Vordrak

Vordrak

Joined Last seen Member # 2416211
3 Posts 4 Replies 961 Reputation

I would like to see more high level technologies, combined with more ship jewellery. I would like to see jewellery and hulls for organic looking ships, and also crystalline ships - perhaps only available with higher level technology. I would like to see alternate graphics for functional modules like weapons and engines to match the crystalline and organic themes.

249 Replies 265,975 Views

Here is my debug.err for this problem. I am not running any Mods or custom content. The game was started in the release version of 1.1, and has been played continuously in v1.1. I have emailed a savegame file and a copy of debug.err. Debug Message: Version v1.1 last updated on: Mon Apr 24 19:03:49 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 4/30/2006, 17:5

20 Replies 13,072 Views

Hi, I am running into a problem. I am playing a game on a Gigantic map, and I have reached a game killing error. Basically, when I click the 'End Turn' button nothing happens. I can move around the map and click on things - but nothing moves and the game does not proceed to the next turn no matter how long I wait. What can I do to help the devs identify this bug?

20 Replies 13,072 Views

I have had this bug too. Basically, when you start the game the music plays at the default volume, irrespective of what is set in the audio options screen. The audio options screen shows the volume settings correctly - but the music volume bears no relation to the audio settings. If you adjust the volume bars the music immediately comes to conform to what the audio settings screen shows. Can a dev comment on this?

10 Replies 6,556 Views

Hi, I saw the idea for a ship pack and I think it is a great idea. I think this is a great game, and I love the customisation feature. However one area that could be improved in a ship pack is that ship hulls and jewellery look very samey. I would like to see a variety. Hulls and jewellery with an organic or crystalline theme, for example. The difficulty is that all the functional equipment that you stick on ships is metallically themed. I woul

10 Replies 7,581 Views

That said, I want to point out an initial thought that crossed my mind. I think the extra ship pack would go down a lot better after all the races have their own unique hulls. Maybe there is some lore as to why some of the civs have similar or matching hulls but as a rule, most should be unique. Absolutely. A lot of the current hull pieces are

139 Replies 62,191 Views

Yey! Terror Stars! I reckon evil civs should be able to build Terror Stars to destroy * SOLAR SYSTEMS *, Good Civilisations should be able to create new artificial planets of very high quality, and neutral civilisations should get some fleet technologies let them blow the Terror Stars out of the sky.

13 Replies 7,695 Views

Based on the above - I would STILL buy the pack. I think $9 is quite reasonable. I would like to see organic ship hulls and jewelry as I said. I would like to see organic hulls added as a high level tech, with better stats as well as a different look. Similarly, the metallic looking equipment modules might look out of place on an organic hull. I would like to see a few higher end technologies added on to the tech tree w

139 Replies 62,191 Views

I would like to see some more organic ship components. Perhaps these could be implemented by adding some high level modules at the top of the technology tree, which unluck organic looking hulls, and also engines, weapons etc with an organic look. Kinda Vorlon, Shadow etc. feel.

139 Replies 62,191 Views

Basically, in my game I am persecuting the Torians by building lots of Influence Starbases in their territory, causing worlds to revolt and join my Dominion. I am also stationing lots of starships near Torian planets. Bizarrely, the Torians ignore this behaviour, but I get lots of complaining diplomatic messages from the I-League minor race complaining about my influence starbases etc. None of my ships or starbases impinge on

0 Replies 3,799 Views

The Diplomacy screen will sometimes show extinct races immediately after game load. This ssems to be the race that was first in the list. For example in one of my games, the Drengin. To reproduce. Play a game, destroy the first race in the list of major races. Save. Quit the application, back to the Windows desktop. Load GalCiv II. Reload your game. Go to diplomacy screen.

317 Replies 92,498 Views

The UP proposal in which volcanic activity has made a planet habitable, and the council decides which civ gets to have it came up. The text read something like "...blah blah on planet has made it habitable blah blah." With no planet named. The vote went in my favor, and I had no new planet when it was all over. </TABLE

317 Replies 92,498 Views

Sometimes after loading a game the sound will be unusually loud, much louder than the level set in the volume sliders. Moving the sliders around a bit immediately lowers the volume to the value indicated on the slider. I had this problem too. It is reproducable. Basically, when you load GalCivII

317 Replies 92,498 Views

Yeah - mostly I like the look. To keep it consistent you would need any modules fitted to have an organic appearance, which presumably means the top few tiers of equipment in each category (e.g. weapons, engines) would need an organic look. Something for an expansion pack?

6 Replies 5,545 Views

Hi, I would like it if advanced civilisations got access to hulls, jewels and components that looked organic. Like the Dreadlords, or the Vorlons and Shadows from Babylon 5.

6 Replies 5,545 Views