Expanded Factions - Problem With Custom Faction

 

Heavenfall, I'm attempting to adapt my Mod to 1.1 and Expanded Factions (Great work BTW).  My custom faction is a faction of Elves and uses the CPELF tech tree but with a few of my techs added on top.  Shouldn't I inherit the Elf improvements?

 

 

Fertile Land Message

3,865 views 5 replies
Reply #1 Top

You have to use <RaceClassification>CPELF</RaceClassification>

Reply #2 Top

Thanks!!!  I knew it must be something simple!

 

 

 

Reply #3 Top

Just a headsup, I already moved some buildings into the raceconfig so I could split up a few of the elven starting buildngs. This will increase in the next few releases as the new tiles are incorporated.

Reply #4 Top

I think I'm going to create a one-off of the elves, called high elves.  Biggest difference will be appearance.  Might slightly change the race attributes too. 

 

Question:  Is there a way to disallow a race a certain type of weapons?  For example, elves not being able to equip any club, mace or hammer type weapons.

Reply #5 Top

Not specifically like that. You'll have to remove the whole tech. As you see in the elves techs, they're actually just referencing the standard kingdom weapons. If you remove those references, and fix up the weapons file in the elves mod, you can limit the weapons any way you want.