I imagine this approach has some sort of downside? [quote who="astrath" reply="2" id="2997150"]And you thought you could get away with forum trolling...[/quote]Nobody's executed for trolling in real life yet, even in Britain, all you get is six months jail time.
Cruxador
So then how do stats change?
None of them make the player's life easier? There should be some that at least have the potential to benefit the player.
This seems positive. But when we say "the Majesty universe", do we mean the bland little pile of stock fantasy that the second was, or the rather more interesting bit of stock fantasy that was the first? I want my blue roof districts back.
It's nice to see the pretty stuff in the zoomed-in map and the minimap. But it would be cool to get some more practical map information - what has been done with the cloth map? Obviously it needs at least some additions to represent chasms and rivers.
[quote who="Heavenfall" reply="22" id="2986614"]Wow, I had no idea they limited what the journalists could say like that. That means they (the reviewers) are not really reporting the truth, which makes me wonder why I'm reading what they have to say at all.[/quote]I'm surprised that's news to you. This isn't really that bad or unusual - the reviewers get a not so great version, and are told "ignore these problems, they won't be in the final game". It's nowhere near as
My first ingredient is Dwarf Fortress. The detail and control are magnificent, as is the focus on history and myth, the simulation involved, and the potential for oddity. My second ingredient might be Spore, since detail and enjoyable gameplay were most of what Spore was missing. Dwarf Fortress's deep feature implementation with Spore's scope would be magnificent.
[quote who="kona0197" reply="35" id="2985419"]Badly done live action? What movies were bad?[/quote]I've heard that the new Conan movie's 3D was very poorly implemented.
A real shame - this could have been fairly decent, and could have ended up as the foundation for a second game with deeper gameplay. As it is, looks like it's not going to do well at all.
[quote who="Austinvn" reply="6" id="2984496"] Quoting Cruxador, reply 5Making Kenata's weapons mod a core part of the game. But that would be easy, where did the $1M go? I'm pretty sure Kenata can't charge royalties for a mod [/quote]Beats me. But that's basically what the tactical battle system is, that, some rebalancing, and an initiative system replacing synchronous turns.
Making Kenata's weapons mod a core part of the game.
[quote who="LightofAbraxas" reply="4" id="2984483"]This is a great topic. Now for my token stupid question... Are Bayes nets or MCMCs too computationally intensive to use for game AI? Anyone know?[/quote]Do you want to use them? If so, just assume they aren't. Worst case scenario, they're not and you change it. Best case scenario, they were, but you figure out how to make them work, thus winning fame, accolades, and of course copious attention from the ladies.
I'm gonna go with Labyrinth for this one. It's a really fun movie that has a lot of interesting concepts to think about.
[quote who="starkers" reply="51" id="2980798"]On another hacking note, Anonymous apparently is going to kill Facebook... link[/quote] [quote]The most popular social media site in the world - Facebook has over 500 million registered users - has been selling information to government agencies and given access to information security firms to allow them to "spy on people", the hacker group alleged.[/quote]Welp. Good thing I don't put any info on Facebook that's not on public records
[quote who="LightStar" reply="31" id="2979530"] Quoting Cruxador, reply 28That's not really how they operate. Idealists, remember? It gets released, full and unaltered. I seriously doubt that. If they were true Idealists, then they would not be hacking computer systems in the first place as it is an illegal activity, and illegal activities should go against their "ideals". It makes them no better than anyone else that performs an illegal action.[/qu
I feel like the current situation is acceptable for the beginning of the game, but as technology is regained, you should gain the ability to make use to the land more and more, as in Alpha Centauri or Fall from Heaven II. Techs that let you harvest resources from normal tiles (one food per five plains sounds entirely acceptable to me) would be great, and a tech that grants your units the ability to dig in and take the high ground of hills would be fine.
Heroes are already becoming deeper with the feats/perks/whatevers that Derek is giving them. I suspect this will be enough to give them a point. A deeper and more colorful situation could exist, but this one should suffice. And it's easy to expand - perks that give bonuses to the whole battlefield are entirely possible. That said, I do think that a high-level hero should be able to take out small armies. It's a fantasy game, we need some badasses. Even if they would
I mostly agree. Some thoughts: I think the main problem here is a time scale issue. Some things - like walking around to pick up gold - would make more sense if the turns were weeks or even days. And it doesn't require many people to found a village in this situation - remember, the sovereign is a magic user and thus has great personal power, and people do live in the wasteland. If he says "I'm making a village here, anyone that lives in it is under my protection" then
Just anti-establishment idealists, exercising their assumed right to bear virtual arms. [quote who="DrJBHL" reply="11" id="2979185"] Quoting LightStar, reply 9"We are releasing a massive amount of confidential information that is sure to (embarrass), discredit and incriminate police officers across the US," the group said in a statement, adding that it hoped the leak would "demonstrate the inherently corrupt nature of law enforcement using their own words" and "disrupt
Naval stuff. Ships for trade, ships for military. Aquatic enemies, and things in the water that are worth sailing to. Islands. Dynasties back. Proper heritance, some sort of interpersonal relationships. A relatively limited thing, like in most Paradox games, rather than a huger thing like Crusader Kings. Proper tactical combat. Impassable terrain and dynamic tiles, including defenses in cities dependent on built improvements So basically, fixin
Graphics don't inherently prevent good gameplay, although requiring 3d models for all units does limit the potential for varied units. Regarding the actual OP, a lot of this is happening in some form in FE.
Oh, I conjectured elsewhere that it'd be out in under six months, but I was thinking out as in "We get to play it" rather than "official release". Is there any info so far on when we (those folks who own WoM and will receive FE free and want to beta test) will get our hands on the game?
Stardock has never been much of a multiplayer developer, and it doesn't seem to be a particular focus here. It will probably (hopefully) be less flawed than WoM's multiplayer was at launch, but I don't think you can expect much more. Stardock and most of Stardock's fans are in it for the single player strategy. Multiplayer is sort of an afterthought, thrown in because it can be rather than because it's a major goal. The campaigns have historically been treated similarly, b
I like the idea of unreliability too. If there's an amount of potential scatter based on the distance teleported, that would go a long way to make it balanced. Do that and move Teleport to the 5th level spell, or maybe even just 4th, and it would be balanced fine, I think. Especially since teleporting into the water or into a mountain should result in the army being annihilated, with no exception that I can think of. It's true that people can reload saves if they want to, but
[quote who="Alstein" reply="15" id="2975697"]Magic - to me the only disappointment was the number of spells, not the system itself. Quantity is more easily fixable then quantity. I'd love Derek to rip off some spells from AOW:SM.[/quote]The problem is that the can't just be like "boom, new spell", the spells have to do interesting things too. There's only so much "inflict X damage" that can happen before they all start being basically the new spell. And new spell f