] it benefits stronger gankers just as much though [/quote] i guess i slightly disagree? The good gankers are often able to completely bypass "shallow" wards... Not to mention mediocre gankers are (typically) able to do dragon a lot easier than heavy gankers, and being able to sweep dragon while you're soloing it early is pretty huge. In my opinion, the best way to counter the Raptors is just to have midlane constantly throw their trinket in front of

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re: wraith camp buff. My understanding is that it is supposed to be sort of OP. The Wraith Camp can really help "MS" junglers who can really only gank by running at you (Shyvana, Skarner, Udyr, etc), but junglers with point-and-click jumps were able to bypass wards. Also, since it is much more difficult to gank at the 3 minute mark, the wraith camp is a way to improve your ganking for the rest of the game.

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i think Ranked teams are disabled atm... But i'd be down for playing. My top lane has gotten a lot better so i can go into that slot if y'all want (it's actually my favorite lane atm). Gnar is a common ban, and Rumble is a somewhat common pick, so i'd probably need a third champ (who isn't Renekton since he's really mediocre atm). My current plan was to bring my Kennen back up to speed.

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Testing a more utility+based mastery setup for Hecarim and Skarner (used the same "difficult" route of Red > Blue > Gromp rather than the more efficient route of Gromp > Blue > Red). Skarner and Hecarim both seem do to a lot better as 5/13/12. There were about the same speed (ofc, it's not like the last 5 points of Defensive tree do anything for jungling), but ended up ~100 hp higher. i'd expect that he would jungle faster in successive clears with reduced smite C

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i mean, i think there's a difference at taking someone who is naturally good at something, and playing that jungler to their strengths. You don't take Lee Sin and farm: you gank. You don't take Fiddle/WW/Nunu and ignore dragon: you slay it. However, let's say you decide to do some silly runes + masteries (flat AP reds, flat AS blues, flat HP quints) to take dragon at the 3:00 mark "every time". Well now rather than playing towards y

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[quote] Eh, just to make sure I wasn't going senile, I did gromp/blue/red with kayle(yeah, I said kayle), finished at 3:30 with a 1/12/17 mastery page and scaling resist/armor/damage/lifesteal runes. [/quote] It's possible that the Spellvamp/Lifesteal is back to being really good in the Jungle. i know back in Season 2/3 it was pretty popular to take those mastery points and SV quints were occassionally useful. i hadn't considered them just because they'

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Alright, now for the jungle. My position is sort of odd. On one hand, i have hated playing jungle ever since Season 3. But, i actually really enjoy starting a custom game and plutzing around with weird rune setups. i also really like reading about jungle theorycrafting stuff. So what i might say could be totally incorrect - in practice. But i do think my theory isn't completely off-base. For the past 4 years, AS marks have always been the best way to increase clear speeds. Thi

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So with all this in mind, let's talk about what i'm doing with my runes/masteries for LANERS: == Reds == For ADCs, i still think that you're going to want to go flat AD reds. Most Trinity-ADs tend to have a lot of mixed damage, so they don't gain as much from Armor Pen, and the extra AD is always going to be important for last-hitting and pushing towers in midgame. However, i think that flat ArPen reds are going to be much better for to

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Going to split this post up into multiple parts because it is going to be really long... Anyway, this is sort of theorycrafting runes/masteries/items, etc for the new Season. Note that i'm not going to really factor in "cheesy" stuff that is most probably going to be nerfed very quickly (eg, Smite top lane, or 5x MP5 Chalice). If you're playing ranked, it's worth it to think about that kind of stuff and figure it out. If you're not... it's sort of a waste of me

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Wait are you saying that she had a completed QSS by 7 minutes (before pacov hit 6). Now that is fed! Remember that QSS also cleanses DoTs so if Peter had ER'd then he literally would basically be a support in terms of damage. Anyway, Pacov, you probably only would have had, what, a Spirit Stone? Red buff helps but it's not "that" huge damage...

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