DamnedChoir

DamnedChoir

Joined Member # 2408362
0 Posts 1 Replies 374 Reputation

As an Anthropologist, I approve your use of the word Hominid, but you know I'm pretty sure all the Fallen count as Homonids too. This isn't really political correctness, though...this is more silly than anything. This is how the English language is structured, and the cliches are there so people have something to grasp onto. Elemental is a Medieval Fantasy game, which has a heavily European (English) and Male bias. While I'd certainly be happy to see other races or types of civilizati

78 Replies 155,015 Views

At the moment when creating a new Civilization our options for Traits are fairly limited. It may /seem/ like there are many traits to choose from, especially on the positive side, but I find quite a few of the things I would be looking for to create/distinguish a fantasy civilization are nowhere to be found. That being said, we're /defini

5 Replies 6,480 Views

I definitely think Essence needs to be handled differently. I actually suggested something different in another thread; I personally don't think that Essence should be a consumable resource that is also treated like a stat, going up in levels. I also don't like the current way Essence is determined. <span style="font-size:

26 Replies 33,820 Views

[quote who="TyLarson" reply="24" id="2666910"]Also, as far as starting equipment goes...I'll take back the free bit but you do start with 500 gildar so having the option of buying equipment at sovereign creation makes sense to me and would give a sovereign who decides to be choosy in placing his first city a chance to actually survive the wasteland to find a good spot. Rather than spending valuable character points on equipment you will completely replace in fifty to a hundred turns. As it st

41 Replies 22,662 Views

For the problems with essence: I think Essence should not be permanently lost, but rather be like HP, you can raise your max essence like a stat but you never permanently lose it. Mana could still be based on Essence, but permanent rather than temporary.

79 Replies 222,605 Views

This thread has given me a lot of ideas and also reminded me about how other strategy games I've played have handled similar problems/situations. First, though, I just want to say something about scale. At the moment it seems like the scales for 'cities' is to be honest more like a scale for small towns than anything. A city is a collecti

85 Replies 295,339 Views

(Disclaimer: Long Spammy Post) 1. City Improvements: I personally am in the camp that I would like the city management to be a more complex part of the game. I've seen several people warning against that; but I beleive the reason they don't want that is

174 Replies 510,575 Views

I know you guys would probably lose money and don't want to lose your retail slot, but I, for one, would be happy to continually Beta-Test the game so it's chock-full of extra goodness come release. :) That being said; hopefully you'll make your window!

89 Replies 147,471 Views

I've already out in my two cents earlier but just looking over several of the pages I can already see things have gotten into an in-depth discussion. Ultimately, though, I think Mr. Raven's idea (whether it was his intent or not) is a good one: Separate systems for single and multi-player. <span style="font-family: co

469 Replies 1,485,969 Views

Well, Evasion (or Evade) just sounded better than Dodge...Defense might be best but I didn't want it confused with the 'current' Defense stat. It could represent Dodges, Parries, Weaves, and other things that aren't armor.

12 Replies 11,406 Views