Iceciro

Iceciro

Joined Member # 2726467
2 Posts 52 Replies 6,264 Reputation

We appreciate your work in the community for this, Kyro. It's a shame we cant do it this way, though I think the current way is a bearable alternative.

23 Replies 12,112 Views

I'm not even looking to play against people I know - my girlfriend and I both have galciv and we're dying to ally up and slap the AIs around. Also, the human player experience in a Civ game is so much more different than an AI. You can trick humans with feint moves, though you cant embroil them in wars (unless you pay an AI to get into it with them) and you may or may not have to give your left arm for techs, but some of the trades probably wont be nearly as bad.

108 Replies 299,096 Views

Just got in from work (arr zombie shift) and finished up this game - just a matter of polishing off the tools of war and bashing the remaining races to a bloody pulp - the Krynn got pretty much stepped on and never posed a real threat. Actually, no one really did - the speed +2 boost to colonize the main good planets in the Small galaxy really helped me pretty much abuse the three AIs all game - they just didnt have the planets to oppose me. Shame I didn't put more than four in, coulda

96 Replies 43,961 Views

Just watch out for the cashflow pains when invading planets - first you take pop away from one of your own planets to fight and capture, then you eat the maintenance fees on the colony as you build it.

17 Replies 6,338 Views

I'd love a "go away" option. IT'd also be interesting if you were in between a civ at war with another civ - they'd have to risk pissing you off to kill each other. Speaking of good devs, Stardock rules! Turbine's a damn good company too. Blizzard's customer support went DOWN THE TUBES with WoW.

22 Replies 8,778 Views

That would be a very good QoL change, IMO. Even if you made it so say, we had to bring the freighter to the non-building planet to pick up supplies, then launch it again. Use the assign option like the mining bases have, and remove any "over time" route bonuses when you move the origin point.

2 Replies 3,122 Views

If this is happening however - do we stop it? I'm of the mind we shut it off unless the AI is playing on any level where it gets bonuses over the human player.

70 Replies 35,540 Views

Super Organizer is an iffy trait. How good it is really matters as to how many other good-aligned civs are in the game with you. When someone attacks you (and I think when you attack them) then every civ that shares the same alignment joins in the war. Super Organizer turns a little scuffle into a galaxy-wide war.

51 Replies 111,843 Views

I think GOOD should have an ability that makes it easier to flip Evil planets and half of that bonus for neutral planets. Think about it - would people want to live under the crushing rule of say, the Yor, or the freedom of the Altarians?

40 Replies 19,264 Views

Actually, the 5pc/wk one isnt the worst Have you guys never gotten the "spies are here, we are infesting every planet, enjoy" event ? It's really terrible if you've already used quite a few spies, so the costs are exorbitant, then the spies are on your econ tiles - that event sucks the most amount of suckable objects.

50 Replies 27,936 Views