Trifler500

Trifler500

Joined Member # 732800
0 Posts 3 Replies 747 Reputation

I would like to see the game keep the name singular and simply add "Party", "Squad", etc. after the name. This way all names would work and if we have multiple units of the same design but with different sizes we'll be able to tell them apart. I guess this should be moved to the Elemental Ideas forum.

10 Replies 8,390 Views

[quote who="StevenAus" reply="7" id="2799045"]Couldn't they use for example "a Spearman group" rather than "a group of Spearmans"? I think using the name of the soldier, prefixing it with "a" (or "an" for names starting with a vowel) and putting "group" (or whatever the name is for that group size) at the end, would work for all cases, because it talks about the individual which makes up all the members of that group, and doesn't need to know any of the ways of making a plural. <br

10 Replies 8,390 Views

[quote who="Gazz_" reply="2" id="2798892"]A far more solid solution would be if the unit XML would not just have one field for Display_Name but instead have Display_Name and Display_Name_Plural. During unit creation, the game would attach the matching one to the unit. Simple. Rules like in the first post can not work. You're probably assuming that english will be the only language WOM is ever going to be available in...[/quote]

10 Replies 8,390 Views

Currently the game automatically adds an "s" to the end of the unit name whenever you make a group larger than one. However, this doesn't work for a lot of names. I'd like to suggest making it so that the game checks to see if the last three letters of the unit name are "man". If so, have it change it to "men" instead of adding an "s". This will allow names like Spearman, Maceman, Swordsman, etc. and the game would then change them to Spearmen, Macemen, and Swordsmen. In addition, it would al

10 Replies 8,390 Views

Sounds like instead of coding it so it changes the maximum health in a city, it should be coded as an increase to maximum health. For example, if X = Normal Max HP: Instead of changing X from 200 to 500, it should be coded as X + Y, with Y being 300. Then the unit's actual maximum HP would increase to 500 inside the city, but the game would also be able to continue to reference X (200) as the normal maximum, and thus the unit would still have 12 troops. As for leveling up as p

2 Replies 3,774 Views

As of 1.08 Legendary Plate Helm and Leather Greaves have been fixed. Padded Armlets, Light Plate Armlets, and Legendary Plate Armlets still aren't available to Trogs/Fallen, Urxen, and Quendar races (which all use the same armor models).

2 Replies 1,722 Views

Regarding #1 in my original post: I'm looking at Empire stuff now and the Imperial Short Sword is yet another weapon with 4 Attack, so now it looks like - War Staff > Oak/Boar Spear > Short Sword/Imperial Short Sword. That's completely opposite of what it should be...

8 Replies 6,740 Views

[quote who="ZettaOmega" reply="1" id="2775641"]I finally researched a good weapon 50 dmg and 1 combat speed.... but the price was 2000 gold for it and the most i have in game is around 1000 gold and 25 gold per turn. So that it s as good as impossible to get that sword to any of your hero troops, and to equip it to troops is also impossible because it uses an ore i have never found in the game before. (elementium i think)[/quote] If that's 2000 Gold in

8 Replies 6,740 Views

Overall I like the weapon balance changes I've seen so far with 1.08, but I noticed a few items that need attention: 1) There is no zero reason to take the Oak Spear vs. the War Staff. They do the same damage, neither has a modifier to Combat Speed, the War Staff costs 1 less Gold, they cost the same in materials, and the War Staff adds 1 less turn to training time. Perhaps the Oak Spear should return to 5 damage? 2) <span st

8 Replies 6,740 Views

I'm having the same problem. I defeated the army with the Dragon and killed the General but it didn't tell me what to do next. I've explored all of the area north of the Obsidian Gate but I can't go further south than the Dragon because there's a wall there.

3 Replies 1,600 Views

[quote who="Trifler500" reply="2" id="2735762"]I'd like to request that clicking on "Retire" button in the Unit Designer delete the corresponding file in the Documents/My Games/Elemental/Units directory. I often create a unit, don't like the way the picture turned out, create a new one with the same name, and retire the old one. I might repeat this several times until I'm satisfied. Or, I might do it just to change the order my units are listed in. When I looked in this folder I found that I

12 Replies 36,271 Views