oops typo. Supply increased to 8.(up from 8) should say up from 6, of course. Too late for edit. I also forgot to mention: [B]Siege Frigate[/B] *1.02 Cost and supply. *1.03 Survivability.
innociv
Well the game is rather.. messed up now. This whole people accidently telling the enemy your plans because /a doesn't stick. The lack of colors, you can't tell if someone said something to everyone or just you. While what you say will go "To allies: yada yada" everyone else just gets your name and text, so you have no idea if they accidently told that to the enemy or not, you have to ask if they ally chatted that. Then there is the bad imbalance between races now from th
[quote]Me and Cykur did a test on a small map 1v1 to test this idea of TEC ecospam being too powerful. I was TEC, Cykur was Vasari and I went pure ecospam. After about 30 mins the game was pretty much over. Also, I don't think either of us did anything particularly wrong (apart from the fact that I neglected to get development mandate... oops, but the game was over by then). After this test I definitely think TEC are too strong and need a nerf. Incidentally, WHY oh WHY did they nerf illums and b
You are saying something too extreme if you think crystal should ever cost more than 2k..
[quote]Incidentally kids, this is why MP takes up a huge amount of the development time in any game into which it's introduced. SP players don't care about minor imbalances, MP player consider them the end of the game, the world, and the universe.[/quote] Welll.. yeah pretty much, honestly. But thing is most of us thought 1.02 was one of the most balanced "early game versions" there ever was. And 1.03 introduced a lot of imbalance through i guess just horible oversights by QA and d
Yeah HC+Flak is quite a powerful combo. Flaks really ought to be nerfed against bombers.
Thanks (finally ;p) =] I was worrying we wouldn't get this!
Diversity is great, but when one race is clearly better that's bad. Even if all races are even, but they only have one way to be played, that's bad. "Different, but equal" is the way to balance things.. Which Sins has achieved pretty well, mostly with abilities, but firing arcs and turn speeds come into play too, except that SOME of these things aren't balanced to each other ;p. But that's the whole thing, sort of like you've said, if the game is balance for compe
Almost everyone used random resources I thought? It made the game much more interesting by sometimes getting those really valuable 3 extractor roids spawned. And you'd get ice/volcs with either 2-4 extractors. It was much better that way in many peoples opinions(mine, most people in RaY). We were quite ticked in losing this option and it replaced with the income rate thing ;/
The only bad support cruiser is the overseerer, half of them are the [b]best ships in the game[/b]. You need Advents culture tech to win in a tough game, or at least it's very hard without it. +6% shield mitigation is insane.
With advent it's best to fleet cap disciples and attack before they get many lrms out, overwhelmigng them, killing frig factory and construction ships. If you wait too long after capping your first roid then it becomes too late very quickly to be offensive with Advent. You pretty much have to do this now with tec's boosted eco in order to buy time to tech up to guardians+illums, otherwise you die before getting em. [quote]There are lots of ways to get around that. My f
[quote]Light Frigates are alot better against Flaks than Flaks are against LRMs.And the problem with LRMs isn't that they can't be killed.The problem with LRMs is that while LRMs are very good against everything but planets, the counters to LRMs are both not very effective (they kill LRMs slowly for their cost) AND not flexible (scouts are useless against everything but LRMs, flaks can kill LRMs and strike crafts, carriers must slowly switch to bombers to hurt anything but LRMs).[/quote] Lig
Na defense vessals especially shred lrms fairly quickly in decnet sized groups(10-15) Yes 2 will take forever to kill 3, but it's not like 3 lrms are going to hurt any buildings or anything important. Sure 10 defense vessals can kill 30 lrms, but 30 lrms are going to drop buildings quickly first. But he has THIRTY ships and you have TEN. You're saying 30vs10 ships is unfair for the person with 10? I disagree. You should of made 15 or 20 defense vessals, that's still
The game does have hard counters.. it's just not apparent. LRMS kill Light frigs about 3:1 Flaks Kill LRMS about 3.5:1 Scouts kill LRMS about 1:1(but are much cheaper) Flak kills fighters .. endlessly Flak kills bombers about 6:1 or 7:1(Squads) Light Frigs kill flaks about 2.5:1 I think ships killing 3:1 is hard-countering enough.. Also your description makes no sense. But there does need to be something in the game that shows DPS Vs.
I don't think they're going to add in new buildings for 1.04.. The number of structures and ships is fine how it is now anyways.
Oh and it's wayyy better than the new random huge/large 1 star map.
I hate the xp splitting. :/ Nerfs teamwork.
you can beat fleets 3x larger in sins.. The game doesn't need "fixed" with mods. You need to fix yourself. =]
I'm happy for your sucess. :3 You do deserve it. Now more patches quick. https://forums.sinsofasolarempire.com/303797/#1647716
The more we play games the more it's becoming apparent the only race to play is Tec unless you want to gimp yourself. And the sad part is that this was apparent to people the first time we've all seen the new market, just from ONE game, yet QA didn't see this.. But we still kept playing, thinking oh maybe not, lets see. But no, game after game, it's apparent TEC has gotten massively buffed and Vasari is hopeless. At 15 minutes into the game you're getting aT LEAST 18c
Yeah refineries are useless now. They where BARELY worth it in longish games before.
Theres an easy fix for this: Right click the ability. This ability is the most complicated to use in the game, i would never expect a good autocast AI for it ever made. But making it not autocast on buildings that do nothing and not on factories that aren't building would be good enough of a start.
There are none anymore! :D
2 repairs and 1 or 2 guns is fine to stop pretty much all levels of pirates. [quote]What tech do you find a total waste.all the influence/culture tech is near worthless (except for actually getting the broadcast centers to start with)Anything diplomacy/bounty related is a waste of time in my opinion.I've never found a need for the TEC techs that speed up structure building or the one that protects freighters/refinery ships.[/quote] uh not really now that they've fixed culture and added a
[quote]the range on the Rapture's fighter damage buff should be 15k at LEASTOnly the drone hosts needs to be in range of the Concentration Aura for their strike crafts to get the damage boost.If you sit a Rapture with a bunch of Carrier Cruiser in a corner of the well and the Carrier Cruisers' strike craft are fighting on the other side of the well, they will get the damage boost.I personnaly think "Amplify Energy Aura" and "Concentration Aura" should be switched. The Halcyon should have the fig