Let me qualify these questions by saying that I really enjoy this game, and would enjoy it more with a quality strategy guide that explained some of its concepts. Anyways seems like a keeper. Ok Could someone please explain the following to me, or at least give me a link to somewhere that explains these questions fully. 1. How do trade goods work? I completed the gravity accelators and diplomatic goodies, but what now? I already have established trade route
AugustWest
I have yet to get far enough in a game to see whether or not the computer can build the wonders that I build. However, all my games were started under the latest patch. I'll let you know how it turns out, because at the present time I am building the Galactic Stock Exchange.
Is there any where that I can find a list of the wonders, their functions, and what I need to research to build them? Manual leaves all of this out. Point me in the right direction. At the same time, what do you feel are the most important/must have wonders? Thanks in advance.
Thank you. Thank you very much. :D
I have a quick question, and I can't seem to find the answer. Might have been too much holiday cheer as I am on vacation fiddling around with this game, but I can seem to figure out how to move colony ships past the grids that I see initially. It seems as though my survey ships can boldy go where no man has gone before (in regards to their larger grid or range), yet my colony ships are constantly being held back with a smaller range. How can I expand the amount of grids th