innociv

innociv

Joined Member # 3046772
11 Posts 465 Replies 21,144 Reputation

They seem to die much easier to me to where i'm suspecting there are hidden changes to their armor or something. ;/ But i can't see the changed 1.03 entity files..

13 Replies 7,336 Views

I'm having trouble finding someone that can answere to how to get the 1.03 entity files to see the real changes. Theres obviously things not listed in the patch notes preview.

8 Replies 5,747 Views

[quote]If enemy had a lot of structures and light frigs in 1.02, then lrms where the right choice.Wrong, if the enemy has anything in space, lrms are the right choice.LRM are even decent against their hard counters.The most cost efficient carriers (Advent's) cost 2.15 time the cost of a Javelis.For the same fleet cost, the Javelis fleet will have 136% the total health and 74% the total effective dps compared to the Carrier fleet.136% * 74% = 100%.Thus Javelis are just as effective at killing car

58 Replies 24,572 Views

Right. LRMS where too good because not only could they wipe light frigs, and did decent against carriers(unless you had a lot to kill in 1 pass) ut they'd do a lot of damage to buildings also. Flaks while they counter lrms, aren't much good at other htings. But LRMS suck now so be happy.

58 Replies 24,572 Views

Rapture is bad. The damage buff for fighters/bombers is bad (range is FAR too small). The only good ability is the one that gives damage reduction, but the aoe on it is rather small. All someone has to do is divide their ships up to counter it, it only really works well on units z-stacked tightly because of it's aoe size. The thorns is bad. 120% damage returned is little better than split-firing. What I mean is.. build a disciple, have your friend build a disciple too. Me

8 Replies 6,918 Views

[quote]I'm pretty sure you were the clan guy that kept dropping in our 3v7 game today. that ended up building a 40+ LRM fleet (along with your friend) and beating down two of my teammates with it. Obviously someone has more of a vested interest in LRMs being imbalanced than the OP.[/quote] Right, and i wasn't using any lrms and fighting two people at once. (PrinceOfTheUniverse). We scout use what beats out enemies. That's how you're supposed to play. If enemy had a lot of

58 Replies 24,572 Views

I said much more than that in that thread. The first post outlines why you needed to, and subsequent posts by myself and other players. It's simple, without the crystal you're setting yourself minutes behind. Credit income is much faster than you need early on, while crystal income is much slower than you need.

46 Replies 23,472 Views

This issue has been basically resolved in 1.03. So I guess I owe IC a thanks. Though it'd still prefer -700 starting credits +200 crystal, as there is slight unevenness but it's nothing to whine and moan about like we were in 1.02. Now with the market when you buy metal/crystal the price slowly creeps up to some point(i imagine) instead of popping up +50 each buy. So after you buy you see the price going up. This system is way way way way way nicer. Though damn th

74 Replies 99,045 Views

11cred/sec is 660 credits a minute. 14cred/sec is 840 credits a minute. .5 crystal/sec is 30 crystal a minute.(so 6.6~ minutes to get 200 crystal) 200 crystal costs 650 credits on market(this is adjusted now) That's all I'm saying. You do the math. I'm sick and tired of explaining this to you guys, especially with all the experience I have maybe you should just trust the experienced players that ALL know this.

46 Replies 23,472 Views

It seems to me there are changes to 1.03 that aren't in the patch notes. Either LRM's armor got changed, or the armor/damage types bonuses/reductions have been modified. LRMS die like scouts now, which isn't nessisarily bad. They die like they kill now, seems fair and good, and unlike the shittorm we were expecting from teh patch notes. Also seems flaks do far less damage than they already did to lrms. I'd guess soemthin

8 Replies 20,166 Views

[quote]You can self destruct ships but you still have to hurry and build more before the slots fill up again. It would be nice to be able to disable/enable the ability at will though, but I guess that might piss off the ghost fleet or whatever[/quote] Turn off autocast on your phase stabs.

144 Replies 51,912 Views

Evacuators only good ability is the planet sucking. The armor reduction and DPS is poor compared to so many other DPS abilities other caps have. The gravity warhead requires you to face the target(the whale turns and moves slow as hell) and is only effective with PJI. The cap is so weak damage wise that people aren't going to be running away to give you a chance to use grav warhead.

57 Replies 36,581 Views

[quote]advent have access to a lot of fighters much sooner than tec/vasari via getting carrier cruisers sooner and the hangers soonerThank you for pointing out what seemingly all the posters so far seemed to ignore[/quote] Yeah 5 carriers are going to do great against 25 assailants with 20% higher hp and 9k range.

137 Replies 164,841 Views

"only those amatures here who fail to understand basic math actually need that extra 200 crystal and have spare cash. For more experienced players like me it is the other way around." Uhm.. Sorry but you're the one that fails in math if you think you need credits and not crystal at start. All the experienced players know this. IF you disagree, then no offense, but well you get the idea. It's not a matter of opinion, or choice, it's a [B]REQUIREMENT[/B] to buy 200 at the st

74 Replies 99,045 Views