Thanks, translations are still in progress...
Soren_Johnson
Yep, should be fixed on Monday.
We'll have a new next-version for you on Monday. Let's see if that fixes things. (You may also want to delete yout Offworld folder in My Documents and try a full reinstall.)
Just so you guys know, gameplay is basically locked at this point (outside of the campaign). We can do tweaks like adjusting the debt thresholds but new functionality is not really an option anymore. Almost there!
Thanks, DT. I will adjust the debt threshold for 1v1.
It was a bug. Got an if statement backwards. Should be good now.
Please try again - think we may have fixedit.
Are you playing on next-version?
Stay tuned!
I messaged Cubit, so let's plan on meeting tomorrow morning (Tuesday) at 10 EDT.
OK, how about 10am EDT on Tuesday?
Could we do 13 EDT on Wed? I would be unavailable at 15 EDT and would like to cast with zultar. Heisenberg, when are you free in general?
Thanks, Alex!
Thanks for the kind words!
Will be coming soon!
The 1 mission bug was my issue.
Could you describe the steps needed to reproduce these bugs? also, is this on next_version? If not, that's a problem...
it switches at noon GMT.
Auto-Sell per resource is in next-version.
It's already been added to next-version
Hi all, We are brainstorming some new achievements for Offworld, and I wanted to see if you guys have any good ideas that we can add now while there is still time. I would put potential achievements into three categories: - Unusual Win ("You won without any buildings not connected to your HQ!") - Counting Stat ("You building your 100th Offworld Market!") - Cool Event ("You destroyed 10 units with a Magnetic Storm") Thanks!
Are you keeping the current changelist updated somewhere?
Hi all, We've noticed that a number of the Daily Challenge replays are not working correctly. If you do a Daily Challenge, can you check to see if your replay (clicking on the eye) works correctly? If not, please post your output.txt file here. (can be found in C:\Users\[your name]\Documents\My Games\Offworld\Logs) thanks!
You are right that that is better, but every time we are calculating a players value (which involves resource value) we are simulating selling every single resource they have, one at a time, so I don't think using anything but integer math is a good idea for perf reasons.