Yeah - it's a common problem we've brought up multiple times. Good is so far underpowered a lot of us consider it to be playing on a higher difficulty to use.
Iceciro
Stardock - I love you guys, but you're setting a bad precendent with this, just like you did with the change to ship thumbnails. Just like you wouldn't want to make the game into an uber system hog with the TBS variant of Crysis graphics require Vista and Directx10 and alienate half your userbase, please stop alienating your userbase with good, solid machines that can run this game just fine. I have NEVER had a problem with galciv crashing due to a memory problem, and I play gi
Fact- Torians have 2,000 different ways to say "lets just get down and dirty right here"
Well played sir. Well played.
What I wouldn't give for code that would tell the AI to, I dunno, even just fleet the damn transports with an escort ship or two. If the AI has a better military than you, you can still in 90% of cases get a small ship with one gun and a bunch of engines and have it dodge enemy ships and blast thier transports.
How dare they break frogboy's magnificent AI! hehe.
The problem with spies is that they often bog down my game. If I can afford to spyspam someone, I'm already winning - in a game where spies are costing me 2000bc or MORE a pop, how much more damage can I do in equivalently ships and transports? A whole lot more. The only reason I ever build spies is because the AIs are all spyspamming me for being at the top - in a recent game, I recieved eight spies in one turn. No, not a mega event. Eight regular spies from the AIs
Wow, I didn't know the exact points for pop loss. This is sadly really going to help me - i say sadly because it's silly as far as the logic behind the mechanics go, but I learned it so I can't un-learn it now
Another good thing you want to remember is that Anomalies are a great way to get cash flow. Particularly the asteroids and shipwrecks can give anywhere from 100-1000bc per anomaly - your starting flagship can survey and find them. You don't want to RELY on them, but don't ignore them either. A 1000bc anomaly pop can let you run in the red for longer, or pop out a colony ship five turns early to fetch that planet the AIs are staring at.] Another source of income is from your influe
As far as I know, you have to lose 2 ships on the same route to have it cancel in most cases.
Well, my final moments of the same game pretty much confirmed it for me that the AI's busted. I was expecting a good ending scenario against the Thalans, who had half the map and I had half the map - scouting showed they had a Military Resource too, so I was thinking, fleet war incoming. I created massive ships (still playing my First Strike custom race) with huge attack - between my random bonuses and 2 military resources my Rex Class Battlecruisers had 446 attack. Th
We may need to make a new thread regarding the AIs military status, or lack thereof. I'm not seeing anything bigger than Heavy Fighters (small hulls) and I'm sitting here running over them with 100-damage First Strike ships, before my bonus to weapons even kicks in. I attacked Altaria, who hadn't been in a war until way late in the game, really recently, and only about 40% of thier planets had any defenses, and even that was laughable in the extreme. I'm playing on the level above Tou
Any word on if there will be a spare slot to play with the Custom Race in the files? IE - will there be a RaceTech.xml file, so you can mod each race's/custom race's tech trees individually, or will we have to mod one of the core race's tech trees to get a specific change on our custom civ? 0_o
I'll say something here - I've been lurking in the MV League threads for a long time, since the idea was first proposed - I've gone through more than I should probably, I remember reading through the entire thread that was all of you trying to consolidate scores for the first round, haha. One of the things that's really put me off from joining in the past, among more nitty-gritty things (like you guys pulling out Super Abilities) has been, believe it or not, the bonuses. I play for fun
I can also confirm the cash poor civ problem - same thing, and then telling me I didn't have enough cash when I never give cash to the greedy AIs! Also I can confirm the new ship selection textures are an eyesore. They're not simply a drop in quality, they're ugly. They're nearly planet-battle ugly. Another odd bug I'm experiencing is that sometimes the ship viewer during civilization selection/custom civ creation will spin, RAPIDLY, no matter what I do. It's very disorient
There is also no shame in turning the difficulty down for a while - on the normal level when you're starting up, the AIs have the advantage that they know what they're doing
I'd like to chime in on a few points as it's really evolved since I was last in the thread. Firstly - Random teams or drafted teams, both are good, but I don't want the same 4 people dominating the League. So no "sign up 4 guys and lets go" - at least give the top players a chance to be drafted by different captains each time - or make the top team disband INTO captains. Something like that, that keeps the league fresh and innovative. There must be a bigger penalty for not su
I love your idea, Zonk... cept I play in the metaverse.
Really, my question is, if the Snathi can take a resource item 8 parsecs away, why can't they colonize the planet 3 parsecs away? Either they need to be treated like majors, or they need to lose things like the ability to make constructors, the ability to make trade treaties, and there needs to be a rationally easy way to get them to incorporate for the non-military players. Right now they're just McDrengin Meals.
Is Super Manipulator better than the cost reduction you'd get for the same thing as a Super Diplomat?
necropost...
Hi! I'm just asking you to say that instead of saying it's REQUIRED. No hard feelings intended if I came off harsh, btw. Hard feelings were on my side, but not because of you. At the time I wrote that "mandatory +30% econ" I was still under the bad impression from finding out that planets in new DA 1.6 generate ~20% less tax revenue than in 1.6 betas. That's the second nerf of revenue, compared to DL. <img id="Ima
Making the races go against each other is really not fair, however. Drengin versus Krynn? That's a really lopsided match.
No, my mistake for going off tangent. I apologize, themocaw. I did really enjoy your mini-AAR. It made me laugh and I want to see more.
FDR was a democrat in the time before the democratic party (and to be honest, all politics in general) headed for the loony bin. The repubs have lost their balls to act and the democrats have lost their bloody minds. Iraq the war is a victory, it's the war on terror now, yay. We've annihilated the old Iraqi government and placed in a democratic government more acceptable to us. It's like when you slaughter a civ in GalCiv and the rest of their fleet turns pirate. You're not at war w