Propbuddha

Propbuddha

Joined Member # 2393026
6 Posts 21 Replies 242 Reputation

Hello, just wondering what the thinking is on letting players set their own difficulty in multiplayer. I've been in a couple games where this because a point of contention between players...

3 Replies 5,199 Views

The speed options are in for multiplayer, you just can't change the speed mid-game like you can in Single Player

1 Replies 13,632 Views

I'm not 100% sure because the colony mechanics are a little opaque but I don't think you directly supply the colony, meaning they do not suck resources out of your pockets throughout the game. So, you can't cut them off directly. However, as pbhead mentions, the size of the colony is heavily effected by the prices of commodities (particularly life support - Water, Food, Oxygen, Power(?)). There is/was also a "jobs" element to it but it is unclear what drives th

3 Replies 17,117 Views

[quote who="Pbhead" reply="2" id="3521415"]Also. is anyone not totally digging the new scan sound effects?[/quote] Agree on this, they seem a little over done and the fact that they are different for some pings seems strange. I'd also like to see what the colony is doing and how it's effecting demand... Another small little item (not new). The "next colony gets..." message you see before you found your colony i

5 Replies 158 Views

[quote who="Tigershawk" reply="15" id="3521451"] I've heard Soren say you can play at a lower speed when playing single player. I'm not sure if that slows down the actual game, or just the economy, since I'm also waiting for Feb. 12. You can also pause in SP. [/quote] It slows down the economy but not things like how fast you move to claims [EDIT: sorry this is incorrect].

20 Replies 60,467 Views

Probably not high on your priority but... It would be nice to be able to rename and share replay files (and have more than 1) Replays record pauses and include pause time in the replay, but strangely, you can't pause the playback (or fast forward/rewind, although rewind may be an issue if you are recording and replaying actions)

1 Replies 325 Views

You also get multiplier for things like being first to build certain structures, owning patents, etc. The stock is factored in above (I bought 1,000 shares of an opponent) but I imagine the assets of a buyout would just get combined with yours.

18 Replies 58,613 Views

I'll throw this up for reference... [IMG]http://i62.tinypic.com/154ztia.png[/IMG] Note that the "Value per Share" of all of a company's stock (10,000 shares) is 1/10th of the total asset value.

18 Replies 58,613 Views

[quote who="Seilore" reply="2" id="3520610"] Offer a black market option preventing takeover's if you own more than 50% of your own company for X amount of time. (Would get more expensive the more you purchase it, however, would be long enough for you to buy forever if you could afford it.) [/quote] This basically is a "I can't lose" option. I don't think that's a good idea. It would need to be so expensive that it would be only be useful to

18 Replies 58,613 Views

Those strategies are already in there. You can get yourself into trouble with debt as it hits your stock price much more than cash on hand. Also, players (and the AI) can drive up the price (shortages) of a particular commodity that you are dependent on. I played a game last night where I won a Patent Auction that makes all of my stuff powered by water. The AI proceeded to sabotage my water production and I ended up racking up a ton of debt, which resulted in me ge

5 Replies 25,391 Views

It seems like you were prolonging the game just to build more stuff. Couldn't you have just bought out the other AI?

18 Replies 58,613 Views

I watched a bit of Soren's Twitch and I'd suggest creating a couple tutorial videos as following the game was a bit confusing: Starting a game, Map overview, scanning and placing your colony Gameplay basics - Claims, buying/selling resources, upgrading colony, victory condition (stocks) Extended gameplay & strategy - Improvements (ex. hacker array, offworld market), black market, auctions + strategy tips.

11 Replies 31,489 Views

Great! BTW - I say this totally forgetting that Stardock/Mohawk are working on their own multiplayer framework which I assume will be more capable than Steamworks. Whatever it ends up being, allowing fans to integrate would be a great addition!

3 Replies 344 Views

Hello, Something to consider to help foster a multiplayer community. When a game is finished, post a small XML/JSON file somewhere (on a web/RSS feed, or just drop on the user's directory, whatever) that has game information so that fans can integrate with their own sites/leagues etc. (unless you guys are doing that yourself). The feed/file should minimally contain the following info: Game GUID Steam IDs of Human Players and whether or not

3 Replies 344 Views

[quote who="DeftMunky" reply="10" id="3516152"] Let's try again next week and hope things go better! Please report back on how the 9pm game went. [/quote] Twas a bust, had a lobby open for an hour and no joiners :( . I'll be up for trying again next week. I'm in Central TZ and 8PM Eastern is a bit early for me to be "host". But if that works for everyone else, ill jump on as soon as I can. Also - Add me as fri

17 Replies 263 Views