VasilioLantavos VasilioLantavos

IDEAS

IDEAS

Some ideas i have for a mod. I am not a modder but i think someone will be intrested.


IDEAS:             
     1)new starbases constructed by the costruction ships like now. 3 types of starbases: civilian starbase, military starbase, superweapon starbase                  
     2)new cruisers: experimental weapon cruiser, repair and refuel cruiser, long range cruiser
     3)new capships: havy weapons capship,**planet manipulation capship**, outpost deploying capship
     4)**massive starship constructed from a construction cruiser with lots of weapon,armor,strike craft and abilitys upgrades**(phase capable)
                               
MORE SPECIFIC IDEAS
     1.1)civilian starbase only civilian upgrades:
[1]trade dock[2-4 stages]
[2]population upgrades[4 stages]
[3]culture upgrades[2-3 stages]
[4]extraction upgrades [2 stages]
[5]alegriance upgrades
[6]diplomacy team [2 stages]  (targets ships and increases relationships)
[7]vasari: trade phase gate [1 stage]  (phase link only for trade ships instant travel)
[7]advent: anima extraction squads [2 stages]  (fighter squads helping in extraction)   
[7]tec: refinery dock [2 stages]  (refinery point, refinery income increased)
[8]vasari: nano rescurce collectors [2 stages]  (additional resurce income)
[8]advent: advansed antimatter manipulation [2 stages]  (refuells antimatter of all ships and stroctures in range)
[8]tec: replicator core [2 stages]  (produses crystal and metal)
[9]self destruction                        
     
       1.2)military starbase only military upgrades:  
                                       
[1]weapons upgrades [4 stages]  
[2]armor upgrades [4 stages]  
[3]squad docks [4 stages]
[4]secure planet from bombing [1 stage]  
[5]vasari: deflective shielding [2 stages]  (damage retaliation)
[5]advent: meteor storm [2 stages]
[5]tec: explode outer hull  [2 stages]  (explosion causing damage to all things in range and at the starbase)
[6]vasari: cut phase lane* [1 stage]  (phase lane non fuctioning for a while, damage to all the ships curently traveling)                                
[6]advent:plasma links  [2 stages] (increased preformance)
[6]tec: ship building [2 stages]
[7]advent: loop [2 stages]  (traps an area of space into a chronical loop disabling all ships in range(in the second stage friendly ships arent afected))
[7]vasari: explosive nanites (nanites that stay at the shields and explode when they are down)
[7]tec: sensor distrupt signal [2 stages]  (significant lower chance to hit)
[8]disassembling team (beams a team aboard enemie vessel wich damages hull and gives credits to user)                  [9]shelf destruction

         1.3)superweapon starbase realy super powerfull weapons:
                              
[1]advent: damping plasma shoot (shoot that drains shields and weapon systems)
[1]tec: tesla coils (just a powerfull electric beam)
[1]vasari: shield deactivating warhead (weapon that when it hits enemy vessel it dissables its shields(very good againist advent))
[2]advent: planet takeover (a signal that makes an enemy planet with under 5000 population yours)
[2]tec: omega radiation (aoe damage)
[2]vasari: disrupt phase network (projectile that makes impossible the phase jump from-to the target planet)
[3]advent: throw antimatter reactor (a small thingy that causes super explosion)
[3]tec: multi beam array (it aims all starbases beams to a point and from there a powerfull beam destroys enemy vessels(something like the death star))
[3]vasari: black hole generator (wait what did i said? black hole? ok this ability damages all ships in range for a large period of time. also in the end it causes a wave that pusses enemy ships away)
[4]weapons upgrade
[5]new weapons systems
[6]armor upgrades
[7]experimental shields (increased shield mitgation)
[8]experimental strike craft docks  (new strike craft types)

     2.1)cruiser using the weapon the curent starbases weapons(disintegrator,beams,psionic surge)
     2.2)cruiser that can repair and antimatter refuell massive fleets(aoe passive abilitys)
     2.3)cruiser using new long range energy weapons
                          
                                            
     3.1)capship with massive weapon arrays and AOE abilitys
     3.2)capship that can trnsform planets from volcano\ice to desert and then to terain(idk if its possible if not then it will permanently improve the planets population and slots)
     3.3)capship that can deploy varius types of outposts and stationary weapon platforms

