[quote who="Mac2411" reply="6" id="3741599"] This may be addressed or in the process, but my custom race no longer uses the correct portraits or names but instead defaults to human. This is despite having fully redone the custom race fresh. Just used the same custom race this morning in the prior version and it worked just fine. [/quote] We just updated the opt-in with this fix.
shaw
Thanks for the report. We're looking into it.
Hello, Thanks for the reports. We are looking into both issues now.
We found the problem for gigantic save games and are working on a fix.
Those pesky space monsters. I'll let the team know about them.
[quote who="Peter Ebbesen" reply="11" id="3741571"] Save files provided in the proper bug thread. Sorry if I came across as excessively grumpy in my post above, but, right now and for another day or two, that's how I feel about the whole situation after having anticipated spending a few hours a day for a week or so mastering a new game in my copious spare time and being sidetracking into bughunting instead, something I have plenty of opportunities to do elsewhere. That feeling too shall
We're looking it at save load times now. I'll give an update soon.
Hello, We have a hot patch for 3.5, largely focused on fixing problems in the new tech trees as well as restoring mod functionality. Read below for details. Change Log Mods now load properly. Fixed an issue keeping players from researching the "Hyperfield Projection" tree Ancient factions can now research "Inherent Talent" Ancient factions can now research the "Precursor Tradition"
[quote who="Hosttage" reply="3" id="3741522"] https://forums.galciv3.com/490829/page/3/#3741514 Thanks Paul for your answer. There is the link, it is an active Post and has been visited for thousands GC III players, I wrote a partial solution but not a real one solution to the true problem. [/quote] I asked an engineer to investigate. <
Can refresh my memory and provide a link to the issue you are referring to?
Hey folks, Today we are proud to be sharing Galactic Civilizations III v3.5 and our newest expansion pack, "Retribution" with you. This build should go live around 1pm EST. Here are the changes you'll discover: Retribution Expansion New features New Artifac
Drewberry4, Sorry that you're having trouble. Did you submit a report through the Crash Reporter?
Sorry that you're having trouble. The path ("D:\BuildM_SCO_MainStage\...") does not refer to your local machine, but the actual code file used by the machine that built the game. The important error is the "XML Parse Error: unexpected end of data". Did you submit a crash report with your email address so that we can quickly find it?
That's odd. Have you verifed files? Do you have any mods installed?
We added a fix for this to the hot fix optin: https://forums.starcontrol.com/492629/star-control-origins-13-hotpatch-opt-in-available-1217
We added a fix for this to the hot fix optin: https://forums.starcontrol.com/492629/star-control-origins-13-hotpatch-opt-in-available-1217
We updated the optin to include a fix for the monument.
We've updated the opt-in with another fix. Can you restart steam and see if the latest fix works for you?
Ok we're working another fix. I'll let you know when its ready.
Hello, Can you try the opt-in and let us know if it addresses the issue for you? https://forums.starcontrol.com/492629/star-control-origins-13-hotpatch-opt-in-available-1217
Hey folks, We want to get a small patch out to you in order to address some quest bugs. Read below for details: Change Log Martian Drones will now spawn correctly Fixed a problem where several the Earth Rising planets would be invi
Glad to hear it!
Hello, We'll have a fix for the drones soon.
You can continue to play older saves. However, not all of the changes are applied to older save games.
Patch is now live!