Aerion Istari

Aerion Istari

Joined Member # 2394776
0 Posts 4 Replies 10,730 Reputation

BTW, Heavenfall. Thanks for all you do to help us! You are a prince among men!! Anyone know why my High Elf race has no body types in sovereign creation? Nevermind. I found the animation pack. And with this, I have Character Creation working. Now let's see what I can do with equipment. With luck, I'll inherit everything from CPELF and be golden!

45 Replies 38,027 Views

If I'm creating a high elf female, how does the game know to allow only hair styles for a high elf female? On a sudden inspiration, I created a high elf female to see what UnitModelType she was given at creation and she was created as a KingdomFemale. Any idea how I get her to create as a HighElfFemale?

45 Replies 38,027 Views

Question: Where does the ModelUnitType come from? For example, your Elf model unit types are CPELFMale and CPELFFemale. How does the game go from CPELF race type, to CPELFMale and CPELFFemale? I guess my problem is, I've created a bunch of High Elf hair styles, but those are not showing up in Sovereign creation. Instead, I'm getting all the generic Kingdom stuff.

45 Replies 38,027 Views

[quote who="Heavenfall" reply="200" id="2863336"]You're trying to create s sovereign using the angel? Not possible at this time.[/quote] Why not? More importantly, since I'm using Angels as my "model" for high elves, what to I need to do to make them appear as possible sovereigns?

457 Replies 640,890 Views

It would appear that that mana is now a resource meaning it's at the player level. I found a building that increases the Mana Resource and can do so per turn. Has anyone run across a player level flag that determines the rate a faction gains mana?

8 Replies 4,779 Views

Question: As far as the 1.1 changes, what XML tags and so forth works as far as affecting mana regeneration? Before, you could increase essence and even add mana regen in tactical situations. What still works and what's now broken? What is new?

8 Replies 4,779 Views

I think I'm going to create a one-off of the elves, called high elves. Biggest difference will be appearance. Might slightly change the race attributes too. Question: Is there a way to disallow a race a certain type of weapons? For example, elves not being able to equip any club, mace or hammer type weapons.

5 Replies 3,970 Views

Here is the fix for bows in Artifacts. (click on External Link above) Sorry for the double post. Seems to be some delay in new posts being added sometimes.

3 Replies 3,042 Views

As I tell the business people where I work, "there is no such thing as a risk free code move." I rate them by risk level, from "low risk" to "high risk". And I'd recommend firing any programmer that has any objection to a code review. I've been programming 20 years, and I welcome code reviews.

52 Replies 99,889 Views

The AI element in diplomacy I always find lacking is the ability to tell an AI opponent "Do THIS or else I'll do THIS". In other words, give me city NewCity or I'll take it and two more or I'll declare war and wipe you out.

79 Replies 187,872 Views

[quote who="Heavenfall" reply="8" id="2828765"]Not yet. When they are, I'll put them in this mod. Edit: The reason that I haven't is because elves require a much more significant effort than these factions. Essentially, for these factions, I just need to copy armor values. For the Elves, I need to copy armor, weapons, mounts, clothes, buildings and 10 other things. I'm almost certain a lot of those things will change between 1.09n and 1.1. So, I'm holding off on updating elves unti

457 Replies 640,890 Views