[quote]i haven't tried running 1.3 yet, but is there any way to go over the 2k unit limit?[/quote] Cmderleeadama: If you go into your Game Info file, open up Game Play File with Notepad, you can change the default multiplier for max fleet sizes. Default size is 2,000 Change the numbers in bold. fleetSupplyData-Small fleetSupplyScalar [B]0.75[/B] fleetSupplyData-Normal fleetSupplyScalar [B]1.0[/B] fleetSupplyData-Large fleet
Kreyson
Keep up the great work Danman and the Team. Love the idea of Titan Class warships. When you come out with the new races and the existing races, to keep them seperate, can you post a brief description of the races? Strengths? Weaknesses, so we know what there play style is. Thanks.
This impending DOOM (Atlantians) reminds me of the Shadow from Babylon 5...
[quote]Hi guys,Is there a possible way to increase the max logistics and tactical build slots for some planets?I ask this b/c in playing the game soase, i felt at some points when the enemy fleet would jump to one of my planetary zones (this is after bout 4 hours or so of gameplay) i felt that have a couple of defense turrets and fighter/bombers to counter 200+ ships is a bit unrealistic. Was wondering if this was something that you guys could maybe add to one of your updates into 7 deadly sins.
Thanks for the check up on it, will look into ordering it again after work.
This is for a USA order. Illinois. Several Months back, i ordered the Download + Galciv + Dreadlords and only had $5 shipping. This time, i it came up as $20 for shipping...
I clicked to order the DL version of the expansion and the CD hardcopy in the mail. I clicked on paypal and it says 29.95 for the product and $20.00 for Shipping and Handling.... is this correct?? Some info will really help.
A while ago, there was a map package of about 20 custom Random maps. Remember where the thread or link is at?
Thanks for the great feedback everyone. Any thoughts on balance issues? Anything needs to be tweaked? For each ship level, are the cap ships too weak? Too strong? My goal is to make the L10s significantly stronger than a L5 and something to be afraid of on the battlefield. Kreyson p.s. I found the higher level capitol ships really shine when grouped up with lots of support ships.
If you are wanting stronger capital ships.. check out this mod. https://forums.sinsofasolarempire.com/307994
Lots of interesting mods in the Modding section.
Its under GameInfo/Gameplay... under fleet size.
Check out my mod.. I have fleet cap sizes of 2,000 (small setting) 5,000 (medium setting) and 10,000 (Large setting). Enjoy! [link="https://forums.sinsofasolarempire.com/307994"]WWW Link[/link]
Modding wise, any way have phase lanes disabled for enemy fleets jumping between planets they do not control. Leapfrogging past first planets and attacking secondary planets. Forcing them to destroy the first planet before being able to jump to the secondn planet. i.e. if enemy controls both ends of the phase lane, no jump for enemy to second planet, if enemy only controls one end of the phase lane, then anyone can jump in.
Thanks for the great feedback everyone! Rumbleman- I increased the wings for the carriers versus normal capital ships, since they are not weapon/ability dependent and much lower direct damage (they do not take full advantage of the increased damage and antimatter regen/level). There main offense is in the wings, which can be countered by the Flak ships and increased fleet caps. Also, carriers have lower hull points and shields in comparison to the others. If it seems unbalanced,
Working on a mod. How do i add extra research levels to a technology? Example.. i want to add 2 extra levels to Deep Core Metal Mining, want to bump it up to 4 levels instead of 2. For larger multi star maps.. seems that we max out the tech tree halfway through the game. I want to add some more depth, tech wise.
Looks like it is under the specific MAP files. Galaxy folder. At the bottom. There are lines for how much money, metal, crystal for each player.
Did you open the file package and copy over the mod inside of the folder? Or did you move the entire folder over to mods? The folder you DL has the mod folder inside along with a readme file. Copy Kreysons battlewagons to your mod folder. Hope that works.
/Awesomesauce
Thanks for the feedback GenuineD. -If you hover your mouse over the ship it will say how much XP it has and how much is required for next level. What did it say? There is roughly a 30% increase in XP requirements from level to level. Programing, it is a flat number changed in one file that affects all of the ships. I had a L8 capital ship last night with no problems. If you can, go back to an autosaved game and hover your mouse over the ship and see what is the current XP and the X
ugh, was goint to issue a merged version.. keep getting mini dumps. will get back with you on it.
Update: I released update V1.2 with a few tweeks.
Uranium.. you merged the new 1.04 files with Sins Plus? Can you post a link to DL it? Thanks.
For some that wanted even larger fleet supplies to test out, i have a second download available. Same mod, just increased the fleets sizes: Small = 2,000 Medium = 5,000 Large = 10,000 Here is the link Kreysons BattleWagons Mod V1.1a-10k [link="http://files.filefront.com/Kreysons+BattleWagons+Mod0k7z/;9998408;/fileinfo.html"]WWW Link[/link]
I finally released my mod, Kreysons Battlewagons mod. 1.04 compatible. [link="https://forums.sinsofasolarempire.com/307994"]WWW Link[/link] Check it out and feedback is welcomed.