Kreyson

Kreyson

Joined Member # 2415962
24 Posts 82 Replies 1,390 Reputation

[quote]Yes, thanks for these updates. They will really help a ton with current game play.Maybe a suggestion for future updates, would be a few more races. I know you all are working your tiny little selves to the bone to help make our gameplay more enjoyable, but some new races would really go over well I think.Also, many of the members have introduced some wonderful mods. Maybe incorporate them into the actual game, would help us to cut down on some space too. IE, Uzil and his wonderful new pla

187 Replies 157,923 Views

Random ideas.... -Galaxy wide or race wide random effects for X amount of time? Or some may be limited to one specific planet. From time to time there are lucky breaks, disasters or emergencies. Positive or negative resource, economic, diplomatic, production, trading, disasters, structure destroyed, plague on a planet, lost XXX population. -You find an abandoned depot, get XXX one time resources -Solar storm, no ships can phase jump for the next 5 minutes.<b

1,334 Replies 3,506,693 Views

I havent tested 1.61 yet. Is the research speed still the same (slow) or did you change it? Previously it was waay too slow in comparison to the amount of resources we gathered. Perpetual back log of at times of 20+ research techs. This is at normal resources, normal speed, etc.

258 Replies 124,930 Views

Ok, nm, i see it you posted that you are "Gravely" mistaken if you are to list them all... Ok, here are some ideas.. Increased artifact bonus? Guaranteed artifact? Conquered natives.. you free them from the militia forces and you get a free colony out of it. Rebel forces join your cause.. 2-3 free ships?

1,334 Replies 3,506,693 Views

Thanks again for the wonderful community communication and continuously improving upon the game. I really hope this will become a game for the ages like warcraft 3 or Master of Orion :):) Cuirious. When the AI surrenders. Will the victor get his planets AND ships?

187 Replies 157,923 Views

Hope the diplomacy can be changed. This was brought up in a previous post (which i did not realize was the cause of the problems), is that one reason why diplomacy is soo hard to maintain is that the AI constantly sends out scouts and scout frigates. These will come to your empire to scout, but it is early in the game and your defenses and ships will destroy them, canceling out any diplomacy you have gained. Only realistic way of countering this is by getting your reputation up enough to get a

187 Replies 157,923 Views

Excellent mod going to try it this weekend, but can you increase the effectiveness of defenses to balance it out? Like double the hangar space and doubling the damage and range of point defenses? If you do that, it should be a very good mod.

34 Replies 22,363 Views

Keep up the great work guys. I really appreciate the communication with the community on giving us a heads up as to what is comming down the pipe. Makes me think that you guys really care about the future of the game:):) Unlike other game developers out there. The proposed changes look very solid and a great step forward. two quick questions. 1. Is diplomacy being worked on for single player games? Like to see it a bit easier for players to make allies. One thing

47 Replies 78,705 Views

With the increased money and resources, the rate of research should not be changed. As is, once i get my empire established at roughly one hour into the game, i have a perpetual back log of research items even with 10 civilian and 10 military research stations. Halfway through the game, i had at all times 20 or more technology research items backlogged.

258 Replies 124,930 Views

supposedly it is something they are looking at increasing, check out some of the posts by the developers. Be nice if they make it a cap we can change under the game set up screen. Meanwhile, there are lots of great mods for increasing the fleet cap. My personal favorite is this one here... awesome fleet battles. https://forums.sinsofasolarempire.com/?forumid=443&aid=177349

56 Replies 49,127 Views

This is a problem for me, i have done several free for all games against 4 AI's. With out fail, at about the one hour mark, all of them are attacking me with sizable fleets including there capital ships. I have tried to do the missions, but they mostly require offensive measures, which is hard to do early in the game. Defeat 2 or 4 tacticle or logistical structures? Hard to do early on. I did do a couple, but requires a couple missions to get even neutral to ha

0 Replies 4,614 Views

Correct me if i am wrong, if i fail at a quest i get negative reputation? Can that be removed or drastically reduced? I should get rep for completing a quest not negative for failing. As is, i only pay half attention to the missions, and within an hour or so, all of the AIs ignore each other and gang up on me. Edit. Can you do a merge with Uzii's planetary mods? Perhaps make two seperate downloads, one with the merge and one with out.

258 Replies 124,930 Views

Just discovered your mod, havent tried it out yet. I scanned through your patch notes, i didnt see anything about diplomacy and missions. As is in the game, as it goes on, our reputation gets lower and lower to the point they all gang up on us. Mission times are too short, and penalties are too great. Needs to be made easier to negotiate and make allies.

303 Replies 429,091 Views