[quote]Imo you should at least have to have a scout in the system to fire the planet-killers at it[/quote] Unreasonable. Once you know its location why would you need an scout? Last time we checked (when the dinos died) planets have proven oblivous to the concept of "evasion" at any scale.
Levelheaded
as a tec, spam those thing like mad AFTER you have expanded up to the point where your enemy hampers you. especialy on planets where you dont know what to build. if you have enough labs (including those for redundancy) and your media is covered: go for money. your trade related research will be more useful with every tradeport you build. Its the thing that keeps tec going: being able to buy even the most ridicilously priced ressources. And in team games you can feed your al
of course its them cursed nano bots. some vasari tech screwed up and his bots went all genocidal. and what happens if a nanobot crazy-epidemic is raging through your empire? its getting dark and silent.
Space combat IN SINS should be like: Ships that can fire on the move. thx. that alone will make it a bit more dynamik.
tec scouts can be devastating to your eco if you let them bomb your buildings.
do you realy think having evacuators or radiance battleships start at level 3 is a good idea? or motherships (like getting massive cost reduction when colonizing...)?
afaik lrms do outrange guardian repulsion fields.
I think SC sucked ten years ago and i still think sc sucks. But thats my opinion.
Consoleros usualy dont look to fondly upon rts games. And besides: [quote]. Playing this game on my 46 inch Bravia in living room > sitting hunched at my 24 inch widescreen in the dark, lonely computer room[/quote] THE DECADENCE!
What i miss on most TEC ships is the Bab5 Earthforce'esque turret philosophy. The Kol reminded my in most parts of the Omega Class Destroyers (awesome thingys) because it just looked like something humans would actualy build. The Marzas overall design, while being crude and somewhat ugly in terms of polygon usage, is again something humans would build. A giant anti planet Massdriver with a ship slapped onto it. Up the model details and textures and off you go, awsome ship. <
[quote]Victory is at hand for the Unity![/quote] No, its not. please stop babbling nonsense and lift your head a bit. yes. thats ok. thank you. *fires novalith*
Then honestly, you suck. Simply pic one front-line planet (or asteroid, its better) and build media centers until logistik slots are full. Now watch how your culture creeps around the map devouring your ops stuff and giving you a neat bonus. after that, to defeat his culture on your offensive all you need to do now is kill his media centers. You can wage your offensive war without needing to stop or to repel his culture with your caps (Cap Culture Repell should be an e
nothing says owned like instant killing any damn planet you wish.
you can manualy send them around the enemy formation to land in their backs. they are fast enough. so the cruisers and lrf have to shoot in the wrong direction to get them, which sucks considering you like to shoot expensive ships first and not turn around to kill some frigs...
focus on ships that do the most damage to you. Why shoot cruisers and frigs if its lrm and other long range ships killing you?
use assailants to clusterfck the rats. I mean they DO clump up to big packs of ships so you should by all means exploit that behavior. Oh, and yo ushould let the mgo to attack your tradeport/refinery. as vasari they will live through a lot (barrier ftw!) and the rats won't be shooting your ships.
Pirate bases are free exp, simply bring enough assailants/lrm's. Since the rats will move in tight groups, its like them lining up to be shot. Advent can simply cast a few abilitys and be done with it.
weird. i have seen the ship jumping itself several times.
my memory is not good enough to remember everyone that "betrayed" me. And come on realy: Youre gunning for galactic domination so you will be stepping over some guys dead body ANYWAY. Why not not your short term buddy? i mean its usualy easier to sneak in wtf amounts of siege ships if hes out fighting other people with you....
Advent. Purges are advent ships. So is the rapture.
passives stay ,actives don't
area tec hfor missiles. for effecktivness, number = as many as you can build without neglecting other ship types.
Vasari: Use your marauders (if you don't have at least one, shame and fail on you!) to speed up your forces. Said forces should consist of Skarvoras enforcers and subverter cruisers. The Enforcer will slow whole groups of enemys down, and massivly at that, while the subverter can actualy stop frigs and cruisers from jumping away. If youre an asshat, you could try to get an overseer to the next system "in line" for the retreat of your enemy, then use the jump degradatio
Phase jump inhiitors
since pahse jump inhibitors are useless, you cant turtle. Thats it. Not possible. Enemy will run right past you. If hes vasari you wont EVER catch him, one enforcer can slow your entire fleet if it gets a good shot and the marauder will happly boost his speed beyond wtf. So no, tanking wont get you far. Kept for AI games, you can basicly do anything and get away with it.