Are you referring to the "Set Shipyard Destination" window? To create a rally point, click on the rally point tab in the main UI and then the "Create New Rally Point" button.
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Awesome!
Star Ranger, There is no single cause for this issue and would appreciate information on your specific case. Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the save game attached so we can take a look? Thank you.
Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the save game attached so we can take a look? Thank you.
merlinme, Thanks for your report. The issues are on the bug pile :)
*** Release 10/1/2015 *** Changes + Increased maximum multiplayer map size to Gigantic + Fixed a problem where peers were not updating their heartbeat while loading the map and thus causing a disconnect. + Fixed a problem where all of the players would choose "ready" but the host could not start the game. + Separated the networking and loading processing to different threads to prevent timeouts while starting the game. + Prevented a multiplayer disconnect is
Released 10.8.15 Feature -- Build Queue You may now "queue up" seven building improvements and units on your city. This will decrease the micromanagement of your empire. Chosen improvements and units are added to the bottom of the city management screen (up to seven at a time). Rollover each item and click the arrows to change the queue order or click the X butto
We fixed a major bug in the Battle Viewer for 1.3.1 Please let us know if you continue to see issues.
Crom, There's a permission problem with the image you linked. Can you make it public? Re: diplomacy -- this is something we have on the list for a future update.
Avatar137, That doesn't seem right :) Can you submit a ticket ( https://esupport.stardock.com/index.php?/Tickets/Submit ) with the save game attached so we can take a look? Thank you. </span
Hmm...that's odd. Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the save game attached so we can take a look? Thank you.
Can you submit a ticket ( https://esupport.stardock.com/index.php?/Tickets/Submit ) with the save game attached so we can take a look? Thank you.
Can you try again in the patch we released today? We fixed several stuck turn issues
I tried loading your "Campaign Ultimo" save game file from the build live on steam and didn't have any trouble. Are you running any custom mods?
Merlinme, Thanks for the report. We'll look into those problems in the next patch
We haven't seen that yet and would like to fix it. Can you submit a ticket ( https://esupport.stardock.com/index.php?/Tickets/Submit ) with the auto save game before the ship was scavaneged attached so we can take a look? Be sure to note if you are on 1.3 or 1.3.1 opt-in Thank you.
Thanks for the save game. Are you playing with an mods?
Wotan1a, You should be able to load your 1.3 game into 1.3.1 or 1.4. There are some changes (mostly balancing) that will continue to use the 1.3 settings until you start a new game.
A fix for the battle viewer is currently in the opt-in release: https://forums.galciv3.com/471484/page/1/#3589136
Hey folks We've fixed a stuck turn problem and updated the opt-in.
Hello everyone! Just a heads up that we patched the opt-in with a fix for the stuck turn issue.
redviper37 -- Can you send me your save game file so we can take a look? Thanks [email protected]
*** Release 9/17/2015 *** Overview We are moving onto 1.4 with its focus on AI improvements. In the meantime, we wanted to address some bugs and add an extra level of polish. Here are some of the highlights: Multiplayer: We've added checks to crashes when using a human or AI uses custom faction with bad or missin
Gehanii, I just tried this locally but wasn't able to repro the CTD you describe. Can you submit a ticket ( https://esupport.stardock.com/index.php?/Tickets/Submit ) with the save game attached so we can take a look? Thank you. </span
We have another Battle Viewer fix coming up in the next patch.