Kreyson

Kreyson

Joined Member # 2415962
24 Posts 82 Replies 1,390 Reputation

Quick question, i havent tried the mod yet, if i use this mod with the Mars mod, do i need to combine them? Or just load them up individually and activate them individually under options?

1,334 Replies 3,506,692 Views

Question.. played quite a few games already. Not sure on this, is the size of the pirate attack proportional to the size of the bounty? Does the pirate raid size cap out if i spend XXX credits?

26 Replies 16,060 Views

I have to say this... I love you. This was one of the more annoying features of the game, when I am waging war on several fronts and i zoom in to issue quick orders. Will try it tonight, if the wife doesnt attack me first. *Edit* Will the auto follow still work when i double click the unit?

21 Replies 8,428 Views

[quote]in camera.setting if you dislike the auto-tracking behavior.[/quote] WOOOHOOOO!!!!! I hope this works. Ok, ok, newbie question here. I know nothing about mods or changing stuff, where do i change this? No clue where to find Camera.setting file. Or can someone make a kiss simple mod for this for us binary language programing idiots such as myself.

21 Replies 8,428 Views

Hmm, I have a similar system: E6600 Conroe 7900GT XP Pro 2gigs of Ram On super massive battles, when i zoom in all the way at max video settings, i have very slight, most of the time the video lag isnt noticeable at all.

7 Replies 5,014 Views

[quote]I'm in agreement that a change should be made here for several reasons. 1) It's utterly unrealistic as-is for the reasons mentioned above. Disabling unused supply chains costs money, yes, but certainly is possible. 2) Late game, it's just stupid for a massive empire to be crippled by a single large battle loss (or even a victory with heavy losses!). Unrealistic again, but even worse than that, at endgame anything less than total victory is essentially a crushing loss of irreplaceable harw

56 Replies 49,127 Views

Question... How do you guys use diplomacy? I can never get AIs to offer cease fires or trade agreements. I dont recall them asking me either. I have offered at various stages in the game, even when i have clear military superiority.

258 Replies 124,930 Views

All i play is single player, once in a rare while, i will team up with a friend so we can take on multiple AI's. As is the game is great, with future promises by IC in the very near future. Lots and lots of interesting mods out there that adds alot of fun to the game. Check out the modding section. If you like RTS and space combat, you will not be dissapointed.

34 Replies 59,445 Views

Let me recap what i was saying about the cap ships and normal ships. Hard for me to test it, but perhaps you will know. Easier if someone can dual against a friend and test out fighting capabilities of cap ships to normal ships. How over powered are cap ships compared to normal ships? Heavy Cruisers? How much time and resources building normal ships (defensive structures not an issue) to equal the capabilities of one capital ship? Contruction time alone to build a fleet to take out

258 Replies 124,930 Views

Another point, since we are dealing with more resources and capital ships with three times the health and three times the fire power, hence they are a total force multiplier of X9, so they are much much harder to kill. The oppossing force will suffer higher casualties. If not using cap vs capital ships, this requires a much larger fleet to take out on cap ship. True we may have the resources, but standard ships take a long time to build and takes a LONG time to build up a big fleet ev

258 Replies 124,930 Views

Ok, been playing all weekend long testing your Mod.. Here are some suggestions 1. Experience per level for capital ships needs to be doubled. They have three times the fire power, hence level up faster. Need to make it where a L10 ship is damned rare and powerfull. additional idea, what about added stats or bonus for L9 and L10 ships? 2. Since it takes soo much now to take out a capital ship, alot more standard ships needs to be used to take one down. I say reduce

258 Replies 124,930 Views

Idea here… not sure how hard this would be to implement. I am all for space oriented defenses. How about making a mod to allow StarBases? Essentially, it would be a stationary structure but with similar stats say to a capitol ship and it does not go up in XP levels? Since it is stationary, the weapon ranges will have to be doubled or tripled other wise attacking units will just fly around it to the other side. Or make it medium sized, so we can build two of them, for each side of th

258 Replies 124,930 Views

I havent tried the latest version, but in 1.51, i could not build structures or set up on mines on xtal metal asteroids from the pirate bases after i defeated them. Is this fixed in the latest version? Will test out the game this weekend. Keep up the great work.

258 Replies 124,930 Views

Personally,i think the cap ships may be slightly overpowered.. not much but just a hair. I think it will well balanced, to keep them X2 the cost but have the stats times 2.5 instead of 3. I think we are close to a solid balance on them. I noticed lack of serious defenses on AI planets. Oddly enough, i played a FFA against 4 medium AI's I did not see a cowardly AI once through out the game. I commented earlier about increasing the logistics on planets... ignore that. Logi

258 Replies 124,930 Views

Thanks a bunch, your a life saver for this three day weekend of playing Sins. I did not have the view hidden files option enabled. I DL'ed and installed the mod and it works perfectly. Kudos to you!

3 Replies 7,759 Views

I can not figure out where to put mods at? I use windows XP Pro... Other posts say i need to put mods into this directory.. C:\Documents and Settings\username\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods Problem is that i have no "Username" path.. i have "administrator" and "all Users" and under that i do NOT have a local settings folder. I ran a search on my hard drive. i have NO folders named "Local Settings" or

3 Replies 7,759 Views

Interesting Mod! Fixes alot of beefs/concerns i have. Couple questions.. 1. where do i see where the AI mission objectives are at and the reward? I see the mission message pop up, but thats it. 2. What file do i DL this mod to for XP Pro? 3. Does the mod auto start when i play a game or do i need to activate it somewhere in game? 4. If i play online with a friend, does he need to have it also? Again, thanks a bunch on the m

258 Replies 124,930 Views

My opinion, is that defenses needs to be beefed up, almost double the range and strength. THe actual hitpoints is ok, needs more damaging punch for the platforms and fighters. Essentially we have a unit cap, and we can not have the fleet spread thin across the empire, otherwise we cant go on the offense and only do a half assed defense. Just like the situation, the O.P. is in. I agree, on the huge maps, it is almost impossible to win unless in a team. Culture is ok..

7 Replies 9,173 Views

Me personaly? Good chance i will not, unless the cowardly AI is fixed, more depth to in system structures and more randomized events like in Galactic Civilization and Master of Orion takes place. Dont get me wrong. Sins is a great game with high aspirations. JUst needs to be taken to level to add defining points.

53 Replies 82,095 Views