First off, spells are your best friend. Levelling up a mage champion early while judiciously saving up mana can really help in tough fights. I've always played as an empire with death worship so I have access to a bunch of debuffs that take the bite out critters and AI troops alike. Casting "wither" on a group you're going to attack helps quite a bit even before the start of battle. When in a tough fight I generally move everybody back for a few turns until my
BuzuBuzu
Interesting. That makes a pet ophidian quite a valuable commodity. Don't think the alchemist who gives you one for killing the sand golem knows it's true value. I'm curious how Warlord Verga got his paws on an ophidian, I didn't think the AI sovs could do quests. Is there some kind of ophidian egg you can get in a goodie hut?
I'm a huge fan of how you can snake your cities in this game and always grow my cities to either reach resources or link up the zones of control between my cities. However I'm often frustrated by how my units sometimes move out of or through my snaking cities. This starts becoming a problem when I have a road network connecting my cities AND there is a road loop connecting one end of a city with the other end of the same city. When trying to move a unit out of city,
In my latest game Lord Verga of the Yithril declared war shortly after meeting me. When his army crossed into my borders I tried casting Wither, Freeze, and Tremor to either delay their advance or weaken it a bit. I got the following message, "Target is protected from offensive spells." Can anyone explain why that is? I looked at all his equipment and traits and none of them said anything about magic immunity. There was an ophidian in that army which is immune to magic
I hope this thread doesn't get derailed by Willie's strong opinions, but I think this is still the best place to post some really poor AI decision making that happened in my last game. A forest drake's lair spawned a wandering army of pack drakes a little ways from my first city. I avoided the pack drakes like the plague, knowing they'd tear anything I had at the moment into bloody ribbons. Two of the AIs in the game had a very different assessment. <p
I want to throw my 2 cents in. I bought the game nearly a month ago and after having sunk over a hundred hours into it I can't say I don't love it or that I didn't get more than my money's worth. However quite a few things mentioned in this thread are taking away the challenge and continued enjoyment for me. In the tactical part of the game, spiders webbing webbed units, units attacking a champion with diamond skin, or enemies casting spells on my magic imm
[quote who="webusver" reply="19" id="3417908"] I'm going to change Administrator trait to give small global effect, like trait Noble. In its turn trait Noble is also strengthened - it gives +1 growth in every city. People should really like their noble sovereign, as well as players, I hope I also rebalanced trait Hunter. Earlier it was almost useless but now hunters supply cities with food, adding +50 food to every town. So towns may grow quicker and bigger. Sovereign H
[quote who="Primal_Savage" reply="28" id="3416913"] There's a mod for that (now): XtraNoMoreRoads [/quote] Awesome! I can't wait to try it out. One question though, on the linked page you write that it can function as a one-tile "Salt the Earth"; does the spell also remove tile yields or alter terrain (swamp to plains or remove forests and rivers)?
Is there any way to remove roads from territory that is either yours or neutral? Part of the reason for this is my mild OCD and the urge to make the road links between my cities aesthetically pleasing. The other part is to create buffer zones in neutral lands so enemy armies take longer to get to my territory. This didn't really become an issue until I researched the tech that automatically builds roads between all your cities AND started capturing enemy cities.
I noticed this too, but always when the enemy had ONLY ONE tech left ... I try to trade the AI for all the cheap techs before invading, so I only steal the high value techs (like battleships, dreadnaughts, rangers, etc.) ... anyways, I find that whenever the AI has only one tech left, its hard to steal it.
you can do quite a few things to keep morale higher: -build more morale boosting improvements -build morale boosting trade goods (frictionless clothing, ultra spices, etc.) -research morale boosting techs (organic piecing, cure for depression, etc. -seize morale boosting resources and exploit them -build transports on low PQ systems and ferry people to higher PQ systems ... or just load the disgruntled people onto transports and have them wa
the pq bonuses sure help, but I sometimes regret the advantage when the arceans, the torians, and the altarians all declare war on me early on because of my evil alignment.
starbases are a godsend, they let me level the playing field against the more difficult AIs who can't use them as well. Alysenne, the way you use them seems a bit extreme though, just one or two per sector is usually enough. Your finances could be better spent building a fleet and steamrolling the alien scum instead of playing SimStarbase.
what difficulty are you playing? on masochistic I've noticed every enemy AI has an added PQ bonus of about 30% ... they have many PQ 24 planets, but after I invade (using traditional warfare) they get reduced to PQ 19. So the PQ 43 planet could be a combination of this added advantage, some PQ boosting buildings, along with a PQ boosting event upon colonization. There is also game events that boost a planet's PQ, they go something like "so and so on such and such plane
not game related, but are you from Hastings, Ontario by any chance?
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the party you pick depends on what kind of game you're going to play. pick the populists or the pacificsts if you're going after a cultural or an alliance win. I usually pick the war party since the the +50 hitpoint bonus is hard to beat ... yeah, I'm a warmonger.
Are you in debt at all Bearcave? From experience, and from an obscure post I saw, I think you need 500bc surplus to get cultural victory
Impressive. Its more then 5 times my best masochistic score on a tiny abundant map with 1.044
How'd you manage to get 3794 on tiny with 1.044? I thought the new scoring system didn't give anything over 1000 for masochistic tiny maps.
NUKE THEM ALL -switch your spending to 100% military -have every planet build a combat transport -have every planet build AM missiles until you have enough missiles to clear each enemy system orbit twice -build a dreadnaught for each enemy system -position all your material outside enemy sectors, but as close to each system as possible, then move in so so you're within invading distance to all systems -when you're ready, steamroll the Torians in one bloody turn.
I'd like to see more medals, a whole lot more: -top 100, top 250, top 1000, etc. (give the folks on the bottom of the ladder something reasonable to work towards) -some medals based on what method you won most of your games -some quirky awards given for specific achievements in games (Altarian nemesis - for singlemindedly annihilating the goodie goodies at the first available opportunity in most games, Backstabber - for attacking allies when they least expect it, etc.)
I certainly hope that the use of mods affects scores ... and some 0 scores I've seen (for games with cheat or game unbalancing mods) are evidence that it does.
Does your monitor flicker when you do actual work? Maybe its one of those new fangled monitors that's sensitive to what it displays and the flickering is its way of steering you away from doing anything but work.
Minor civs are exceptionally easy to conquer, you just have to plan it out right. They generally have only one system, so they are limited to 16 ships in orbit ... now if they haven't been in a fight with anyone before, a whole lot of those ships will be stuff they've built since the start of the game (star fighters, corvettes, maybe a few battleaxes). Even if the minor has battleship technology, if their orbit is full, they won't be able to build any big guns. A few frigates/battlecr