Cruxador

Cruxador

Joined Member # 2941996
0 Posts 135 Replies 475 Reputation

Yeah, this is an issue. Should just not use magic on autoresolve, since presumably if the battle's close enough to be worth using magic, you'll want to do it yourself. That's not necessarily true considering how unfun tactical battles are at the moment, but that's a separate issue which should be addressed separately.

9 Replies 6,363 Views

[quote who="Frogboy" reply="54" id="3063386"]Personally, if it were my call, I'd not allow loading games within games or starting new games within games, I'd have the player exit out ala BattleField 3. It's just a time sink that could be spent on other things. I am still lobbying for this (yes I know lots of people wouldn't be happy with that but there's a ton of other things that could be worked on that would be much more useful).[/quote]I don't really understand why

75 Replies 231,858 Views

The cool thing about this game is that since Stardock is actually a pretty big company, there are multiple people who work on this game and can do stuff with the different aspects of it. That means Derek can work on heroes (which aren't actually OP if you pay attention to resources invested) and Brad can work on AI.[quote who="Goldseeker" reply="5" id="3063457"]Heroes can't be everywhere at once[/quote]They can if you have a caster with the third tier of air spells.

9 Replies 6,878 Views

Yeah, I agree with this. It's good that the mechanic encourages you to build in advantageous places, but making lesser cities waste prestige this badly isn't an optimal solution. Making a production city in a place where food supply isn't necessarily top-tier should be a viable tactic. We shouldn't have to plan to make every city become a level five to avoid wasting our prestige. seanw3: The problem with that is it results in prestige being wasted. If you don't bui

15 Replies 8,244 Views

I don't like anything that starts "Remove". However I like the ideas for replacement. Make Cloudwalk give a big move bonus, and be able to build gates. Good ideas all around, really. I'd give a gate a mana cost of 1 and no mundane maintenance; in order to be able to use them you'll have to build them in multiple cities. If they have a fairly high amount of labor required then you can't put them in newly captured cities quickly enough to matter in the short term

38 Replies 95,112 Views

[quote who="seanw3" reply="26" id="3061530"]Elevation seems like something that will easily be possible. The map is designed around having versatile terrain, so why couldn't there be a hill with a bonus to defense and accuracy? Tiles do absolutely need bonuses and penalties. This is already a feature, just not used on any maps. [/quote]I was not aware that this was a feature that already existed. In that case, making use of it is an obvious thing that needs to happen.<br /

31 Replies 26,361 Views

[quote who="Cackfiend" reply="126" id="3060546"]Its absolute blasphemy to make a PC game that doesnt have multiplayer. People play Consoles for SP.[/quote]That is the exact opposite of the truth. PC games are predominantly single-player, while console games usually thrive on their multiplayer. This has been the case since Halo replaced Counter Strike and Unreal Tournament. [quote who="Cackfiend" reply="128" id="3061603"]Cool, and guess why me and 100k's of other people

136 Replies 427,830 Views

[quote who="jtmk" reply="3" id="3061582"]I have the game registered with the Impulse client and not with the forum. I was not aware that in order to receive a free copy of Fallen Enchantress that I had to have been registered on the forums when I purchased it. I only recently registered with the forums when it appeared to me that was the necessary case. Is there someway to be able to show you (Stardock) that I did register the game with Impulse when I first purchased it?&nbs

29 Replies 60,589 Views

If you note in the description of "Path of the Governor" it does not say it has a progression. All the others do. So I reckon this is probably intended behavior, even if it's a bit of a questionable choice.

3 Replies 4,278 Views

[quote who="seanw3" reply="21" id="3061330"]As far as support tactics, I don't see lots of change happening to the core mechanics. We have all cried out at one point or another for the long list of tactics, LOS being most desirable to me. The best one can expect from this Elemental is probably some good buff spells for intelligent enemies. I would also like to see some more mundane abilities for creatures, like special attacks and defenses. But don't stop asking because ther

31 Replies 26,361 Views

The forum software has shit the bed as usual on this post, so sorry for that. Notice where the quote tags are and pretend they work. It isn't saying whose quotes I used in all of them, so people responded to directly in this post are seanw3, Strumpetplaya, Rishkith, and id_est in that order. [quote who="seanw3" reply="5" id="3060848"]There is a simple solution here. 1. Make the AI better. Already happening if you downloaded the Friday Frogboy patch.

31 Replies 26,361 Views

[quote who="JcRabbit" reply="63" id="3060431"] Quoting Cruxador, reply 59That's a nice theory, but it's not actually true. Torrents require pirates to provide their own bandwidth, and for piracy they're used far more than digital dropboxes. If torrents were the holy grail of piracy, file sharing sites such as Megaupload would all be dead by now. But they're not, in fact, they're thriving. Why?[/quote]Because they're used for legitimate file h

136 Replies 488,587 Views

First of all, I would like to say that War of Magic's main problem in my mind wasn't a gameplay concern, it was blandness. And that's fixed. Derek and Dan Stern have gotten that taken care of just fine. But the main gameplay issues that Fallen Enchantress were supposed to fix remain. The best unit is still the one that you pile all your best stuff on. Once your best stuff starts taking up too much encumbrance, stick a horse under them. This makes you

31 Replies 26,361 Views

Heroes may be tough early on, especially with a lot of successful adventuring, but if you're up against tough monsters before you're ready, champion growth isn't very fast. And later in the game, when you can equip your units well and can train them in groups or squads, heroes greatly decrease in comparative viability.

146 Replies 71,815 Views

Don't use Rapidshare. With MU down, the next best option is Mediafire. [quote who="JcRabbit" reply="25" id="3059362"]Pirates would be much less willing to distribute pirated software, movies, whatever, if they had to host it themselves, i.e.; pay for the bandwidth. I bet they would be less willing to 'share' if bandwidth costs came out of their own pocket.[/quote]That's a nice theory, but it's not actually true. Torrents require pirates to prov

136 Replies 488,587 Views

I want a better notification too. I'm not sure the sound is playing, because I haven't heard it at all. If it's playing it blends in with the background music.[quote who="db0" reply="3" id="3059737"]There is actually a reason not to build in a city. Almost everything you build has maintenance. If you build too much, you will run out of money.[/quote]Yeah, but there's no reason to not be building things. Even if you have all the buildings you want, you always need more soldiers

15 Replies 6,479 Views

I haven't experienced much trouble, but I'm running a 64bit OS, so if I had trouble things would be really bad. Are you guys taking that into account when you talk about whether you've been having issues? Seems important to mention, to me.

40 Replies 19,846 Views

Besides a small cyst here and there everything seems pretty okay. [quote who="WhiteElk" reply="6" id="3059267"]So has anyone had a flare up of One More Turn Syndrome while playing FE?[/quote]I did, but the game eventually crashed and ended it.

16 Replies 11,470 Views