[quote who="Heavenfall" reply="6" id="2828400"]Some more new stuff in 1.09n beta, from the container 1 (makes unit ignore the "additional training cost" incurred from itemtype with the tag 3 ) 4 (adds training time to a unit, default is 3 so 3+4=7) <WageOv
Aerion Istari
I know it's only beta. I'm trying to decide if I'm ready to load it or not. Heaven, how do you feel about the game play aspects?
Any reviews?
I assume you mean the one in my Faction_Loraaan.xml?
If the RaceClassification is "elves" then I can build on anything but Shards. If RaceClassification is CPELF then I can build on shards but I have double improvements as shown below:
[quote who="Aerion Istari" reply="4" id="2815262"]Shards are the only thing (at least that I've found so far) that I can't build on?!?!?! Kingdom of Loraan Loraan Aft
Shards are the only thing (at least that I've found so far) that I can't build on?!?!?! Kingdom of Loraan Loraan After the fall of the Titans, Tar Loraan gathered a
That is in my tech tree. http://www.curtis-home.net/files/AIM.zip Thanks for looking!!
Hey, Heaven, I'm using the Elf mod but with my own custom faction. I have my own faction tech tree though it uses 100% the CPELF tech tree except for about 12 or so techs I add on top of the CPELF tree. The problem I'm having is that I'm not able to build shrines on shards. I get the message that "Your faction is not able to build on this resource" or some words to that effect. Any ideas on what the problem might be?
Just finished a battle. Saved game is from just before the start of the battle and debug.err from right after the crash. Clicking on the link should give you the option to save the zip file. If not, let me know and I'll find another way to get you the zip file. http://www.curtis-home.net/Files/debug.zip
[quote who="Fearzone" reply="24" id="2803290"]Aerion, I'm an old fart too. Can you upload those?[/quote] I'll see what I can do. I've created my own faction and some other stuff too so let me see how easy it is to separate this out. Edit: I believe this should work for you: http://www.curtis-home.net/Files/CPELFHighElves.zip
HF, you are correct that the models are too similar in appearance. I went with the silvery hair and "fair" complexion. The nobility has nearly white hair while the lower class has silver hair. If I had the artistic touch, I'd probably try and create my own models, but my skills run more towards the technical side of things. Maybe it's a generational thing, but I can't stand tatoos - except perhaps on "evil" characters. In my opinion (for what that's worth (not
Never mind. I found it.
Heaven, Nothing personal (everyone has their own taste) but I couldn't stand the models you chose for the elves. (I'm an old fart, set in my ways and stuck on that Tolkien elf thing) so I went in and changed the available elf models to something more agreeable to me. My problem is, I can't figure out how to change the models displayed on the Sovereign creation screen and the invisible female head. I know it must be an XML tag somewhere but I can't seem to find it. Th
In your HF109_goodiehut_noninfluence.xml, all the closing tags read s >. The corrected file is below [code="xml"] DispName <Transla
NM. Was one of those 'over 50' brain farts!
I agree with Heavenfall. The bow you designed already would be excellent for an Empire race, but an elven bow would need a much more elegant look to it. Heaven, there was someone else who was making beautiful weapons. Did he ever release his art?
Thanks in advance for the bows!! I can't wait to see them.
I would love several really elegant looking bows. Especially something suitable for elves. To wit: Composite Bow Compound Bow (with pulleys) Crystal Bow Element Bows (Earth, Fire, Air and Water) If you've seen Avatar, the Chief's Bow (Neytiri's father, Eytukan) would ROCK!! <img src="http://images1.wikia.nocookie.net/__cb20100427060913/jamescameronsavatar/images/6/63/Eytukan_dying.jpg" alt="Eytuk
I lot of us are kind of holding off on any serious modding until after 1.1 is released due to the huge change in the mana system.
Thanks!!
Based on what I've seen in the XML files, I had already come to the conclusion that 1000 = 100% before I read this thread. Most notably, in the CoreNPC.xml file in referencing the Chance to Spawn.
Dude, Norton won't let me anywhere near that filebin site. Says there are 7 threats including a trojans.
[quote who="Heavenfall" reply="1" id="2787286"]I don't think it ever did. You can use the A_ stat modifier in strategical to affect your whole faction, or the tactical mana regen for tactical combat.[/quote] I'm pretty sure it was working.
Has anyone else noticed that this GameModifier no longer seems to work?