redviper37, We have a fix for that stuck turn for the next patch release. MottiKhan, The upcoming fix address the Altarian save game problem (same one as redvipers). However, I wasn't able to reproduce the problem in the "stuck again" save game file.
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If you disable mods, do the subscribed factions show up? I've also noticed that sometimes quitting the game and restarting steam will make the subscribed factions appear.
I actually just got your ticket for review and am looking at it now. [e digicons]|-)[/e] Its unlikely the fix will be in for the 1.3 release, but we'll definitely working on it.
Does this still happen with the updated opt-in that we released last Thursday (9/3)?
This should be fixed in 1.3
Sorry that you came across this stuck turn issue. I've passed on your save game files to the dev team and we are taking a look.
Change log is here: http://forums.sorcererking.com/471061/page/1/
***Release 9/17/15*** Overview New Shard mechanics -- Keep a closer eye on the the Sorcerer King's forces. Their attacks on Shards will increase the Doomsday. The increase in Doomsday varies according the game's difficulty setting. Spellbooks Enchantments - The player will now have 8 single-use enchantment pages to use throughout the game (pages given ar
Hello, Can you submit a ticket ( https://esupport.stardock.com/index.php?/Tickets/Submit ) with the save game attached and the custom factions attached so we can take a look? Thank you.
The fix for getting the production to visually update is unfortunately not in 1.3
Can you submit a ticket ( https://esupport.stardock.com/index.php?/Tickets/Submit ) with the save game attached so we can take a look? Thank you.
We have a fix for " building galaxy screen"for 1.3. In the meantime, the campaign should load normally if you disable mods.
Thanks for the ship design. Will check it out
Hey folks, I'd like to chime in that today's patch (1.2.1) fixed an issue with the Battle Results Screen not correctly reporting the actual results. If you continue to see problems after getting today's update, please let us know.
We have a fix for the campaign loading issue going in for 1.3. In the meantime if you disable mods, you'll be able to load the campaigns without the delay.
BlackBird7, We are still looking into this.
v1.3 Changelog ***Released*** Overview We are addressing issues with micromanagement of your growing empire. Here are some of the improvements we're providing: Planetary Governors Choose Governors to rule planets in your place, freeing you focus on grander strategic goals. These Governors decide what Planetary I
*** Release 8/25/15 *** We are busy working on the 1.3 update which focuses on the micromanagement of your empire. In the meantime, we have addressed a few issues in the current game. Registration: Added support for the "@" symbol on non-english keyboards Fixed a crash with the Peacekeeper Mega Event. <li dir=
The Sensor Manufacturing bonus is working as intended. For example, the Altarian Survey Ship starts with a sensor cost of 34. If you get the Sensor manufacturing tech, the sensor cost goes down to 30.4.
BaggyJeans -- Can you provide a link to your ship design in the Steam Workshop so we can check it out?
What UI scale are you using?
macrossVFX222, You shouldn't need any approval for the designs. Where did you see the error message? What ship design did you try to upload? Any information you could provide would be very helpful!
1) This is a display issue -- if you close/reopen the planet screen, the production queue time will show the correct value. I'll look into getting it addressed. 2.) I haven't been able to reproduce this. I started the campaign several times and didn't see any difference based on whether or not I was pressing any keys. Is there any additional information you can provide?
We are still looking into this. Can you provide any additional information about your game? For example, did you start a new game with 1.1 or did you continue a game from an earlier build? Do you recall what units you fought against when the dodge started going through the roof? Did you happen to fight a unit that attacked you with "Maul"? Any info would be would be very helpful.
Thanks for the report. We've fixed this for the release build.