BGA-Br

BGA-Br

Joined Member # 213380
0 Posts 0 Replies 74 Reputation

You want an open-ended and as realistic as you can get game? You should check "Frontier First Encounters", which is part of the Elite series. It is a 3D game set in space. It is as astronomically correct as you can make a game without making it unplayable. You can even land in the planets! If you spend a entire day in a planet, you will see sunrises/sunsets and everything. Prety cool. http://www.frontier.co.uk/ You can download the game for free, bu

36 Replies 76,204 Views

Galactic wonders appear to be broken. In my last play I got several cases of developing one galactic wonders and, sometime later, another civilization developing it again (when thei should not, right?). I build a Death Star but it become invisible as soon as I upgraded the starbase with the Death Star Shell thing. Several enemy ships were invisible too after that. ~SDC~

684 Replies 24,059 Views

So I downloaded the main GalCiv package and I am now trying to install the extra Multimedia stuff. Clicking on install results in it instantly changing to "Installed". Clicking on Uninstall results in it saying there was an error uninstalling it. Ideas? ~SDC~

1 Replies 105 Views

Hello. I was playing the latest version (As of yesterday) and I noticed a bug i hoit several times. It happened when I assembled a fleet with, say, 5 Starfighters then decided to attack a planet. The declaration of war voting has been caled and as I didn't control the senate, I lost. The problem is that then it get back to the "Are you sure you want to declare war?" dialog and the cycle started again. Clicking no in the dialog mentioned didn't help and the only fix was use ALT+F4 to end the game

5 Replies 165 Views

Thanks for the tip, but no. What I hear is completelly different of what it is supposed to sound (i.e. what you hear when playing the sound in a MP3 player). The "bleeps" I mentioned are really short sounds with a high frequency and the "shhhhhhh" is that "out-of-air" radio sound. In other words, the MP3 file is ok but the MP3 player in Galciv seems to be buggy in my configuration.

14 Replies 209 Views

Yes, the buttons sound is ok. all other sounds in the game seesm to be ok too. It is just the background sound that sounds corrupt. A correction though... It sounds corrupt all the time and not only at some point. What I hear is composed basically of high frequency sounds ("blips" and "shhhhhs"), if you know what I mean. ;)

14 Replies 209 Views

My sound card is a SoundBlaster PCI 512 (emu10k chipset) and I have the latest DirectX (not beta) running on WinXP Pro. The machine is a Dual PIII 933. -Bruno

14 Replies 209 Views

I would like to mention a problem wit5h ranges. When you're exploring and hits a point that gives you a free extra ship, this ship can be completelly out of range in any direction so it just get stuck there and becomes useless. It would be cool it another (bigger) ship could be used to bring this one to a base (tractor beam kind of thing).

15 Replies 223 Views

Just to add to the complaining voices, I also get exactly the same problem described above. I even tried uninstalling DGM, reinstalling v0.66c (that's what available in the drengin.net site). After starting it it tried to update itself and, when it tried to run, I got the error again. On a related note, was the problem where GalCiv (and the other games too) would always appear as if there was an update available to it even if there was not? -Bruno

46 Replies 677 Views

BTW, I just dowenloaded and installed the beta Drengin Game Manager. Under Windows 98 it is almost unusable (selecting the option to display betas crash it) and under Windows XP Pro it crashes all the time I try to close it.

40 Replies 598 Views