[1]observation outpost                                                                                                                                       [2]explosive filled outpost (mine outpost)                                                                                                                   [3]advent: beam platform                                                                                                                                 [3]tec: autocannon turret array                                                                                                                                  [3]vasari: phase missle launcher                                                                                                                     [4]advent: culture center                                                                                                                                     [4]tec: refinery station                                                                                                                                          [4]vasari: trade dock        
                              
     
     4) upgrades:
[1]weapons upgrade [4 stages]
[2]armor upgrades [4 stages]
[3]strike craft upgrades [3-5 stages]
[4]culture upgrades [2 stages]
[5]advent: (changed)  deploy orbital battle outpost [2 stages]
[5]tec: epsilon wave [2 stages]  (a wave that pusses away and damages enemy ships)
[5]vasari: phasic cloak [2 stages] (cloacks all ships in range)
[6]advent: chronotron explosion (wow the advent managed to control time this thing can remove a ship from the timeline)
[6]tec: mobile novalith warhead launcher
[6]vasari: ???
[7]speed upgrade
[8]colision curse
[9]peace treaty
                
              
If you want more info send a mail to:[email protected] or post a reply here

41,018 views 97 replies
Reply #26 Top

finding a textureer is pretty hard...im learning,but im not very good at all yet. we will also need a UV mapper.

Reply #27 Top

yea from what i know most of them are already working i can still make some of the meshes and then put them in with the horrible textures

Reply #28 Top

im learning how to texture,but it will be awhile.

Reply #29 Top

i hear that takes that takes the longest? illl start making the heavy weapons cruiser later today

Reply #30 Top

ill find ideas for abilitys for all the ships

Reply #31 Top

i made the experimental weapons cruiser for the tec now all i need is the lightning beam effect

Reply #32 Top

ok nice if the cruiser has 3 tesla coil(90dps) then the starbase has a tesla cannon that is 100 coils at one lightning (3000dps)

you can add abilitys like multi hit (hits multiple targets but low dps)

                             and overload tesla coil (hits multiple targets causing super dps but damages a lot the cruiser)

Reply #33 Top

some more stats on the cruiser it has trhee mounts forwars facing the same weapon i havent set up the textures or the stats yet but it

it has one beam weapon at 126 damage

i might try to use a fx from the game Conquest Frontier wars its all set up i just need to see if its in the smae format

Reply #34 Top

it will have three tesla coils you mean?

or one at 130 dps

Reply #35 Top

just one it just has three firing points

Reply #36 Top

i'm going to guess that they are not in the same format,sins uses the .PARTICLE file,which is only used in sins.

Reply #37 Top

saddly they use dll file format

Reply #38 Top

Very interesting stuff.

Reply #39 Top

thank you frogboy

Reply #40 Top

the cruiser is nice

for the advent and the vasari we have the effecs so we will not have problems with the effects

 

Reply #41 Top

here is some ships i didnt make them found them online dont know who made them but they can be used which race do you think some of these belong in

Reply #42 Top

the first is tec the seconds vasari and the other three with the right texture can be advent

they are probably made for some mod faction

Reply #43 Top

inded the old models are awe

ok at least some of them

the tec are bad exept the structures and the factory ship

the vasari are sooooooo awesome i want them

and the advent are good

Reply #44 Top

or even better: factory cruisers cruisers that can construct other cruisers and frigates

Reply #45 Top

1)i think the vasari should have a second HC with multiple phase missle launchers

the tec a factory cruiser that can produce frigates

and the advent idk a psionic surge cruiser

 

Reply #46 Top

those are going to be the ones with the psionic surge and the vasari weapon just need to know which one will look  good i never play the advent or vasari because i like bulky warships.

Reply #47 Top

can you make the plating on the third ship flat andf the same at the fifth one

they are the best for vasari and advent

if you find those old models the tec factory like cruiser is awe use it

Reply #48 Top

third and last k i ll try to flatten the plating a little also im going to torrent the beta for sins

Reply #49 Top

wow,check that out! FrogBoy commented here!

Reply #50 Top

prolly because where just adding stuff to the original races so far no other mod just does this either way its cool!!!!