Kreyson

Kreyson

Joined Member # 2415962
24 Posts 82 Replies 1,390 Reputation

> > > > 1.05 Compatible Look forward to components of Kreysons Battle Wagons mod to be part of 7 Deadly Sins! Feedback on balance or suggestions is welcomed! Download the Package, unzip, open file folder and copy over BattleWagons_Mod_Pack_V2 to your mods folder. Detailed directions are in the Readme file. If you want BattleWag

38 Replies 33,368 Views

I really really really hope they Fix the CHICKEN AI. Getting very agrevating, ping pong, ping pong According to the patch notes they did not fix it. Only if they home planet is being defended. If you are attacking the home planet... the game is pretty much over anyways.

17 Replies 16,387 Views

I am in a similar boat as you guys. I have been thinking of this for since Sins came out. I for one, view capital ships, especially the higher level ones as legendary warships (Bismark, Enterprise, Nimitz, Missouri) that should by worthy of respect on the battle field. Strike fear in the enemy. I have a Mod already built and ready to release specifically for capital ships (but it is a 1.03 build). They are weak early on, but get stronger and stronger with the levels. I am just wait

54 Replies 83,866 Views

Nice update and full of promise. Personally, i have not loaded it up yet, and will not until the new 1.04 mod tools are released. Any ETA on this? Puts a severe crunch on people who uses mods. Besides last planet or home world. Any improvement on Chicken AI? In 1.03 to hunt down and kill a fleet, it will usually flee about 4 times from planet to planet. Be really really nice if they add a code variable into the GameInfo files that allows us to Mod the f

119 Replies 163,389 Views

Where in the gameplay or game info files (if it exists) is the file for determining when the AI should flee from battle? Seems that it is a force strength check.. so it is a constant/ratio somewhere that can be changed. Thanks

1 Replies 2,567 Views

I downloaded Notepad++, but having problems... i can open the file, but it looks like this.. T(NUL)H(NUL)I(NUL)S(NUL) and the lines are spread out all across the page like 10 feet to the right. How do i get it into standard format? Like MaxHullPoints StartValue 3000.000000 ValueIncreasePerLevel 120.000000 MaxShieldPoints StartValue 1250.000000 ValueIncreasePerLevel 135.000000 HullPointRestoreRate StartValue

17 Replies 20,154 Views

Here is a great website hosted by NASA on space pictures. Lots and lots of pictures of moons and planets. May give some options, data, skins for planetary graphics. http://antwrp.gsfc.nasa.gov/apod/archivepix.html Even if you dont use it, great pictures to look through :):) I am an Astronomy nut.

1,334 Replies 3,507,925 Views

Great Mod Uzzi. Played another game last night. Still loving the new planets. Adds alot of development and strategic options to the game. For everyone, i recommend using the Seven Deadly Sins mod. Nice mod pack there (bail knights, sins, and a texture mod). The new race atlanteans are a bit unbalanced at the moment, just dont play them and pick vanilla races to play against. Has anyone colonized a relic planet yet? I have to encounter one. What is the bonus for it?

1,334 Replies 3,507,925 Views

Will the AI build be re-visited in 1.04 patch? The more I play, the more i see the AI flee at roughly even odds, even when they are defending there home planet. It will make the game soo much more enjoyable to fight an enemy instead of something that flees, flees and flees.

17 Replies 22,686 Views

First off, can the AI play the atlanteans? Other ideas on races since you plan on adding more to it. 1. The shadow from Babylon 5. Low trade, heavy technology on mineral and xtal extraction. units/ships cost more xtal and metal versus money. 2. How about something like the Zerg from Star Craft? Lots of cheap, weak units, even have sucidal units. THe opposite of the atlanteans.

4,959 Replies 12,531,716 Views

Great job Uzzi, played another game last night. No problems. The naval base is a great idea. One idea... rename the Old Naval Base to the Death Star? With a change in graphics..... Keep the same stats.

1,334 Replies 3,507,925 Views

TO make it easier in the future to add or remove mods, i just created a shortcut on my desktop directly to the mod folder, so it is easier to add/remove them.

5 Replies 5,181 Views