Cruxador

Cruxador

Joined Member # 2941996
0 Posts 135 Replies 475 Reputation

Dwarf Fortress is well on its way to being the best game, but I don't think it can truly hold that title yet. It's too far from complete in my opinion; as an RPG I'd say it's still inferior to Daggerfall in a lot of ways, and Dwarf Mode is barely even a game so much as a construction tool crossed with an ant farm. Also the game as a whole lacks elegance of interface and prettiness of graphics, and tends to be tough to get into. If the Paradox core suite was considered

60 Replies 164,264 Views

It's basically a sequel, and if you must have a term that's the one that fits least poorly in my mind. But what it really is is the game WoM should have been. So sell it as that. There isn't a comfy term for it, but there doesn't really need to be. You can call it "the new Elemental", you can call it "What we should have made", you can call it "what out customers hoped for from WoM". You can call it "Our best attempt at making the best fantasy 4x game ever, informed by the mis

139 Replies 407,359 Views

[quote who="Frogboy" reply="49" id="3047632"] Quoting mqpiffle, reply 46I think trading with resources would be simple and useful, if not necessary. IE: I need metal and I have plenty of gold. My ally needs gold and has an abundance of metal. We trade one for the other. Why is this so difficult or unsavory? "Need" is a 3 month coding process, minimum otherwise you'd just have players exploiting it. I've written

55 Replies 50,535 Views

Yeah, we really need to get some actual tactical battles. But Derek has said this won't go in because coding the AI would take a long time. That means it's likely that it'll happen at some point when Brad feels the AI for existing systems is decent, but probably not before the second expansion.

13 Replies 47,439 Views

Those are some delicious tooltips, they look great and should be really helpful. It's good to see tech taking longer. I've always played with tech acquisition on the slowest setting, but I'm glad that's now becoming a part of the core gameplay paradigm and should get appropriate attention. The new clothmap icons (the lock, and the purple wolf's head) don't seem to fit the clothmap's aesthetic well. Perhaps you could make them look more like glass bea

79 Replies 171,733 Views

AoW has a hell of a lot more to its battles than Elemental does, first of all. The maps are not flat - there are walls and buildings. There are lots of spells and abilities that alter the map and the way in which units traverse the map. And even with those features, far beyond anything we've seen so far in Elemental, you often end up commanding your soldiers to just walk forward and attack with no need to consider tactics of any kind.

35 Replies 33,337 Views

[quote who="Sir_Linque" reply="22" id="3040048"] Quoting Cruxador, reply 21Uh... So you're saying "it's often just fluff, and that's bad" and then saying "I don't need crunch". So what the hell do you want? Are you misunderstanding on purpose? I say the gameplay adjustment of having height differences is meaningless to me, and the AI would have a hard time with it. So I don't feel there's any point in wasting resources to do it.[/quote] Were you

35 Replies 33,337 Views

[quote who="Sir_Linque" reply="18" id="3039747"]It's often just fluff, and fluff that the AI sucks with. I don't mind graphical hills, but I don't really need any gameplay adjustments with them.[/quote]Uh... So you're saying "it's often just fluff, and that's bad" and then saying "I don't need crunch". So what the hell do you want? [quote who="Gandhialf" reply="20" id="3039919"]1. (Complexity.) Climber doesn't want to

35 Replies 33,337 Views

[quote who="Gandhialf" reply="16" id="3039738"]I love the cave. Quoting Climber, reply 14[...] At the most basic level, I want to see if 'height' is in. A very simplistic implementation will be nice already. 3 height levels: A, B, C (while A is the lowest). Normal non-reach weapon cannot hit A C, even if adjacent. And it is not possible to walk from A C, unless there is jumping/climb

35 Replies 33,337 Views

[quote who="Lord Xia" reply="38" id="3039647"]Assuming they have ever visited a town ever. Nope, don't like that. They should either go to the capital or go to the nearest city. And no deaths. Why? Because they are limited. And all that death will do is cause a reset. Now, if they "can't escape", have no other towns to go to, then they should go back to being free agents, or be hired by the nation that defeated their old one. No death. &n

53 Replies 58,258 Views

[quote who="Detridus" reply="10" id="3037823"]Okay it would be fine for diplomacy but as you said, a scout unit can be made and does pretty much all the scouting one needs.[/quote]Scouts aren't free, they're not fast, and they can't do shit if they're dead. [quote]If you can't get there with a scout army how will knowing about it help your cause?[/quote]You can send actual military forces there.[quote]Loot is pretty standard in this kind of game.[/quote]Not really. A very

13 Replies 5,803 Views

[quote who="Murteas" reply="296" id="3038691"] Quoting Heavenfall, reply 293I doubt the spell system has been done yet, as it was worded in that thread there was a high uncertainty if it would be in the game. I have read this a few times, and I think it is a joke, but I am still confused. Heavenfall, what do you mean if you were being serious?[/quote]Based on the post directly above his, I'd guess a non-hardcoded modder-accessible spell system.

322 Replies 1,021,738 Views

[quote who="DsRaider" reply="294" id="3038633"]I kinda assumed that the magic system was done because the beta would have been out if they hadn't delayed it in order to balance the game. [/quote]The fact that it's going to beta doesn't actually mean they'll stop working on things. And "done" is a relative term.

322 Replies 1,021,738 Views

[quote who="Kantok" reply="1" id="3037880"]Can you kill the spider separately from the champion? Or do they share a hit point pool?[/quote]In WoM mounts counted as equipment. While it would be nice if that had changed, Derek probably would have mentioned it when he was talking about combat stuff in general.

21 Replies 23,531 Views

[quote who="Heavenfall" reply="5" id="3037759"]A treasure map in action: an item you click, and it reveals a "treasure quest" location on the world map. You can go to the location, and you'll enter a bear cave, or you'll have to nab the treasure from some pirates. Sounds like an easy thing to mod, if they don't include it.[/quote]Unless the treasure isn't a quest thing, it's a resource. Hell, a map that isn't a treasure map would be a good thing to f

13 Replies 5,803 Views

Sounds good to me.[quote who="Detridus" reply="4" id="3037756"]I wasn't here for that but it seems like a total waste of loot. Why the hell would I want a part of the map uncovered when I could get a good sword? I literally can't think of anything I would less rather have than a treasure map. From what you describe, it doesn't even have any treasure on the map. Don't make this the yellow skittle everyone throws away. [/quote]If you want the game to always giv

13 Replies 5,803 Views

I agree with Lord Xia entirely on this matter. [quote who="seanw3" reply="11" id="3037113"]I think it is best to treat the Elemental devs like a dartboard. We need to throw as many darts at them as possible and some of them will stick. Sure we could form threads for the really important things that should be added or fixed, but that will have to be after the beta. I think that attacking from the rear and having one's flank covered should confer a bonus to attack for instance. That

13 Replies 21,818 Views

I want this too. Adding abilities to the game is all well and good, but if we wanted that we'd be better off playing Pokemon. Elemental, even in the upcoming iteration (judging from everything we've heard of it) needs a hell of a lot more before it can be said to have tactical battles in the literal sense. Which is a bit of a slap in the face really, since better tactical battles were allegedly one of Derek's goals for FE.[quote who="Goontrooper" reply="7" id="3007506"]Good i

13 Replies 21,818 Views