DamnedChoir

DamnedChoir

Joined Member # 2408362
0 Posts 1 Replies 374 Reputation

I love the city-sprawl. Like many others have said, I think it is one of the most unique things they've brought to bear, and I think the game will become more visually boring when/if they take it out.

10 Replies 13,100 Views

Honestly, I think one of the biggest problems of this game is lack of meaningful choices. Research and the Tech-Tree as well as pacing feel just about the same to me no matter who I'm playing as. I really do think the game needs more meaningful choices, and more ability for a player/faction to specialize. <

29 Replies 11,872 Views

I've gotten a lot of boring and barren maps too, most of the time there's not much to fight over, and nothing interesting going on on the map even several Adventure techs in. I think there need to be more resources, but they should be less useful. It /is/ a wasteland, but there needs to be things to fight over, a reason to explore,

23 Replies 15,291 Views

I still think that Sovereigns should all get Starting Gold (with the 'Rich' trait giving them a bonus to starting gold as well as to gold earned in game.) Then Sovereigns should buy equipment with Starting Gold, NOT with CP. <span style="font-size: small; font-family: comic sans ms,sans-serif

3 Replies 3,833 Views

To be honest the fact that you can't upgrade units sticks out like a sore thumb to me, it's in practically every other 4x in existence. Your sovereign and heroes can equip new weapons/armor, but when your maceman with leather armor gets outdated you have to fire him and build a new one? Why not just swap out equipment, or 'upgrade all' of

11 Replies 12,401 Views

[quote who="DKL" reply="26" id="2788890"]Are these pics actual screens of the working engine, or just mockups from designers? Some art there and UI is much more awesome than what release version has. [/quote] I have to agree...I really wish Elemental looked like these Screenshots. I really love the dreamy, fairtytale cartoon look, and the UI looks slick and useful too. <span style="fo

143 Replies 377,043 Views

[quote who="Lfseeney" reply="14" id="2758041"]It is a ghost written book. As in I believe Brad wrote some of it and another may have done some writing and stitching. It has that feel. But not bad, I have read worse. The story is good, one has to remember, this was done while making the game, as well. I always find it funny to hear folks who have never written a book attack one. Lee [/quote] <spa

24 Replies 16,778 Views

About every Spellbook having Utility spells; this is something I suggested in Beta. I think every Elemental Spellbook should have a different /feel/ and different utility spells, but still. Fire-Offensive <span style="font-size: small; fon

13 Replies 49,852 Views

I don't know, maybe they're a little harsh but based on what I've played I feel PC Gamer is right in saying Elemental was released too early. It still feels rough, buggy, and like a beta. It seems to be missing features, and the campaign is lacking a great deal of polish. I think pushing back the release Window would have solved all of those problems. I'm sure Elemental /will/ be a great game, but in the world of Game Reviews and Sales you want to make a good first imp

182 Replies 523,249 Views

I don't want to have to hack a text file in order to create a new faction; that should be handled by the UI. I don't know how things will be in the final version, but what Frogboy said /did/ imply that the only way we'd be able to create our own races/factions was in xml...and while I can edit xml, I don't really want to ha

98 Replies 304,523 Views

I like the idea of differentiating spellbooks. Elements should really feel different...and this might be a silly reference but: In Avatar: The Last Airbender (the Cartoon, not that awful movie) The different Elements as combat styles were characterized by different focuses. Air: Almost entirely Mobile/Defensive. Fire: Almost entirely Mobile/Offensive. Water: Stationary and Fluidly moves between total Offense and Total Defense Earth: Stationary a

28 Replies 8,906 Views

At the moment Shields are essentially treated like Gauntlets, and you can only equip one weapon so there's no difference between one-handed/two-handed. I'd like Shields to be off-hand items, and for there to be Two-Handed and One-Handed weapons too.

17 Replies 10,261 Views

It'd be nice if there were different builds and special abilities to give you a reason to differentiate your troops. Civ 4 had all sorts of interesting unit abilities, and I heard the Devs say monsters would have those too. It'd be nice if heroes didn't

10 Replies 8,254 Views

There's quite a bit of work left to do on this game, and I agree that the Fluff and the Game Engine don't seem to entirely mesh in what they're trying to portray. I think that this is a good suggestion, but quite a bit of balancing needs to be done to bring the game in line with it's fluff/inspiration.</

8 Replies 9,473 Views