Nighteyes0815

Nighteyes0815

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Version 2.3 - Sourcer King - Rivals When playing as a character in the Campaign I would not expect to find the statue of myself and then freeing it. In this case Peregan was the choosen character and I found the peregan statue on the map and freed it. On Setting up the detailed Content of an official map, the set-up algorythm should replace the character or at least give it another Name. Obviously I was able to rename the unit myself, but that is

3 Replies 42,985 Views

The Software seems to have issues for pathfinding of Units in battle situations where the AI can not "decide" where to send a unit on the Battlefield. It occurs somewhat repeatable in battle situations where a Forward unit, eg a summoned Skeleton, is the natural (Primary) target for all of the enemies Units, but not accessible from all sides. Symptons are Walking back and forth, "battle freezes" and actually putting a second unit onto the same "hex". In the Freeze Situation al

2 Replies 21,025 Views

The ship movement track color codes seem to need some work. It seems they do not (always) consider speed reductions (-50%) due to nebular or alike. They always show the full movement range of the ship and not the remaining movement of the ship. (It looks nice as the color changes during the move of the ship, but actually that is not really useful, especially if you move the ship in smaller steps !)

2 Replies 2,549 Views

The production progress bar in general is obviously great, but what does it mean in the context of projects like birth rate enhancement or wealth? By the way, I like the projects ! In the mouse over and on the planet list I sometimes see the progress bar for projects partially or fully filled what does that mean? I would recommend to keep the bar always filled for projects, but color code it differently to indicate that this job is endless. <

0 Replies 1,765 Views

On the subject of the planet list some more: - The mouse over help only works for the wealth part. - The production progress indicator should include the number of turns until completion if possible Enhancement Ideas: -Allow the user to define which production information is provided (wealth, research, production, people on planet, etc.) For example in an early game I want to know the population on the planet, the wealth and production, later I m

2 Replies 1,619 Views

Maybe we could work with two spending wheels, if we are not allowing additional building facilities on the planets (I would still prefer the additional ones, but for a solution without that track): 1) Spending Wheel (Manufacturing, Research, Wealth) 2) Manufacturing Spending Wheel (planetary Buildings, planetary Ship Production, Starbase ship production) The problem with the second wheel is that two of the three directions require a building on the planet before they c

121 Replies 163,524 Views

I personally like micromanagement, especially in the first 150 turns, but a perfect game needs to cater to both user groups, a simple more global approach for the one side (and the late game) and a detail one for the others. So I would prefer a global Spending wheel that can be overridden on a planet or actually for a category of planets (in the style of governor types). I would prefer the dual queues, but the suggested slider should be applied on a planet / governor level, no

121 Replies 163,524 Views

Well on the "you simply win" point, I also lost a ship when attacking a resting enemy fleet at a planet, so there is already some calculation for the battle although it may be basic. We will see the details when they get to it ;-) I am looking forward to it.

15 Replies 54,856 Views

As EvilMaxWar is saying, please, we are supposed to help them make a great game as soon as possible. Find the bugs and make the suggestions directed at the work at hand now, which is creating the regular game. Modding is about extending the regular game beyond its intended bounds (which we do not see yet) and therefore a great thing at a later stage. I think it would be best, if you have a feature idea, describe it as a suggestion to be made available as part of the regular ga

12 Replies 35,392 Views

I like the possibility of getting all the advantages, but it must come at a steep price. Therefore the current solution with rising costs based on buying in any of the trees seems to be a very good direction. Buying in Malevolent should have a stronger impact on benevolent then on pragmatic. Since unlike the statement above you only have to buy one ideology enhancement on a level to get access to the next level, having the contradiction exclusion would work and would also be a

8 Replies 5,154 Views

Related to Version 0.0.1.0 - looks good and behaves well for an alpha, thank you very much ;-) Here are some points I encountered 1. Naming: "Adjust Manufacturing Spending" as a title seems odd as you can generally "Adjust Spending" 2. For setting Spending: a ) if you click on one of the three symbols it should move to 100% of that Spending type. b ) The system should support setting the spending to zero wealth accumulation, ie the money

0 Replies 1,902 Views

Edited by Nighteyes: this theory is incomplete - the open Slot is not sufficient when attacking a den, therefore it could be in a den or without sufficient space???? For me it happend regardless of in den or not, but it seems to be connected to the size of the attacking army. Everytime I do not have an open slot in my (attacking) army to join the tamed beast immediately with the Tamer in one army, the beast gets in the "greyed" mode and is lost as soon

