12. Minions should move as fast as the general (if general is moving fast, so do the minions). I think minions should get whatever bonuses((relatively speaking) the General is getting from items. Since he is meant to be all about buffing auras. Maybe their strength is a % of the General's strength. So the stronger the General becomes, so do the minions.
Ranbir
Will this be like the Sins CE in that any early pre-order will be automatically considered as a CE? I pre-ordered the digital version months ago, so will I have to pay more to upgrade to CE or be content that I'm already on the CE train?
[quote who="RisingLegend" reply="10" id="1951549"] You go into your diplomacy window and click on a leader's portrait and then an envoy is automatically sent out? and you get a pop up message saying "your envoy will arrive in 8 day/turns" ?[/quote] Yes that is it. The envoy is automatically sent, just as I imagine trade caravans are automatically sent when a unit with specific material requests made. [quote]... but I want &
Can we choose not to fight on the border regions of our lands of the larger "empire"? I want my Kingdom to be deep in Empire territory, focusing on economic backbone support!
Yes, having options from the get go would be great. I think it's been learned enough that we like them so I don't want to see optional features put in expansion packs for this game, since it should be a lot more obvious this time around! One key thing I can think of straight away was that discussion we had on specific tech research and the more generalised 'blind' one.
I only want to control if state sanction trading is allowed. What is traded and how should be automated. By merchants that pay trading tariffs to me, the king/emperor/wizardman. What does this mean if I want horsemen but have no horses? Well, I should still be able to request my settlement to build horses. And it will be the AI's job to acquire those horses. That way, there is a fluidity about what I can choose to build. Building a unit which requi
My intention was not to have the envoys as specific units you have to manually direct. But like the caravans, you could see them travel, under automation, to their destination. The main meat of it is that you let them deal with the same old task that we end up, tediously, doing in nearly every previous 4x game; which is the balancing act of offers and demands. Until the AI agrees it is acceptable or the text goes green meaning it will be accepted.
My thoughts on diplomacy. I got to thinking of it when Frogboy did his big speechy text on re-doing 4x economics and what not. Now instead of production time taking into simplified assumption about goods availability and trading time, it could all be spelt out. Well a bit of that I think can be used for our envoys and how they go diplomatificate. One of my issues with diplomacy systems is, calling another leader is instant as if on a video phone. Partly understandable on GC but n
I don't see why it only HAS to be the million monkeys with typewriters cranking out literary master pieces model. Something similar with greater refinement, similar to KoDP and EU would be appropiate and acceptable.
Stardock. He makes hills in Elemental.
Aww, you're jealous. Cute.
I love Team Ranbir more than mittens. [e digicons]:inlove:[/e] Thanks.
Fable 2 is awesome. I love my doggy.
Yes landi, you could change your goal focus/strategy at any time. You could even have multiple goals, which means your tech discover was balanced. I think the faith is, no technology will be the 'wrong' technology, since all of it will be useful and supportive of the goals/strategy you dictated. SMAC's game options allowed you to determine if you wanted blind research or not. I think the bottom line, at the very least, is we have a choice between the two.
[quote who="Frogboy" reply="16" id="1933358"]I don't want to give too much away but consider this: Remember how if you want knights you need horses. Horses are a resource in the game that you have to harvest. They have to be more than just in yor territory, your town has to build out and put a stable on the horse resource. That gives your civilization access to horses. There are other animals in the world other than horses. There are lots of different resources in
I would like to be considered. Thank you, Ranbir
Good to have as sattelite nations. If they do get conquered I don't think their uniqueness or individuality should be dissolved. Let their cities retain their architecture, minus any new buildings you erect. Have their populace, if it is a different race have an impact and not for the sake of statistics be treated as the same race as yours.
You're meant to sort it out, not the other way around. [e digicons]:thumbsdown:[/e] Your devious little tricks will not work and is merely encouraging GuruRage.
Hello, My thoughts on diplomacy. I got to thinking of it when Frogboy did his big speechy text on re-doing 4x economics and what not. Now instead of production time taking into simplified assumption about goods availability and trading time, it could all be spelt out. Well a bit of that I think can be used for our envoys and how they go diplomatificate. One of my issues with diplomacy systems is, calling another leader is instant as if on a video phone. Partly u
I prefer one layer. Having secondary layer feels like playing two different games. Option would be nice, atleast. If something has been learnt from the latest GC2 patches, a lot of customisation to games had to be put in during post-launch attention. That sort of thing would be great from the get go.
Hi vanden. Yes, the goal here is to try and avoid GalCiv's system. If our focus is simply that Weapon A is only fully countered by Armour B, we're getting the GC way. I think, while weapons and armour type will vary in value, as will the material they are made of. Their differences can be developed to be alot more interesting and unique than an elaborate varied that how GC handles combat. Using the example of plate armour. I think a better way to diminish it's h
It isn't random. You choose if you want military technologies being researched or industrial. What you don't do is specifically try to research "knights" or "mining" or "farming". These sort of things come out naturally from your chosen goal. But like SMAC, giving it as a game option would be acceptable.
This misrepresentation of The GuruRan is outrageous. I demand satisfaction, Plantgirl.
I want to be evil but have lush green kingdoms.
Have limited cities, but it would be weird if our kingdom was made up of only cities. Where will our towns and villages be? Maybe that can be used to help promote expansion. Imagine, you're always worried about your villages along the border with faction D. Towns could be specialised in which they export raw materials or something. Much better than a random mine building on a resource tile. Especially if that tile isn't near a city.