Oh! My bad, can't delete this thread tho.
FarCube
Instead of hammering on the SELL-ALL hotkey or hammering the left mouse button trying to constantly get rid of specific ressources to finally get to that bank which wins you the game, I'd like to suggest an autocast/autosell option, e.g. right-clicking on the sell button of a specific ressource the autocast/autosell is toggled (similar to StarCraft II) and some animation-icon-indicator is displayed over the sell button of the resource. I feel that this would add more control wh
I've seen that the small usability bug above was fixed, but, if I might, I'd like to press on separate "mute sound" and "mute music" hotkeys again and also have them work in the menu (which mute currently doesn't). I'd love to have music while I'm playing, but not while I'm queueing for a quickmatch, which can take a long time. Because I have to cancel the search to go to the option screen in order to mute the music, but then I can't access the o
Having access to the resource UI during the game indeed solved basically all the issues I raised above and made it much easier for me to find and keep track of available resources. I hope it stays.
I disagree with 1 2 5 8 and 9. In short: * I don't think the backwards progressbar is of much use * I prefer the dot in the 0 and it does not look like an 8 to me * I prefer the black market ui to be smaller like that and take less screen space away, there's an impossible to overhear soundbite with THE BLACK MARKET IS ONLINE already, I think the new upgrade HQ button is very important for newcomers, as well as the claim tile button * I have no prob
Allow me to reference blackmagic1's separate thread about the new UI here: https://forums.offworldgame.com/472684/page/1/ and further note that I heavily agree on 7. (That the text-notifications in the chat window are much harder to read than in the old UI.)
I've edited my last post repeatedly and found the reason for why the slide-notifications are getting stuck, please take note of that if you haven't already. Further let me add these two points just to make sure: Small things Ingame ESC Menu has a black background and dragging the mouse while holding down the leftmousekey starting from a button pans the camera ingame, instead of holding the button down. Missi
Thanks for your encouragement, feel free whenever to point out when my feedback is going off-topic. Here are some additional things that might be of interest. While on 0.7.9223 I found: Missing popup for "spawnprotected" resources while in claim-mode When you hover over a resource that is "spawn-protected" by a player recently dropping his HQ next to it, while in "build-mode" (trying to place a structu
Can't resume back to game from the ingame menu via ESC When I minimize an auction, it gets maximized for every bid again. Bug when hiding buildings around buildings that are protected by goon squad Can't center on an event on the new notification popups in the top-right Centering on an event is very helpful but it s
[quote who="blackmagic1" reply="1" id="3596452"]Did you use the tab key to toggle between the different HQ's? That's the easiest way to see who is collecting what resource rather than changing the color coding. I think the opposite of you. It is more useful to see what resources are in the air vs who they belong to (and as I said you can figure out who they belong to by hitting "tab"). You don't want to accidentally pirate or blow up the wrong resource.[/quote] If
While clearly there has been attention given to the visibility of resources on the map I still find the overall experience not without problems. (Note all images are easier to parse when still opposed to when you pan around the map) Aliasing on Resource nodes Even with Anti-Aliasing enabled resource nodes cause visibility problems when viewed from far away and sometimes requires zooming in in order to correctly identify them: (This is low + AA, it'
SUGGESTION: Split "Mute" hotkey into "Mute sound" and "Mute music" This is a Blizzard standard (per default on CTRL+S and CTRL+M) I got very much used to and I find invaluable, I'd like to propose adding the same. Note that the current "Mute" hotkey doesn't work in the menu, which is where I would need it the most. SUGGESTION: Missing Volume slider for Voices As much as I got used to the voices, I would li