37 Replies 33,396 Views

It is not a grammar thing, but it is similarly minor: On Goverment - Foreign Relations: I have two opponents of the same race (Capitar). 1. I select one of the kingdowms https://www.dropbox.com/s/ygyz9iap86dnyzg/2013-05-19_00001.jpg 2. I scroll the description of the kingdom. The scroll indicator moves to the bottom, since I am looking at the

61 Replies 184,222 Views

1. In the Warrior Unit Traits Display the Symbol for Lethal III only has a II unlike other Level III traits. 2. In Display Options - HUD Information it is still possible to activate seeing the Champion camps in the strategic view. (I assume Champion camps have generally been replaced by the fame concept or is it still possible to find and hire Champions in addition to the fame concept? The help on the Research Targets (eg Breon's letter) implies that there is only the f

1 Replies 4,022 Views

yes, sounds reasonable, thank you for the work around. 2 questions: 1. Where do I Change the mode to windowed or vice versa? Is it the resultion selection? If I select "Desktop" I am not windowed, otherwise I am? (Currently my Setting is "Desktop Resolution" which was the Default Setting. 2. Shouldn't the game protect itself against the steal none-the-less, I do not see this happing in other games? Thanky you ;-)

3 Replies 5,652 Views

After a battle two of my Champions leveled up, the faction leading Champion and another one. For the faction leader the light blue circles around the previously selected traits were correct. For the other Champion the light blue circles were the circles for the faction leading Champion, giving a wrong hint on what is available. The selection of traits for leveling up was possible as required for the second Champion therefore I was able to select the upg

0 Replies 2,937 Views

The game seems to consistently crash, if some other Programm tries to establish an internet Connection eg for accessing an update site and is asking if it should go ahead with it. The problem starts with an Windows error message "DIV..." (sorry, klicked the message away before I realized that it would crash the game.) Then the game says good bye. In this case the Trigger was the Apple update Service for iTunes, etc. which popped up. When I okayed the update, the game cra

3 Replies 5,652 Views

I have 8 Units including the Champion in one of my villages (Serrane). I can move every unit out of the village by itself except the timber warg. When I try to move that unit by itself it moves one field and then runs back into the village (sometimes moving backwards, sometimes turning and going back). (Seems the timber warg is a little afraid during that turn... ;-) Is it meant to do that???? If I move the timber warg together w

3 Replies 5,767 Views

City Details Window, mouse-over help texts: Description of Base Town: ... generate more Guldar ... -> ... generate more Gildar ... Description of Gildar: ... it is used to ..., hire champions ... -> not anymore Description of Unrest: .. lower taxrate ... -> add "or construct special buildings like Bell Tower" ... to reduce Unrest

61 Replies 184,222 Views

I encountered an enemy hero with 11 times Burning Blade cast onto him. I would have thought that a Burning Blade is burning and will not get more effective because it is burning more then once ??? I do not know how he got such a setting?

2 Replies 4,069 Views

1. The Trait Tactician II provides the same +1 Initiative for the army as does Tactician I. Since Tactician II is replacing Tactician I in the list of traits this means raising this trait is a waist of an upgrade? Supposed to be like that? 2. The traits are shown in the Unit detail window the left hand side of the picture. If you move the cursor on a trait a help text is displayed. If you then move the cursor straight up or down onto other traits the help text is not adjusted. You nee

2 Replies 4,369 Views

[quote who="joasoze" reply="2" id="3137215"]I play on challenging and I have noticed a clear drop in armies coming my way. Ofcourse I havent played that many games yet, but it seems a lot tamer to me. I play with dense monsters. I wonder if that is limiting the AI much?[/quote] On that point, I have seen AI troops get stuck behind a neutral unit, because the AI chose the path through that slot and is not trying to walk around it. Since it can not pass through a stationary u

16 Replies 9,989 Views

If you let the AI determine the path to a destination it seems always a gamble how many turns it will use up, especially if roads are involved, but it is a general problem. I would want the "pathfinder" to use the path which uses the least movement points. Most of the time it seems that the software only tries for a path with the lowest number of turns, but is not considering a remainder of movement at the end as an advantage although it actually is an advantage. It

0 Replies 1,832 Views