Solitair

Solitair

Joined Member # 177844
0 Posts 6 Replies 26,676 Reputation

I have it. I don't really want to give it away though as I occasionally play a game. If you can send me some indication that they no longer sell or support it (and thus that it's abandonware) I will be happy to copy it for you. Otherwise I can't help. Try sending them an email to see the reply. Paul.

4 Replies 345 Views

The reason it hasn't happened is due to NEW technologies coming on line. THe computer industry is very different beacuse it has billions of dollars spent looking ahead and researching and developing technologies before they are needed. I agree with jlegere though. I would love to see research and development seperated. Basic research you just spend money in, give some general directional guidelines and wait to see ehat pops up. Applied research and development takes the basic research a

5 Replies 123 Views

I vote MOO - epic feel MOO2 - epic feel, race choosing Pax Imperia - feel, diplomancy, spying Ascendancy - race variation Birth of the Federation - minor races, universe feel Europa Universalis - empire building I would vote against any form of resource gathering, with the possible exception of something like BOTF (dilithium crystals) which was a great way to control ship expansion. paul.

12 Replies 146 Views

Opps, Drake, let me answer your points one at at time. 1. you are comparing cities and countries which are within the same cultural groups and socio-economic groups. Even in europe there is a huge cultural diversity due to language, but everyone is still capitalistic making society similar. Try comparing England with Zimbabwe (topical issue at the moment). There is no tolerance. This african nation feels that western ideas on democracy are being forcefully applied and it is being

8 Replies 141 Views

Brad I have played SF quite a lot and like the game. It's the community that sometimes really annoys me. There is very much a mob focus in some games, where you join a game to discover that there is a group of human players on one of the other teams who dominate everything (play, chat, score). You can either join their empire in the game or leave (or play with a group of friends). I usually play SF as single player on my computer now as I don't want to have to play in a team to get enjoymen

5 Replies 630 Views

One of the problems I often find with empire building games is that bigger is ALWAYS best. The primary reason for this is that there are no negatives for getting too big and just lots of benefits. Every extra planet increases your industry, research, social and military capabilities without exception. I would therefore like to suggest some modifications to this. The one game I have recently played which treated this very well was Europa Universallis. This game is based on the late middl

8 Replies 141 Views

I find it depends on the type of game. Strategy games I always buy without a demo. Real time strategy games (which are really tactical games) I like to see a demo. Any empire building game I read reviews (preferrably online by gamers as oppossed to glossy magazines), check websites and then make a decision. Usually I can be sure of 100 or so hours out of such a game, even is I don't really like it (RFTS for example). This is enough time for me to justify the expense. A few games generate 1000's

10 Replies 285 Views

Brad, have you considered letting some other company make a first person shooter in your universe? If you could persuade a larger mainstream company to do so then you could piggyback GalCiv on the advertising of such a product. Obviously there would be risk involved if the FPS was poor, and it may be impossible to persuade someone to programme the FPS, but the rewards in marketing would be noticeable. You could sell the concept as a genre swap. GalCiv strategy players would buy the

7 Replies 257 Views

I like all the praise for my imagination :) My head is swelling by the minute! I totally agree with Jack that all these ideas need to be balanced against the time and effort required. As Brad has said though, GalCiv will be an ongoing project and these ideas can always be implemented at a later stage. Paul.

17 Replies 240 Views

Alex, I actually like the idea of 'fog of news'. It could be very interesting to build a number of news sources into the game. The robot is your standard imperial news source, but depending on your stance (nice or mean) and on your technology and on your press freedom (related to senate) you could have access to the other sources. There are two levels to this. Biased news and foggy news. The idea of getting biased information because you have a war party ruling in the senate

17 Replies 240 Views

wow, what a detailed comparison. I must admit that I'm not a huge fan of the term software engineer either. It does however describe the majority of software programmers in that they are given a well defined task and asked to engineer code to do the job. A software designer then would be the person who designed the overview of the complete program and split it into components for the sopftware engineers to code. I've always wondered how a computer scientist fit into this framework thou

18 Replies 206 Views

captain explorer conqueror admiral scientist diplomat for starters. It could be interesting to bar certain titles until you have won Galciv by certain means. For example, you can only be a scientist after your first online research victory. Maybe even change your title automatically depending on your style of play and your normal victory route? Paul.

18 Replies 206 Views

Perhaps a different approach would work better for the AI? Instead of ranges why not put sector limits? It's effectively the same thing, you already have it implemented on the mini-map (only plaets within 1 sector appear on the mini-map), and it may be easier for the AI to work with. This would mean that a ship can only 'see' a distance of x sectors away and can therefore only attack or colonise that distance. If it reaches it's destination and fails in it's objective (planet

18 Replies 163 Views

From what I understand, Trillian does not 'hack' into other messaging systems. It does use knowledge of the way other messaging systems work to allow itself to appear on those systems as if it was part of them. It's a lovely advancement to the messaging world and now allows a single program to be part of ALL messaging networks. It will be interesting if it goes to court. I don't believe Trillian is doing anything illegal, but it may have required intimite information of other network sy

20 Replies 219 Views