Ranbir

Ranbir

Joined Member # 787557
3 Posts 126 Replies 9,780 Reputation

GalCiv2 had nothing to explore, hehe. Just a lot of pointlessly empty squares. I felt GalCiv2 missed a chance, as a sci-fi game, to make space interesting and exaggerate a bit some of the great phenomenons we have out there. What GalCiv2 showed on the larger maps was the growing difficulty to manage stuff. Civ4, was built on being U-friendly. Of course, I expect elemental to be a lot more friendly, especially with the 64-bit maps featuring. I have an idea on diplomacy a

32 Replies 23,572 Views

As long as it doesn't follow the principle that GalCiv had, I'm cool with it. I think the whole pierce, crush and slash thing is unnecessary. A swordsman isn't just going to try and slash his enemy in a fight. He might go for stabs, he might kick them. Hit them with the hilt of his sword. A spearman won't just be trying to pierce with his spear all the time. He might swing it and thunk enemy too. I think greater focus should be on morale and effectiveness(traini

131 Replies 439,732 Views

Yes. Have a real potential state of flux between regions. After all, aren't we going to start out as a 'minor' power with only one city or something?

38 Replies 21,955 Views

Real geopolitical stuff with large varieties of cultures and blah blah blah! I suppose what there could be is, large scale epic wars that only occur and effect only a region of the map. With these 64-bit maps, it can be like in LoTR, where Middle-Earth was having the fight of their lives, while most other regions of Arda were unaffected and could continue with their own affairs. One problem with current maps is, eventually everything is filled out by all th

21 Replies 65,585 Views

[quote who="Vandenburg" reply="11" id="1932149"] Quoting Ron Lugge, reply 10Yeah, can't we have subordinate wizards? Yes, we can! But we probably would have to give the wizard some of our magic power which she then uses to enchant the weapons.[/quote] Bah, what kind of wizards are these that don't have their own power. [e digicons]>:([/e] My wizard I want to be represented as a statue!

45 Replies 24,839 Views

If there is going to be a diplomatic council or something. (think United nations but more like an 'aged council of the wise) Have it cool like in Alpha Centauri. Where you can talk to the leaders during the meeting. Civ and GalCiv's was just an elaborate(for the latter) voting system.

32 Replies 23,572 Views

I don't feel this should be getting as much praise as it has been. I understand it may have more with the fact it is a return of Fallout - something I share enjoyment in. But I feel that excitement has blanketed up the typical Bethesda weaknesses. I like the VATS, I don't understand why they tried to make it a combo with the weak fps bit. Also I found the scuffle about children in Fallout a bit funny, since in Fable I can smack them about. Hehe. &n

92 Replies 206,115 Views

But most discoveries were by accident. Like Frogboy says, no-one researched knights as a goal. Most inventions come out from a general goal/direction in which they use a collective of now how to see what they come up with to fulfill that goal. I like the SMAC style. It felt a lot more natural. The choice becomes in what direction you want to send your faction. Military, magic or whatever other styles Elemental will offer. It isn't exactly luck either. When you pick a goal, the

103 Replies 447,150 Views

And even if they did rush a project, launching it before schedule, it would have loads of problems! So maybe allow rushed but give the unit penalties. Of course, that probably is something to suggest in GalCiv, not here where units are people, not machines. Although rushing a unit of swordsmen leaves only 60% of your units actually equipped with swords! Or only 40% have all the designated armour! It might be worth having a slightly weakened unit when you're in a t

148 Replies 498,050 Views

I would love more E. I think GC missed a chance to make the E of space interesting and worth playing in. It should be easier in a fantasy game, so defo.

20 Replies 14,806 Views

Maybe like Civ 2's! It was really enjoyable and easy to make some simple events thanks to the editor. I've not tried making an event with Civ4 but that would have to go into notepad or something?

5 Replies 4,071 Views

Like EU and KoDP, maybe you can just start off with giving us something that reads like a timeline, with varied 'fluff' text to describe a typical event. Then work towards your 1 million monkeys with 1 million typewriters thing. While this, for example, isn't exactly a flowing story worth releasing as a novel, it still manages to GIVE a story. http://homepage.ntlworld.com/p.calay/badend.txt

18 Replies 32,805 Views

Yeah. I hate the rigid structure. Of course, apparently it was to make it easier for AI. Maybe, give AI strict progression but give the freer one to players? Also, I would like the high end to be steampunky! Airships!

36 Replies 26,862 Views

The story doesn't have to be randomly generated. Just needs you to meet the right triggers to get the next story events/block of text/change in whatever/something spawned. Like in Civ, you can push a story through with events that will play out at a different pace with each player, some may even experience the story in a slightly different way. Depends how consistent the story wants to be. Can have it tightly scripted with little variation.

14 Replies 9,316 Views

We can choose the shape of our cities, determing where they expand into. That's nice but it will get a bit dull if each city tile looks and is the same. What different tiles to grow your city would you like? Some I have thoughts of: I am assuming a 'city building'(if we build them) won't take up an entire tile or they will complement a tile type, instead. A rural tile - Essentially large tracts of farmland. They provide big + to food or whatever stat

1 Replies 3,807 Views

But GalCiv2 and Sins' digital only managed to stay at $44 with +boxed going at $49. Have the stores really made you put on that extra $4?

12 Replies 9,018 Views