[quote]It seems to have an Orky feeling though.[/quote] Yep, looks like Warcraft / WOW Ork architecture. Can we have some variety? Maybe some fallen with posh buildings please. (A la Dark Elves or something?)
Vordrak
Just for interest, Master of Magic had 210 spells in total. So 200 spells is that ball park, but I feel 100 spells would be too few. (Hey ... make it 21 spells per side ... :) ) The number of technologies per race is similar to MoM and probably slightly more than Age of Wonders II: Shadow Magic. A key issue with races is that unit types will be designable. Therefore, variety of components and secondary powers will be an issue (e.g. healing, teleportation, flight). I ha
This is a question arising from Brad's recent post about text assets. Depending on how you read Brad's post there are between 100 and 200 spells in Elemental (10 per side or 20 per side). To put this in context Master of Magic had 210 spells, a variety which was one of the reasons it was so popular. (1) Can you clarify whether you are aiming for 100-ish spells or 200-ish spells? (2) Can you let us know what variety of secondary powers may be available for troops (for e
[quote who="landisaurus" reply="2" id="2039704"]is that 1 tile? I was wondering. A little bigger but with nothing on it would be a problem for several reasons. If it was MUCH bigger, and you didn't need resources then perhaps it would work, but ; [/quote] When I said a little bigger I was thinking of a small island. Say the size of the island in the original Master of Magic Demo.
Hi, In the recent post by BoogieBac he showed a picture of a city on a single square, with the heading 'Do Not Allow This'. That is fair enough ... a single tile in an ocean is not an advantageous start ... :) BUT if that island had been somewhat larger, why not? [e digicons]:)[/e] One of the very few negatives I found with Master of Magic was that all the AI civilisations were usually on the same continent and almost never used boats. Can the developers c
The main issue is to get an idea of the features and gameplay. Not that we don't hope and expect for great things from the 'close up' graphics engine later on. Bear in mind many of the people here come from a background of 'Master of Magic' - a civ clone played in old fashioned VGA. (I seem to recall it was 320 x 200 - 256 colours). Likewise Dominions 3 is played mostly on the cloth map. I just want to play ... please put me in Beta 0. :) Would the beta have the u
Absolutely. The QoT is very disappointing. Not in terms of balance, but in terms of missing abilities ... (i) No 'Gyrate' button :( (ii) No 'Writhe Lasciviously' button :( (iii) No 'Dance' button :( .... just kidding ... mostly. My main problem with QoT is the 'getting stuck' bug that sometimes happens when packing / unpacking. She is pretty powerful after that. I tend to balance her by taking the offensive abilities though. The ones which fire thorns
The beta program is pretty good. I really like Stardock games, and I like commenting on them early. I like the Demigod beta programme. The only thing about SD that I dislike is the persistent disappearing ship bug in Galciv2.
I hope it is today, and I hope QoT is in it! :)
Hi, Sounds great. A major question though is ... will the QoT be in this build please? Please?
I want to see more variety of cosmetic looks for ships. At the moment nearly all the components are metallic. There are no smooth organic components, and few crystalline components. I would like more organic looking components and more crystal components. Maybe some rock components as well. I would like to see a slight increase in the custom animation options. I would like to be able to do something like the unfolding petals on Vorlon ships as well as rotating segments. I woul
Hi, In some of the features lists for Twilight of the Arnor the 'Legacy of the Telenanth' story was mentioned as a feature. Where is that? I am having trouble finding it, except for a few pages in the back of the manual ... ?
Basically, I want lots of spells and lots of technology. I also want Stardock to provide bodies for elfies and dwarfies. They should also provide at least one body of each gender to enable outfitting troops. (E.g. amazons).
Want QoT!!! That's what I think :)
Interesting. In Master of Magic, many of the races (e.g. Klackons) were drawn from MOO. This connection between Galciv and Elemental is intriguing. As long as it is well done it should be cool. ...
Thanks Mike. That is very much appreciated. Do you have an idea of when the next characters will be cycled in?
I respectfully disagree. I have playtested beta 2 extensively and Lord Erebus is under powered compared to the other demigods. General Health and mana are too low. Erebus just goes down too easily. Bite Does not deal enough damage, especially in late game. Batform Does not deal enough damage. Does not teleport far enough. Mist Form I agree that the increase in s
Hi, Just a suggestion that it will be useful to get the QoT and Sedna into the next update in order to ensure that we get a proper opportunity to give balancing feedback on the remainding Demigods before the game is released.
I disagree. Power levelling is a valid strategy. In my games, I capture flags and destroy defences, which means my character levels slower than characters which bundle into melee. However, my side always wins because capturing flags and destroying defences is what wins the game ... Therefore, by forgoing levels I still gain an advantage for my side.
In order to improve balance, would like to see QoT and Sedna in the game. The packing / unpacking mechanic of QoT is going to need balancing, for starters and it would be useful to be able to test that as early as possible.
There seems to be no QoT or Sedna in Beta 2 ... please say you will be putting them in with one of the minor updates over the next couple of days?
I am looking forward to playing the Generals.
I have played all the assassins, so I'll probably play Generals first starting with the Queen of Thorns. My favourite assassin was Regulus, but of course he will have changed significantly so I will probably play him after that. I don't see how we can have proper favourites yet without seeing how they play.
I wanted to, but I prefer to use Paypal so I will wait until nearer the time. I don't mind pre-ordering by card if the payment will go through ASAP. Also I am hoping to get some Karma so I can join the Beta 0 ...
I know there is a planned beta in spring. I am just lobbying for an earlier one. [e digicons]:grin:[/e]