They mentioned this problem in the recent hotfix. They disabled Empire faction creation until they get it fixed, but pleasantly they left the option to create Kingdom factions open since they work. Hopefully it'll be a simple thing to fix.
Trifler500
Please either make it so that both Kingdom and Empire can use both Horses and Wolf mounts, or else remove the Wolves from the Unit Designer for Kingdom factions and the Horses from the Empire factions. As it is now, you can design units you can never possibly train since you aren't able to harvest the necessary Horses/Wolves.
The Sovereign Verga that comes with the game has no History Trait, or "Profession", as it's called in the Create Sovereign interface. At first I thought it might just not be listing it when creating a new game, but I tried starting a game with him and when I looked at his info, he still has no trait listed for History/Profession.
After considerable testing (and re-tested after the hotfix), I've found: Great Warriors - This faction trait still does nothing. Units for Tarth and Yithril have no more Combat Speed than any other faction. I also tested it using the Faction Creator and still saw no additional Combat Speed. I did make sure to look a the tooltip for Combat Speed to see if it might be too small to change the whole number, but nope, it shows no effects. Death Worship - Another fact
I thought the Traveler's Boots thing was about Kingdom factions having them and Empire factions not. I don't think it's supposed to be race related. Yeah, I just started a new game with the Kraxis faction and they don't have the Traveler's Boots even though they're Human, so it's working properly. Empire Factions just don't get them.
I just downloaded it. I noticed the changes did not affect the campaign. I also tried starting a new campaign to make sure and the unit designer still has 1 Combat Speed for the default. Also the cost changes in the original 1.05 patch did not affect the campaign.
Oops I thought the race name was Magnar but I was mistaken. I've tested further and the races affected by the original post are: Trogs/Fallen, Urxen, and Quendar.
[quote who="Setorn" reply="2" id="2729440"]I didn't have problems with the faction generator, although I only made one kingdom, so dunno about empires. The tech tree is looking as it should be.[/quote] Hmm ok the one I made was Empire so it may only happen with Empire factions.
Thanks for adding the Faction Creator to the Workshop tools. I tried making a new faction and after I got a city going I discovered that it has no tech tree. In the Research Technology screen there are just five white (blank) circles where normally there would be Civilization, Warfare, Magic, etc. I noticed that in the Faction Creator it does ask whether your race will be Kingdom or Empire so it should be able to assign it the Kingdom or Empire research tree based on that.
The following armor pieces are missing when equipping a member of the Magnar race: Legendary Plate Helm (Mistakenly listed under the Equipment tab. Currently has no effect on stats.) Padded Armlets Light Plate Armlets Legendary Plate Armlets Leather Greaves (Mistakenly listed under the Equipment tab.) Bug still exists in 1.05.
I've been working on adding items to the wiki, and I found that there are Legendary Plate items for Helm, Cuirass, Greaves, and Shield, but the Armlets are missing. EDIT: This was while playing the Wraiths race.
I've been working on adding items to the wiki, and I found that there are Master Plate items for Helm, Cuirass, Armlets, and Shield, but the Greaves are missing. All of the Master Heavy Plate items are listed, so just the Master Plate Greaves are missing. EDIT: This was while playing the Wraiths race.
Although the Leather Helm and Armlets add 2 Defense, the Leather Greaves only add 1 Defense, despite having the same cost. This means they currently have the same Defense as Padded Greaves. Light and Heavy Plate Greaves also match their Helm and Armlet counterparts. This appears to be a mistake.
I pretty much only pick +Gildar if my city has a Gold mine or later on if it has a Palace.
Guys you're 100% off-topic. This is a bug post. I wish I'd remembered to put "[BUG]" in the subject but I don't see a way to edit the subject now.
Just wanted to say thanks to the Dev team for implementing this!
Odd. It runs fine for me in Win7 64-bit with 4GB of DDR3 RAM. I have an ATI Radeon 5870 1GB video card.
The increased HP and the +1 to combat speed for the Tarth don't appear to be working. They don't show up when I try to design a new unit for them, nor do they gain them after I finish training a unit. Same story with the Empire faction with the wolf icon. They aren't getting an HP bonus either.
Guys, if you're concerned with 1 gp/city being too much if players spam cities, then how about 1gp/turn from your Sovereign? You'll never have more than one Sovereign. :) Like other people here, I also find having zero gold income in the beginning to be problematic.
I just updated the Weapons, Armor, and Equipment page of the Elemental Wiki from 0.22 to 0.92 last night. There are still a few Empire items but I think I got all of the Kingdom ones, or at least all of the non-magical ones.
I posted this as a bug but someone said to post it as a suggestion so here it is: Don't allow a shield when using a 2H weapon.
[quote who="Raven X" reply="93" id="2693729"] Quoting Trifler500, reply 92I posted this as a bug but someone said to post it as a suggestion so here it is: Don't allow a shield when using a 2H weapon. Can you also post it here in this section of the forums please? If so I'll be happy to add it to the list. I don't do cross section postings. If I did it would be unfair to all the other people who have moved their posts over or reposted them aga
I posted this as a bug but someone said to post it as a suggestion so here it is: Don't allow a shield when using a 2H weapon.
They could make it so that the Torso is in one tier, and the limbs come in the following tier. That would make it so that first you would have no armor, then you would get the Leather Cuirass, then after that you would get the Chainmail Shirt and Light Plate Cuirass along with the Leather limb parts, and so on.
I noticed that although all of the individual pieces of Light Plate Mail show a metal cost, the full set doesn't. If I add it to my unit, the Total Cost shows an increased cost in metal, but on the right no metal cost is shown. This happens for the "Master Light Plate Mail (Full Set)" as well.