Gunner

Gunner

Joined Member # 707693
0 Posts 1 Replies 169 Reputation

Its definitly true that they have different AI's for each civilization. Everyone seems to have noticed the dregnin's behavior. Thats one example. Another is that the Torians never really build transports effectively and conquer many planets, even if they are a superpower. All of the AIs have different things like this.

8 Replies 394 Views

Many of the things in the original manual were deleted from the original game. But, most of that stuff (like the parties) were added with the bonus pack and patches. My advice would be to make sure the patches went through properly or maybe reinstall them.

2 Replies 115 Views

The United Planets screen from the foreign policy screen (the one with the pie chart) is messed up because it doesn't have places for the Drath and Korx. Also, the window below the chart that is supposed to show current laws instead says the percentage for one of the civiliztions that got knocked off.

30 Replies 901 Views

I think you would just lose your leader's benefits and parties benefits if you (the player) lost an election. But since it is still a game, the player would keep things actually running. By the way, who ever said there was real democracy in space games? ;)

116 Replies 3,773 Views

I really like the idea of having different leaders with different traits. It could be kinda like EU2 with the leaders having traits and abilities. Not so much the player changing party as the game progresses though.

116 Replies 3,773 Views

Hey, this isn't really about the campaign, rather just the whole expansion. The United Planets screen from the foreign policy screen (the one with the pie chart) is messed up because it doesn't have places for the Drath and Korx. Also, the window below the chart that is supposed to show current laws instead says the percentage for one of the civiliztions that got knocked off.

91 Replies 6,365 Views

After reading the other forum on this subject, I think I would fill that mediocre role to make everyone else's life a little harder very well. Probably fedralists if no diplomacy, and I usually play good.

20 Replies 1,210 Views

First, fleets don't really function in this game, they are just for movement. If you want to group them just press the group button. Or just press the break button to break them. Seems intuitive to me. The movement is listed for the fleet after they have been grouped and moved once. For the jumping, I'm not really sure what you are talking about, but you could set it so that you follow enemy ships when they move. The full version provides links and descriptions for all of the t

4 Replies 620 Views

I don't know about you, but the Halutian Embassy seemed to take forever to build. Wonders were taking me between 6 to 12 turns, yet the embassy (just an achivement) was 24!

79 Replies 4,839 Views