Kreyson

Kreyson

Joined Member # 2415962
24 Posts 82 Replies 1,390 Reputation

In my opinion... play a couple games in the basic vanilla version of the game straight out of the box with the latest patch. Ok, i know what you need. If you like single player or play with a friend i have the perfect mod for you. Currently as is, you can have only one mod active at one time. But, the modders can combine mods together. Then try out this mod, gives you lots of new planets, planetary bonuses, new technology levels (getting to max level will be epic)and balanc

7 Replies 6,575 Views

Skyline.. Uzzi is coming out with a new version saturday/sunday. Will your new release contain the updated version? **EDIT** Wondering.. can you beef up the increment stat/bonus increase for the L9 and L10 capital ships? Not much, but say if it is 10% from L8 to L9 make it 15 or 20% instead? L9 and L10 ships are hard to get and take some serious time and experience. These bad boys should be legendary in status and worthy of respect when you see one in the battle fie

303 Replies 430,290 Views

I guess as far as paradise planets i am just going by the stats you have posted here. I have yet to colonize a paradise planet yet. So i dont know what additional bonuses or stats are there. Like how there are bonuses for Naval Base. Just offering imput and it stood out on how it is less viable than a barren, forest or water planet. "Basically it is a peaceful world with no military importance. This is why it has low health, and minimal orbit structure space. [B]However, it has anot

1,334 Replies 3,507,716 Views

In the mid to late stage of the game (when you have beefed up your armor/offense), pirate bases are fairly easy to take out. Just have several capital ships and a medium support fleet. Awesome awesome XP for them to level up on. Remember, they are basic ships, no tech advances and NO shields. Basically pound for pound one of your ships equals four of theres. Jump in, stay on the edge of the gravity well, wear them down, if things look rough, jump out, resupply quick and jump

21 Replies 36,501 Views

Also, can we have more options on larger Fleet Sizes? Like +50%, +75% and +100%? Instead of the existing -25% and +25% Thanks for the great community feedback and game support. Kudos to the developers.

222 Replies 201,294 Views

"-AI is likely to gang up on the leading player in Easy or Normal." Really need to reconsider this. On larger maps or ones with 2 or more star systems. It is Very very difficult to do missions for AI's on the other side. Games with 3 or more AIs. The gang up factor is pretty high and really detracts from the game. This is also exasperated by the fact that we are dancing to the AI's tune by having us ALWAYS reacting to there missions. They are setting the terms/mis

222 Replies 201,294 Views

Oceanic Asteroids: 4 - 6 Crystal Max Pop: 70 Max Health: 4,500 Max Civilian Slots: 32 Max Tactical Slots: 35 Explorable: Yes Barren Asteroids: 4 - 6 Metal Max Pop: 40 Max Health: 9,000 Max Civilian Slots: 36 Max Tactical Slots: 35 Explorable: Yes Forest Asteroids: 1 - 2 Crystal | 1 - 2 Metal Max Pop: 220 Max Health: 7,000 Max Civilian Slots: 32 Max Tactical Slots: 35 Explorable: Yes Urban Aste

1,334 Replies 3,507,716 Views

I would really like to see the AI changed so an AI on the other side of the star system or in a completely different star system will not attack another player or AI miles and miles away, that is NOT a threat to it. I would be nice to for the AI to have more of a "preference" to attack adjacent star systems first, expanding its empire as a higher priority.

10 Replies 4,605 Views

Isothewise, we can not change the base ship stats. If we do, it destroys the entire principal of this mod by beefing up the cap ships. If we beef everything up then, we may as well go back to vanilla Sins. Basic principal of this mod is to beef up cap ships and planetary defenses, so they stand out from normal ships.

258 Replies 125,127 Views

ok, tested it, and reproduced it twice.. i was playing TEC against TEC on a small random map. I destroyed an invading Kol battle ship, and each time i destroyed it, i got a minidump. I also think the amount of income and xtal/metal asteroids should be left to the normal vanilla amounts. Drastically increasing income to the game is severly unbalancing alot of things,

258 Replies 125,127 Views

The 10% increase per level could work, just make it so that the final L10 ship will have similar stats as your standard L10 one from your latest build. With this, the XP leveling curve should be a bit tuned down.

258 Replies 125,127 Views

Since one of the focuses of this mod is to beef up capital ships to become the super star destroyers they should be. Any thought about increasing the ship bonuses with the higher ship levels? Going from L9 to L10 which requires a shit load of XP should have a monsterous bonus increase versus going from L2 to L3. One idea is to Double the capital ships hit points and damage instead of triple and give more hit point/damage bonuses to the cap ships for each level and with higher

258 Replies 125,127 Views

It was on a different fight/fleet that he fled from me.. actually, i think i outnumbered him by a small margin. perhaps 40%. On the other battle at his home planet, even though i outnumbered him 3 to 1, he stayed and fought to the last and brought in reinforcements. 2 seperate battles at different locations with totally opposite AI response.

12 Replies 21,912 Views

I agree with the majority here. The demo is just a D-E-M-O to give a potential customer a preview or feel of what the game is. Not just a free mini game to play over and over again. You should know within 90 minutes of hands on playing whether or not you will buy the game. Personally, i think being able to play for 90 minutes is pretty generous.

72 Replies 81,591 Views

I played a few games over the weekend. Mixed results on the chicken AI. Sometimes it will ping pong back and forth, back and forth. Other times it will stay to the last. not sure what the conditions are for it to stay and fight or flee. Seems that if it flees, it will flee nonstop. One thing i did notice, that i carved a path of destruction straight to his home world. I outnumbered him about 3 to 1. Long Long battle. All the meanwhile he called in reinforcements from nei

12 Replies 21,912 Views