Numerics junkie setting in here - the Yor will be nearly unstoppable on such a big map with Super Isolator going against the Terrans, assuming a 50-50 racial split or something anywhere near that for the two races - the Terran will have serious issues getting deep into Yor space with the max speed penalty. Meanwhile a Terran AI really doesn't get anything out of Super Diplomacy in a 1v1.
Iceciro
I wish the maker of this mod would update it for DA... PLZ?
Dunno if you havent tried this (and you probably have) but it's one of those "check this first" - do you have "Declare War" in diplomacy, and have you tried just attacking one of thier ships/space stations/thier planet with one of your ships?
(haha, it's okay. I've got some pretty out there views and it's ripe for humor.) Traffic... I could complain about traffic too. I HATE jerk drivers. If you need to go 90 so badly that you pull up behind me on a two line highway (trailer taking up the other lane) and flash your brights and honk to get me to go faster, you need to wake up earlier or leave the house earlier, plain and simple.
Let me explain why I dont like the mindset where not voting is bad. You have a ballot with two selections. Joe Dude (D) Pro gay rights, Pro gun control, anti-war, pro-choice. Bob Everyman (R) Anti gay rights, anti gun control, pro-war, anti-choice. Then you have myself - I am pro gay rights, anti gun control, pro war, pro choice. The only reasonable option for me is to not vote at all - better that than throw support behind someone who runs a platform
And thus one of the world's great mysteries was snuffed out.
Exactly. IMO the biggest "cheese" with culture is the way the AIs all tax their subjects until they scream and I haven't seen an AI ever pursue a real culture war strategy. Occasionally they throw a starbase out but I haven't seen them pull it for a major strategy.
That's the first thing I thought of michimex. Can't see it being used in Civ IV Evil - at least I never saw it when I played. You generally don't get that far into space - there's a space race victory and you win by launching a colony to alpha centari. That looks like a space admiral of some sort, which Civ doesn't get into.
I'm tired of politicians being paid ridiculous amounts of money to sit in a big room, argue with each other, and accomplish little to nothing at all. then vote for the other guy that is running But what if I hate them both for being fat, lazy, unrepresenting you-know-whats. I don't like EITHER party - the two party system is gonna kill America. The lesser of two sucks still suck
tooooooast. In any case - look at the back of any ship you build. There's an engine on them thar hulls!
This last bit of comment has brought about MY rant(s) Government. Politics. Bureaucracy. I'm tired of my life being legislated. Want to put a swimming pool in your OWN back yard? Better make sure it's allowed by six hundred small statutes and laws. Want to drive your car? Oooh, you forgot the eighty dollar registration + wheel tax (that's how much it is in my county, anyways) because you apparently don't pay enough taxes on gas or enough taxes when you bought the car. Also
The biggest thing I can think of, Expansion wise, would be Multiplayer. That's a dead horse topic though, so moving on - Following behind that is more AI - perhaps one that can calculate diplomatic trades (of more than tech) based on the circumstances of the game - IE not giving you a house and home for a useless tech (like it used to do for colonization after all the extreme planets of that type were gone).
Yeah, looking back on my posts and the other posts, warring AIs make sense, we're just too cozy in the modern world. The world of galciv is very much kill or be killed - the only reason they play nice is when they cant kill.
Props to the devs from me, too. I've been modding since the original Red Alert and it's been a loooong time since I encountered something this easy. (And I agree with you, modding Empire at War is really more trouble than it's worth - I'm hoping for something easier with Universe At War) It's very, very nice that to mod a custom race or planet setup I can just fire up wordpad and have at the code. I don't know how much work went into the game to make it user friendly for the modders too, but
As I stated - Every single unit in supreme commander runs it's own AI code. There is LUA coding for the PROJECTILES in Supreme Commander. I've got an Athlon 64 3500+, for the interested party. I can run a one on one game alright, and never had any issues with the swarms of units in the demo - but the full game is dooooom. Even late in a 1v1 I get lag in the full game - it's like the full is less optimized than the demo was. For now, I just play TA:Spring - I dunno if I'm a
If you refuse... and still end up going to war... that's what we call a bug. Report it. lol. I'd like to see more out of Super Organizer and Super Spy, personally. They feel weak.
Good read, keep it up! makes me want to write one of my own, which I may just have to.
Maybe if they were able to be placed around planets, starbases, and resources. Perhaps as a sort of "suprise" trick. But for that to be viable they'd have to be speedy and buildable before constructors. I just don't see any point.
Enough of the fighting over verbage, vulgarity, and wording. Unlike many games, GalCiv is about more than simple military might and civilization size. It's about making the best of what you have, and turning the strengths of a neighbor against them. What race were you, particularly in Dark Avatar? Not every race is the top of the military or production food tree. If you're good at research or diplomacy it's far more important to use that to your advantage than try to outcolo
I think the AI trading needs to be normalized in a lot of ways. One nice thing would be if there was an algorithm for them to find techs I had they liked, and then have them come to me for them, offering more than a 1-1 trade. It's one way in which I feel so differentiated in the abilities of myself and the AI.
This game does a pretty good job of making me feel a bit more immersed than other TBS games, which is nice. It could use work - as could any other game - but it's done quite well overall. The biggest issue with the Drengin is those Super Dominator Cruisers. They get them every now and then and they wont surrender because the Drengin think they're worth something even though they aren't. I'd like to see Super Dominator changed to something like "High Extortion possibilities in
The worst part of Super Dominator is the hordes of useless cruisers, haha. Once you get up high enough in tech they're pretty much worthless.
I have two GB of ram and a 7950 SLI setup, but only a 64bit AMD core, and I drop out at three players worth of units. Every. single. unit. has it's own AI code to excecute, so in a game with multiple players building say, 200 units each... it utterly demolishes current hardware.
Also watch out for building labs early. They cost more than youd think in maintenance.
I'd love to play it, but it lags to death on my system (because while I meet the sysreqs, I dont have a dual core processor. )