If you go to Post Game Report after observing the UI locks up and you need to kill the app.
Propbuddha
Hello, I suspect the multiplayer game does not behave very well at the moment with high pings. A ping indicator in the lobby browser would be helpful so players know what they are getting themselves into.
Hello, just wondering what the thinking is on letting players set their own difficulty in multiplayer. I've been in a couple games where this because a point of contention between players...
The speed options are in for multiplayer, you just can't change the speed mid-game like you can in Single Player
I'm not 100% sure because the colony mechanics are a little opaque but I don't think you directly supply the colony, meaning they do not suck resources out of your pockets throughout the game. So, you can't cut them off directly. However, as pbhead mentions, the size of the colony is heavily effected by the prices of commodities (particularly life support - Water, Food, Oxygen, Power(?)). There is/was also a "jobs" element to it but it is unclear what drives th
[quote who="Pbhead" reply="2" id="3521415"]Also. is anyone not totally digging the new scan sound effects?[/quote] Agree on this, they seem a little over done and the fact that they are different for some pings seems strange. I'd also like to see what the colony is doing and how it's effecting demand... Another small little item (not new). The "next colony gets..." message you see before you found your colony i
[quote who="Tigershawk" reply="15" id="3521451"] I've heard Soren say you can play at a lower speed when playing single player. I'm not sure if that slows down the actual game, or just the economy, since I'm also waiting for Feb. 12. You can also pause in SP. [/quote] It slows down the economy but not things like how fast you move to claims [EDIT: sorry this is incorrect].
If you ordered through Stardock store you will get a key for Steam.
Great! Thanks for sharing this, it's a great reference...
Probably not high on your priority but... It would be nice to be able to rename and share replay files (and have more than 1) Replays record pauses and include pause time in the replay, but strangely, you can't pause the playback (or fast forward/rewind, although rewind may be an issue if you are recording and replaying actions)
You also get multiplier for things like being first to build certain structures, owning patents, etc. The stock is factored in above (I bought 1,000 shares of an opponent) but I imagine the assets of a buyout would just get combined with yours.
I'll throw this up for reference... [IMG]http://i62.tinypic.com/154ztia.png[/IMG] Note that the "Value per Share" of all of a company's stock (10,000 shares) is 1/10th of the total asset value.
[quote who="Seilore" reply="2" id="3520610"] Offer a black market option preventing takeover's if you own more than 50% of your own company for X amount of time. (Would get more expensive the more you purchase it, however, would be long enough for you to buy forever if you could afford it.) [/quote] This basically is a "I can't lose" option. I don't think that's a good idea. It would need to be so expensive that it would be only be useful to
Those strategies are already in there. You can get yourself into trouble with debt as it hits your stock price much more than cash on hand. Also, players (and the AI) can drive up the price (shortages) of a particular commodity that you are dependent on. I played a game last night where I won a Patent Auction that makes all of my stuff powered by water. The AI proceeded to sabotage my water production and I ended up racking up a ton of debt, which resulted in me ge
It seems like you were prolonging the game just to build more stuff. Couldn't you have just bought out the other AI?
I watched a bit of Soren's Twitch and I'd suggest creating a couple tutorial videos as following the game was a bit confusing: Starting a game, Map overview, scanning and placing your colony Gameplay basics - Claims, buying/selling resources, upgrading colony, victory condition (stocks) Extended gameplay & strategy - Improvements (ex. hacker array, offworld market), black market, auctions + strategy tips.
Great news!
Great! BTW - I say this totally forgetting that Stardock/Mohawk are working on their own multiplayer framework which I assume will be more capable than Steamworks. Whatever it ends up being, allowing fans to integrate would be a great addition!
Hello, Something to consider to help foster a multiplayer community. When a game is finished, post a small XML/JSON file somewhere (on a web/RSS feed, or just drop on the user's directory, whatever) that has game information so that fans can integrate with their own sites/leagues etc. (unless you guys are doing that yourself). The feed/file should minimally contain the following info: Game GUID Steam IDs of Human Players and whether or not
No worries, had a couple folks drop in and kick the snot out of me.
@Seilore, sorry I was AFK when you dropped in my game last night :/ DOH!
Did "Pay Debt" get disabled or is that a bug?
[quote who="DeftMunky" reply="10" id="3516152"] Let's try again next week and hope things go better! Please report back on how the 9pm game went. [/quote] Twas a bust, had a lobby open for an hour and no joiners :( . I'll be up for trying again next week. I'm in Central TZ and 8PM Eastern is a bit early for me to be "host". But if that works for everyone else, ill jump on as soon as I can. Also - Add me as fri
I can make it on (definately) by 9PM Eastern but will get on earlier if possible... Games should take 15-20 minutes...
I was playing (vs. AI Skirmish) and the function keys did not do anything. Were these disabled in a recent build?