Create a spell for the thrown axe damage. Use the spelldef as a model.
Aerion Istari
Congrats on the new baby. Glad to hear you're keeping it real. Babies come first!
Civ IV Colonization is a great game. Very moddable. Several really good mods out there for it. Age of Discovery II mod is as good as a sequel produced by Firaxis.
Better ability (or fix existing) to modify tech tree. Ability to have multiple "AND" prerequisites for tech trees and unit items.
[quote who="EviliroN" reply="2" id="2780932"]do we have to do this for all bows? [/quote] No. This is the SpellDef that ALL bows use. Just fix it in one place.
[quote who="Daynarr" reply="37" id="2778630"]Multiplayer version of the game is in beta, that is the version he means. It's downloaded from Impulse as beta version.[/quote] Oh, I'm not the slightest bit interested in multi-player. FYI: That bug exists in the single-player version of the weapons file also. Edit: Just realized that bug was fixed in the latest patch. Disregard.
[quote who="Heavenfall" reply="35" id="2778579"]If you're running 3.1 of the bugfix mod, and using the updated version of elemental without using the beta version, just delete the HF108_mechanic_Bowfix.xml file. If you're using the multiplayer beta version, keep the file until tomorrow when it gets patched.[/quote] What do you mean, "beta version"?
[quote who="Heavenfall" reply="11" id="2777073"]There we go, HF108_mechanic_Bowfix.xml - fixes the broken bow mechanic (thanks harpo99999 and Capn Darwin) Pulled the old file before anyone downloaded, so just get 3.1 and the bowfix is included.[/quote] That same bug "MineValue" exists for Catapult damage also. You should fix that too.
Looks like spells require the "MinValue" and "MaxValue" rather than just "Value" on calculates
I'm a programmer, not an artist. If there is anything I can do as far as adapting tech trees or whatever, let me know. And I assume the next project will be dark elves. :)
I'd like to see adding techs to a tech tree and building techs that have multiple techs as prerequisites.
Was teleporting a caster around to rally the troops. Contains Debug.err and AutoSave http://www.curtis-home.net/Files/DebugCrashMemory.zip
Are these models available for use yet?
Personally, I could care less about the fiction. I haven't read the book. I want a game that is pleasant to look at. Ugly terrain adds nothing to the game play aspect. My 2 cents for what it's worth.
[quote who="cephalo" reply="123" id="2764324"] Quoting Aerion Istari, reply 120Cephalo, will you be tackling adding resources anytime soon? I really lack the patience to manually place the resources. I am still unable to find success with making a map and placing resources. I'm still getting a full set of resources on top of the ones I place. That map you posted works much better, but I have no idea why. I'm going to need some help on that.[/quote]
Cephalo, will you be tackling adding resources anytime soon? I really lack the patience to manually place the resources.
It looks like this... if it finds these tags in the map file, it doesn't randomly generate. 151,61,3,Fertile Land,FertileLand,0,0,-1 183,62,3,Fertile Land,FertileLand,0,0,-1 143,106,3,Fertile Land,FertileLand,0,0,-1 171
[quote who="foxunit" reply="8" id="2762423"]Managed to crank out another spear, before going to sleep -.-zZ Hope you like it! @Aerion Istari: I try to keep the model lol poly, but sometimes it gets me [/quote] It's a tough balance to be sure.
[quote who="cephalo" reply="98" id="2762599"] Quoting Aerion Istari, reply 97 Hmmm... The maps I downloaded from the Stardock mods don't randomize resources when you load them. I've also gone in and edited them and they stay put. The only thing that doesn't seem to stay put very well are NPCs. I'm not sure what's up with that. Can you point me to such a file? I'm hoping there's an XML variable in there I can use to stop the random place
[quote who="Zygwen" reply="3" id="2762457"]I changed my imbue champion spells to require only 1 point of essence but also cost mana. 3 points for Kingdom and 4 points for Empire. I felt that un-modded, in the early game Imbueing champions resulted in the sovereign ending up with no essence. However, late game this might not make sense since you can end up with 40+ essence once you have a lot of essence boosting structures. If I could i'd change it to require max(10% essence, 1) for Kingdom an
[quote who="cephalo" reply="94" id="2762525"] Quoting Aerion Istari, reply 93I'd really like to see some code in there to randomly populate the maps with resources and other objects too. Have sliders or something to allow changes in density and so forth. I would like to do something with resources, but currently the game seems to randomize them no matter what, and I don't know how to stop it. [/quote] Hmmm... The maps I downloaded from the Stardo
I'd really like to see some code in there to randomly populate the maps with resources and other objects too. Have sliders or something to allow changes in density and so forth. FYI: Elemental map sizes are based on a sector size of 16 x 16. So a 256 x 256 map is 16 x 16. That's bigger than a "Large" map.
These are beautiful. I would offer that you should try and keep the polygon count down on these so they don't cause performance issues.
AIM_
Has anyone else been able to add a tech and have it be researchable?