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To Clarify: If you want to build the very best decks possible you will have to spend a decent amount of money yes. But those that have such decks generally play them only in tournaments (and only in those that let you use all the cards in the game at that - there are plenty of tourney formats that impose a level playing field in terms of cards). however, rare-less decks can compete with all but the very best decks in the game, so the divide is not as big as in many card-based games.</

10 Replies 6,324 Views

I'm an ex-gal civ player who currently plays a lot of StarChamber, and have for over a year. Gal Civ is an awesome single player game, and I enjoyed it very much. I still fire it up when I feel like a bit of single payer challenge. But in the end, however good the gal civ AI is (and its one of the best i've ever seen), it cant beat playng a human :) From what I remember, many peoples gripes against MP online games were: 1. Impolite, immature idiots who will call you a

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note after a few restarts the debug.err shows: Debug Message: Creating Civs Debug Message: Drengin Empire: Intellence -> 15 Debug Message: Altarian Republic: Intellence -> 15 Debug Message: Torian Confederation: Intellence -> 15 Debug Message: Yor Collective: Intellence -> 15 Debug Message: Creating Civs... Done even though the first few set intelligence to 80 as noted above. so somehow the intelligences have indeed ended up being very low.

5 Replies 5,628 Views

theres a few options in the options screen to control when the combat viewer appears, you can choose to have it show only when both sides are fleets, or when either of the sides are fleets. dont think you can have it come on for 1-on-1 battles, but youd have to check the options screen and congrats on your first victory <img src="http://images.stardock.com/gc2/T_DL/smiles/BigSmile.gif" borde

10 Replies 6,431 Views

Hiya! heres a few hopefully useful points. 1. I tend to work on military and technology fairly evenly, and on culture only later on in a game if I think I can nab some planets with it. I usually lag a bit behind in tech early to grab more planets, then catch up later. 2. for weapons you are probably best focussing on one - even if the AI has matching defenses, the added damage of being further along one particular branch will cancel most of the advantage you would get reasearch

22 Replies 13,670 Views

I agree with a lot of that. Disagree to some extent with the invasion tactics - I do use the ones you mentioned, though admittedly not as often as the others. I think trade is well worth it, maybe not so much for the money, but for keeping good relations with civs you dont want war with early. econ starbases - would never bother with the trade modules, but the factory modules can be dead useful (depending on distribution of planets). my top useless in-game elemen

49 Replies 30,838 Views

well, I had a game where the drengin were quite powerful (#1 military), and they attacked the torians. A few turns later I got a message from either the iconians or the altarians (I forget which) saying the drengins attack was unprovoked and they were planning to do something about it, and that I was welcome to join in. Next turn, the altarians and the iconians both declared war on the drengin (though they weren't actually allies). Needless to say, the drengin didnt last long, especia

14 Replies 39,839 Views

sounds a lot like starflight - I played that on the megadrive but there was a dos version too. you could stun and capture the critters, and sell them, right? and suns were going nova and you had to find out why... is that the game?

9 Replies 8,018 Views

hehee, they've never done that with me but I wish they would! I think the difference is probably that people who play on galaxies with many planets dont see minors do much, because they dont expand and so get left behind. People who play galaxies with few planets see the minors become powerful on occasion because they start with a nice planet and as all races will only have a few planets, they dont get left behind.

19 Replies 19,991 Views